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Sensors - and weapon range
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worfbacca
Lieutenant Commander
Lieutenant Commander


Joined: 31 Oct 2003
Posts: 105

PostPosted: Mon Mar 02, 2015 3:50 pm    Post subject: Sensors - and weapon range Reply with quote

I noticed that some ships stats have sensors in scan mode that don't even include the range of the turbolasters!

I believe a Dreadnaught does this where the scan sensor range is 50 and the TurboLaser range is 75. Does this mean the turbolaser operator won't know what he is shooting at unless the sensor operator does a scan in "search mode" at 100 units???
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 02, 2015 4:16 pm    Post subject: Reply with quote

Because West End Games, that's why.
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14174
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Mar 02, 2015 4:59 pm    Post subject: Reply with quote

I think it was more cause they were trying to show that even in SW, they often use sensor data from OTHER sources besides their own, to give their long range weapons targetting data. Much like our cruisers use satellite and AWAC planes info.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Mar 25, 2015 10:31 pm    Post subject: Reply with quote

On a related note, since I've split Capital Ship into two scale categories: Capital Ship at +10D and Dreadnought at +14D, I'm thinking of shortening the ranges for Capital Ship-Scale weaponry (keeping the existing Capital-Scale ranges for Dreadnought-Scale weapons). What would be some good range brackets for middle-range weapons (i.e. between Starfighter and Dreadnought scale)?
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