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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 19, 2015 4:29 pm Post subject: Standard Equipment for Ships and Vehicles |
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I was reading some of my old Rifts books looking for a reference, and was reminded of something. In those books, almost all of the combat vehicle chapters include a list of standard equipment, as in "all vehicles / mechs in this section have the following standard equipment (unless otherwise noted), plus any additional special equipment listed under their description."
Having recently started adding sensor stats to walker-scale vehicles, it got me wondering what else might be standard equipment on Star Wars vehicles. We know scanners can be found on things as simple as landspeeders (see ANH), so what else is there? Just as an example, Destroids from Robotech are equipped with Radar, Audio/Video comm systems, external audio pick-ups, thermal and night vision optics, laser targeting systems, combat computers, loudspeakers, reinforced pilot's compartments, heat & radiation shielding and independent atmosphere systems. Plus whatever comes as standard on the individual mechs themselves.
So what should be standard equipment for other vehicles? What can be reasonably assumed to be included on a given vehicle in the SWU? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 19, 2015 5:58 pm Post subject: |
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I am not sure we can really come up with a standard list. Would someone in the corporate sector outfit their ship with the same stuff say Kuat does? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 19, 2015 6:59 pm Post subject: |
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Maybe not the same brand names, but won't most starships have some form of communication system or ejection seat? I'm talking about general equipment, not specifics. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 19, 2015 10:29 pm Post subject: |
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Some fighters have ejection seats, but not all. Heck i don't think any tie has them, but we know xwings do. Not sure about A or b/Y wings. _________________ Confucious sayeth, don't wash cat while drunk! |
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Fri Mar 20, 2015 11:06 am Post subject: |
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garhkal wrote: | Some fighters have ejection seats, but not all. Heck i don't think any tie has them, but we know xwings do. Not sure about A or b/Y wings. |
I always pictured the X-wing "ejector seat" as more of an ejection cockpit, similar to the Babylon 5 starfury cockpits, as i dont recal seeing Aliance pilots using presure suits.
Funny, the TIE pilots always have presure suits, but no ejection system. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Mar 20, 2015 9:46 pm Post subject: |
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cynanbloodbane wrote: | i dont recal seeing Aliance pilots using presure suits.
Funny, the TIE pilots always have presure suits, but no ejection system. |
I thought that was because TIEs had little or no atmosphere inside their cockpits. And I also thought that the Rebel pilot flight suits could pressurize and seal up (something extends out the collar and connects with the helmet to close the face/head) if the pilots lost atmosphere, went EVA or got ejected. That's the only thing that made sense to me. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 22, 2015 2:54 pm Post subject: |
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Tough to say. Considering there is no in-film evidence of ejecting (apart from Biggs saying it to Porkins), we're left to guess. You're right that the flight suits that Rebel pilots use don't seem to be particularly suited to vacuum-duty, but all the EU material that actually covers ejection indicates that the pilot ejects from the cockpit, not the cockpit from the ship... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 22, 2015 4:03 pm Post subject: |
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At least with the Rebels. I don't remember any instance from the novels of imperials ejecting. _________________ Confucious sayeth, don't wash cat while drunk! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sun Mar 22, 2015 5:36 pm Post subject: |
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I think if you're going to try and come up with a standardized list of on-board equipment for vehicles, you're going to have to make several lists for each kind of vehicle (at the very least, for planet-bound vehicles), and the lists will need to be progressive to account for differing levels of technology capabilities.
Is the planet a member of the Republic? Empire? What level of tech does the planet have? If they have regular commerce with the rest of the galaxy at large, they're going to have a greater likelihood of having advanced tech. That will mean GPS auto-pilot capabilities in cars, plus built-in comm systems. If this is a repulsorlift vehicle, and not a wheeled car, then it might even mean having the capability (with the right mechanic, of course) of being jury-rigged so it can be used for a limited time as an air speeder (namely by disabling the altitude inhibitor). That, however, will leave the pilot without certain crucial information (like altitude, since a ground car has no need for an altimeter).
