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DarthOmega Lieutenant Commander
Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Sat Mar 14, 2015 2:53 am Post subject: Cheat Sheets |
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I have some new players at my table and they've only ever played that "other" version of the Star Wars RPG. I want to print up some cheat sheets for them to be able to reference during game since we only have one book currently (that is until I get the funds to do a full print out of the REUP book), I currently have the MAP rules and movement rules on there, and for some reason I can't think of any other rules that are imperative to player knowledge that are used with extreme frequency.
Are there any other rules I should definitely worry about putting on the sheet? Even overlooked rules that maybe I'm not thinking of that should be remembered by the players as well? For the record I am keeping track of difficulties for actions and combats already, so they won't have to worry about those, and I already have the new player handout which worked wonders for character creation. _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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Random_Axe Lieutenant Commander
Joined: 11 Sep 2013 Posts: 102 Location: Toronto
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Posted: Sat Mar 14, 2015 11:01 am Post subject: |
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General skill use: meeting difficulty numbers, using Stat dice if no specific skill is available or increased; what is an Easy, Moderate, Difficult, Very Difficult use of a skill; shooting (ranges & difficulty), dodges (full & combat dodge); other combat skills like Brawl Combat, Melee Combat, and parries.
Wounds (levels) and effects, and healing wound levels.
HOUSE rules that you might use that differ from RAW. Very important to point those out. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Mar 14, 2015 5:10 pm Post subject: Re: Cheat Sheets |
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DarthOmega wrote: | I have some new players at my table and they've only ever played that "other" version of the Star Wars RPG. |
Since 2013, there's been three Star Wars RPGs, so "that other version" is not clear which one. WotC d20?
DarthOmega wrote: | I want to print up some cheat sheets for them to be able to reference during game since we only have one book currently (that is until I get the funds to do a full print out of the REUP book), I currently have the MAP rules and movement rules on there, and for some reason I can't think of any other rules that are imperative to player knowledge that are used with extreme frequency.
Are there any other rules I should definitely worry about putting on the sheet? Even overlooked rules that maybe I'm not thinking of that should be remembered by the players as well? For the record I am keeping track of difficulties for actions and combats already, so they won't have to worry about those, and I already have the new player handout which worked wonders for character creation. |
The material on R&E p. 18-21 was specifically compiled for this purpose. _________________ *
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DarthOmega Lieutenant Commander
Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Sun Mar 15, 2015 2:29 am Post subject: |
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Thanks for the suggestions Axe.
Whill - The pages from the R&E book are fine, but I wanted them to have the specific rules for stuff that they would normally have to look in the book for, and those brief write-ups aren't quite enough, they don't go into the detail I want available. Though I think I'll add page 20 that has the CP and FP rules, which I hadn't thought of until you mentioned those pages.
For example - they don't have the full movement rules for things like how many speed categories you can change in one turn or the fact that you can only make one move action in a round. Most other games allow you to give up other actions to take extra movement, whereas in this game you cannot. My newer players are coming from other game systems that allowed the extra move, so they need to have a reminder that they can't in this system, and that they can only move so fast in that first round of combat.
I currently now have the movement rules, the reaction skills sidebar, the wounding table and wound effects, called shots (one of the players was notorious for attempting them in my AD&D game), and MAPs rules all on the sheet(s).
Yes for the record the WotC d20 version. Don't worry though, I despise all d20 OGL products, so the hatred isn't discriminatory at all. _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Mar 15, 2015 10:35 am Post subject: |
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DarthOmega wrote: | Whill - The pages from the R&E book are fine, but I wanted them to have the specific rules for stuff that they would normally have to look in the book for, and those brief write-ups aren't quite enough, they don't go into the detail I want available. Though I think I'll add page 20 that has the CP and FP rules, which I hadn't thought of until you mentioned those pages. |
I wasn't suggesting R&E p. 18-21 alone should be enough. I was just suggesting you look there towards your purpose. I'm glad p. 20 helped. _________________ *
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DarthOmega Lieutenant Commander
Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Sun Mar 15, 2015 4:35 pm Post subject: |
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Ah got it, either way thanks for the suggestion. Have them all printed out for when people get here later today. Guess I'll figure out if there were other things needed during tonight's game. _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Mar 15, 2015 4:42 pm Post subject: |
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For me, cheat sheets should include
1) Wound levels, and what the penalties are, also applies to vehicles and star ships
2) movement brackets, and how many 'shifts' you can move up or down.
3) Skill difficulty brackets, and some examples of what classify as each
4) Healing rules
5) cover/concealment levels and bonuses. _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Mar 16, 2015 8:01 am Post subject: |
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I highly recommend cheshire's New Player Handout. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Mar 19, 2015 5:31 pm Post subject: |
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I've got some cheat sheets that somebody made years ago (in other words, I was given them; I didn't make them).
I've got them in Dropbox, but will have to wait until I get home, as I can't access it here at work. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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DarthOmega Lieutenant Commander
Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Fri Mar 20, 2015 5:01 pm Post subject: |
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Wow, awesome. Thanks! _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Tue Apr 14, 2015 8:51 pm Post subject: |
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No problem! Sorry it took so long for me to respond. My SW game has gone on hiatus a bit, so I haven't been getting to this forum for the last few weeks. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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