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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Sat Apr 11, 2015 3:16 pm Post subject: Running a Darkstryder Campaign |
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So I'm new to Star Wars D6 and I just started running the Darkstryder campaign. Gotta say I really love it especially the whole 'multi character' angle. It's allowed for some really interesting gameplay.
So has anyone run into any issues running or playing this that I should watch out for?
Also, I'm trying to think of ways to maybe integrate the Darkstryder technology as a form of Vong-Tech, but I'm not quite sure if I want to go that route. Any suggestions? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 11, 2015 5:30 pm Post subject: |
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What are the rules you are going by.. 1e, 2e or 2e revised?
Do you have a list of House rules?
Are you letting people make characters up, or go by templates. _________________ Confucious sayeth, don't wash cat while drunk! |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Sat Apr 11, 2015 7:25 pm Post subject: |
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We started with 2e revised but then I found the Reup rules and we switched to that.
The players started with 2 premades and one they made themselves either with or without a template.
Picking up houserules as I go I guess. We do initiative a bit more traditionally. At the beginning of your round you declare how many actions you'll be using and then do all of them before initiative moves to the next person. |
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