What other kind of equipment would be standard in such a vehicle? Cars come standard with a spare tire. Does an airspeeder or landspeeder come standard with a repair kit, complete with a number of small parts that seem to be the ones that always blow out, but are fairly easily replaced? How about emergency distress beacons? Speeders allow one to travel great distances in a relatively short time. This doesn't mean everywhere the vehicle goes is going to be populated, and comlink reception might be down. Shouldn't there then be a beacon that has enough power to emit a signal capable of being tracked?
I think this is a project that can only be highly objective, unless there are already such lists somewhere in some source book or other, because everyone's going to have a different idea of what SHOULD be included. Might not be a bad idea to flesh out here, but it could be a long process to get a final draft... |
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Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Mon Mar 23, 2015 2:26 pm Post subject: |
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crmcneill wrote: | Tough to say. Considering there is no in-film evidence of ejecting (apart from Biggs saying it to Porkins), we're left to guess. You're right that the flight suits that Rebel pilots use don't seem to be particularly suited to vacuum-duty, but all the EU material that actually covers ejection indicates that the pilot ejects from the cockpit, not the cockpit from the ship... |
However, the Holiday Special animated segment does feature a Y-wing ejection (of the two-person Y-wing variant) which ejects the cockpit module and neck (so that the astromech comes along- as well as the storage compartment, which I always assumed was in the neck). WEG's Introductory Adventure Set does confirm this. Likewise, Rebel Assault II shows a B-wing cockpit module ejection. All of these Legends, granted- but they do seem to set a precedent.
(Though funnily enough, I always pictured X-wings as straight ejector seats, and thought we saw this happen at one point- but I can't recall anything, beyond Mara straight-ejecting from a Z-95, I think, in the Thrawn trilogy).
All of which is tangential to the starship equipment conversation, but at least expands on rebel craft ejection...
EDIT: I'd have assumed no TIE ejection, but Wookieepedia has comics panels of both Luke, and Hobbie (how he lost his leg, in fact) ejecting from TIEs. Also, supposedly there are tiny TIE pilots visible ejecting in the asteroid belt sequence. notably, no citation of source for that claim... Didn't the TIE fighter game show you being brought aboard and treated after ejecting? _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14171 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 23, 2015 2:52 pm Post subject: |
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Jedi Skyler wrote: | I think if you're going to try and come up with a standardized list of on-board equipment for vehicles, you're going to have to make several lists for each kind of vehicle (at the very least, for planet-bound vehicles), and the lists will need to be progressive to account for differing levels of technology capabilities.
Is the planet a member of the Republic? Empire? What level of tech does the planet have? If they have regular commerce with the rest of the galaxy at large, they're going to have a greater likelihood of having advanced tech. That will mean GPS auto-pilot capabilities in cars, plus built-in comm systems. If this is a repulsorlift vehicle, and not a wheeled car, then it might even mean having the capability (with the right mechanic, of course) of being jury-rigged so it can be used for a limited time as an air speeder (namely by disabling the altitude inhibitor). That, however, will leave the pilot without certain crucial information (like altitude, since a ground car has no need for an altimeter).
What other kind of equipment would be standard in such a vehicle? Cars come standard with a spare tire. Does an airspeeder or landspeeder come standard with a repair kit, complete with a number of small parts that seem to be the ones that always blow out, but are fairly easily replaced? How about emergency distress beacons? Speeders allow one to travel great distances in a relatively short time. This doesn't mean everywhere the vehicle goes is going to be populated, and comlink reception might be down. Shouldn't there then be a beacon that has enough power to emit a signal capable of being tracked?
I think this is a project that can only be highly objective, unless there are already such lists somewhere in some source book or other, because everyone's going to have a different idea of what SHOULD be included. Might not be a bad idea to flesh out here, but it could be a long process to get a final draft... |
Interesting thoughts on the ground-repulsor vehicles. You could make a list for
Corporate area ground
Imperial ground
Rebel Ground
Independent ground
and the same for air, Space (fighter), Space (freighter), Space (Yacht), Space (cap commercial) and Space (Cap combat).. _________________ Confucious sayeth, don't wash cat while drunk! |
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