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skill equivalents
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Savar
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PostPosted: Mon Mar 09, 2015 12:04 am    Post subject: skill equivalents Reply with quote

R&E pg207
Has a list of skill dice vs equivalent commonalities.

How close have you found it in your games?

Max starting human has about 6D(can be rolling 8D+equipment and situational bonuses) in a skill, what is listed as best in city.
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garhkal
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PostPosted: Mon Mar 09, 2015 1:01 am    Post subject: Reply with quote

When making NPCs up for module, i find that chart invaluable to see how many D i should be placing, unless they are for high up or named NPCs.
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cheshire
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PostPosted: Mon Mar 09, 2015 6:39 am    Post subject: Re: skill equivalents Reply with quote

Savar wrote:
R&E pg207
Has a list of skill dice vs equivalent commonalities.

How close have you found it in your games?

Max starting human has about 6D(can be rolling 8D+equipment and situational bonuses) in a skill, what is listed as best in city.


Generally I use that as a guideline in my games, so it's fairly close. Smile One of the things to remember about starting characters as they're not average members of society. They're heroes for a reason, and it gives them a bit of an edge over the galaxy average. I dare to guess what would happen if I had nerf herders who had a straight 2D for everything.
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DougRed4
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PostPosted: Mon Mar 09, 2015 3:53 pm    Post subject: Re: skill equivalents Reply with quote

cheshire wrote:
I dare to guess what would happen if I had nerf herders who had a straight 2D for everything.


The big issue is whether or not those nerf herders were scruffy-looking or not. Confused
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garhkal
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PostPosted: Mon Mar 09, 2015 5:56 pm    Post subject: Re: skill equivalents Reply with quote

cheshire wrote:
Savar wrote:
R&E pg207
Has a list of skill dice vs equivalent commonalities.

How close have you found it in your games?

Max starting human has about 6D(can be rolling 8D+equipment and situational bonuses) in a skill, what is listed as best in city.


Generally I use that as a guideline in my games, so it's fairly close. Smile One of the things to remember about starting characters as they're not average members of society. They're heroes for a reason, and it gives them a bit of an edge over the galaxy average. I dare to guess what would happen if I had nerf herders who had a straight 2D for everything.


I've never liked the mantra that PCs are Heroes automatically so they should be 'better than average". I much prefer that heroes is what they become by deeds.
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DougRed4
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PostPosted: Tue Mar 10, 2015 4:11 pm    Post subject: Reply with quote

I very much like that heroes are a cut-above regular folk. It lets the PCs start out as tough and special.
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garhkal
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PostPosted: Tue Mar 10, 2015 4:34 pm    Post subject: Reply with quote

DougRed4 wrote:
I very much like that heroes are a cut-above regular folk. It lets the PCs start out as tough and special.


Shouldn't their status of whether or not they are heroes, be based more on what they do though?
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Savar
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PostPosted: Tue Mar 10, 2015 5:28 pm    Post subject: Reply with quote

garhkal wrote:
DougRed4 wrote:
I very much like that heroes are a cut-above regular folk. It lets the PCs start out as tough and special.


Shouldn't their status of whether or not they are heroes, be based more on what they do though?


Two parts

1) the cinematic view of the game should make the important chars better then the "norm" Either hero or villain.

2) What they do defines them as hero or villain.

With the difficulty table and skill level table a professional has trouble with moderate checks, if they have any penalties.
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PostPosted: Tue Mar 10, 2015 8:22 pm    Post subject: Re: skill equivalents Reply with quote

garhkal wrote:
cheshire wrote:
Savar wrote:
R&E pg207
Has a list of skill dice vs equivalent commonalities.

How close have you found it in your games?

Max starting human has about 6D(can be rolling 8D+equipment and situational bonuses) in a skill, what is listed as best in city.

