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Knuckle Saber
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Thx1138
Lieutenant Commander
Lieutenant Commander


Joined: 03 Feb 2015
Posts: 182
Location: Where ever the Force takes me

PostPosted: Sun Mar 08, 2015 3:08 pm    Post subject: Knuckle Saber Reply with quote

Based off ancient Brawling weapons, the knuckle saber looks very similar to a standard lightsaber except for the added loop of metal in which the wielders fingers go through. Worn on the knuckles of the duelist, the knuckle saber must be made out of a lightsaber resistant material such as prink or cortosis. While wearing the knuckle saber, the duelist can use the hilt of the saber as a brawling weapon. While not necessary, a cortosis, prink or a mandolarian crush gauntlet can be worn on the off hand for added defense and brawling power. Some Knuckle sabers have been known to have spikes added to the handle for extra brawling power. Some Knuckle saber duelists have also been known to wear a knuckle saber and than wield a second lightsaber in a reverse grip in the same hand giving the duelist the same power as a double bladed lightsaber without the added hilt length.

Stats
Type: Melee weapon
Scale: Character
Skill: Lightsaber or Specialization: Knuckle saber
Cost: Unavailable for sale
Availability: 4, X
Difficulty: Difficult, Specialization: Knuckle saber, moderate
added reverse grip saber Very Difficult
Damage: 5D (Brawling Strength +1D max of 6D) can attach
added spikes or other such components to increase brawling
damage by 1D
Game Notes: if an attacking character misses the difficulty
number by more than 10 points (the base difficulty; not their
opponent's parry total), the character has injured himself with
the lightsaber blade. Apply normal damage to the character
wielding the lightsaber. If wielding a second lightsaber in the
same hand as the knuckle saber, if they miss the difficulty
number by 5 (the base difficulty; not the opponents parry total),
the character has injured himself with the lightsaber blade.
Apply normal damage to the character twice for the two blades.
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