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Running a Darkstryder Campaign
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evilnerf
Lieutenant Commander
Lieutenant Commander


Joined: 11 Apr 2015
Posts: 165
Location: St. Charles

PostPosted: Sat Apr 11, 2015 3:16 pm    Post subject: Running a Darkstryder Campaign Reply with quote

So I'm new to Star Wars D6 and I just started running the Darkstryder campaign. Gotta say I really love it especially the whole 'multi character' angle. It's allowed for some really interesting gameplay.

So has anyone run into any issues running or playing this that I should watch out for?

Also, I'm trying to think of ways to maybe integrate the Darkstryder technology as a form of Vong-Tech, but I'm not quite sure if I want to go that route. Any suggestions?
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Apr 11, 2015 5:30 pm    Post subject: Reply with quote

What are the rules you are going by.. 1e, 2e or 2e revised?
Do you have a list of House rules?
Are you letting people make characters up, or go by templates.
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evilnerf
Lieutenant Commander
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Joined: 11 Apr 2015
Posts: 165
Location: St. Charles

PostPosted: Sat Apr 11, 2015 7:25 pm    Post subject: Reply with quote

We started with 2e revised but then I found the Reup rules and we switched to that.

The players started with 2 premades and one they made themselves either with or without a template.

Picking up houserules as I go I guess. We do initiative a bit more traditionally. At the beginning of your round you declare how many actions you'll be using and then do all of them before initiative moves to the next person.
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