Generally I use that as a guideline in my games, so it's fairly close. Smile One of the things to remember about starting characters as they're not average members of society. They're heroes for a reason, and it gives them a bit of an edge over the galaxy average. I dare to guess what would happen if I had nerf herders who had a straight 2D for everything.

I've never liked the mantra that PCs are Heroes automatically so they should be 'better than average". I much prefer that heroes is what they become by deeds.

garhkal, I think you've totally turned around what was even being said. No one is saying that PCs being heroes is why they have 18D in attributes (plus 7D in skills) instead of only 12D in attributes. PCs have 18D because that is RAW for starting PCs. Yes, whether the PCs are actually heroes or not depend on their deeds after play begins. Cheshire's PCs may be heroes by deeds, but the context of the sentence before makes clear he is talking about how it is RAW that PCs start out with heroic-proportioned attributes and skills levels. PCs, whether they later end up being truly heroic by deeds, all start out cut above average galactic citizens, by intentional design of the game as they should be IMO.

Or are you saying that you are questioning the 18D/7D rules of starting PCs in RAW and considering having PCs start out as average characters in your game? Then maybe awarding them attribute dice for later heroic accomplishments? I think that's a horrible idea, but hey, knock yourself out.
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garhkal
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PostPosted: Wed Mar 11, 2015 2:03 am    Post subject: Reply with quote

Its more that most people see the starting 18/7d allocation not just cause pcs are a cut above the mundanes, but that they are heroes from the get go.
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Kytross
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PostPosted: Wed Mar 11, 2015 3:39 am    Post subject: Reply with quote

Heroes = protagonists

Text without context is pretext.
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DougRed4
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PostPosted: Wed Mar 11, 2015 2:50 pm    Post subject: Reply with quote

Individual PCs are various stages of "heroic" depending on how they choose to play their character. Whether or not they're idealistic and altruistic, or whether they want to be a little more "rough around the edges" (like Han in ANH) is up to them, but - as has been said - the RAW give us protagonists that are 'special' when compared to the average galactic citizen.

Early RPGs started you out as just a 'regular Joe'. You would begin at 1st Level, with not much competence. The old joke with one of my first RPGs (TSR's Top Secret), where you began at 1st Level with $400 and then bought your starting equipment, led to the joke that beginning PCs found themselves rolled out of a moving car on a streetcorner, naked and clutching four hundred bucks. Wink

But later games (like this one) have gone away from that, and I really like it when PCs begin more competent. While it can be fun to go "from zero to hero", it can also be fun to start out with really established and heroic (competence-wise, as opposed to legendary based on their past deeds) PCs, that don't have to struggle to tie their shoes from the get-go.
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Zarm R'keeg
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PostPosted: Wed Mar 11, 2015 3:23 pm    Post subject: Reply with quote

Most PCs also have backstory. Unless they are the farmboy or totally green new recruit, most of them have had implied adventures in the past... adventures when they were average-joes, earned imaginary CP, and did theoretical leveling up. Yes, a bit more than just leveling up by regular in-game earning, but... I think the higher starting level than the typical NPC is meant to suggest that they've been around, had a few adventures in their past, and come through it changed. The average NPC hasn't, hence the lower stat blocks. They've never had the need to improve.
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DougRed4
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PostPosted: Thu Mar 12, 2015 4:01 pm    Post subject: Reply with quote

Good point, Zarm. Think about the character archetypes we got in ANH. You had a smuggler character who clearly had been on some adventures of his own, his Wookiee co-pilot who was also clearly experienced and a veteran of much action. A Jedi Knight, a princess/senator. Just about all of them had enough backstory that you felt you could write books about their past exploits. And we came into things in media res (in the middle of the action), on a story that had been going on for some time already, with established, veteran characters who were not all starting out (the equivalent of ones who'd just entered the Academy). Luke was the only one who felt like a newcomer, but even he was a cut above the rest. Even the droids seemed to be (and it turns out were) veterans of many wars, action, and excitement (i.e., multiple adventures already).
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