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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Wed Mar 04, 2015 7:45 pm Post subject: Concerns with the time intervals of skills |
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So, most skills have a time interval for their use, and every action required beyond the first (because of a failed roll) increases this interval to its next time taken level, such as 15min, 1hr, 2hrs, 1day, 2days
But I have an issue.
It appeared to me that the time intervals went in scales similar to the scale system - and if it was a repair action it went by a scale that took longer than a personal action like bureaucracy. However - that isn't true.
Compare repulsorlift repair, starfighter repair, and walker repair.
For some odd reason walker repair has a 6hr interval.
The time intervals presented have no real continuity, they seem kind of hodge podge in my opinion.
Do we know if this is done on purpose?
Also does anyone have a system they go by when a roll would go beyond the last interval presented by the rulebook? Do you guys continue increasing the interval or cap it at the last interval?
I think I'm gonna get me a list and a house rules topic going on this as well. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Wed Mar 04, 2015 10:56 pm Post subject: Re: Concerns with the time intervals of skills |
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tetsuoh wrote: |
Compare repulsorlift repair, starfighter repair, and walker repair.
For some odd reason walker repair has a 6hr interval.
The time intervals presented have no real continuity, they seem kind of hodge podge in my opinion.
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I'm trying to think of the real-world comparison to walker repair. But usually my car is at the mechanic's for days. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Wed Mar 04, 2015 11:29 pm Post subject: |
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that may be because of other factors though - such as other vehicles in que to be fixed prior to yours.
but yeah.
my main thing is the fact that it seems that the bigger something is - the same amount of time applies anyway, when by reason it could take significantly longer.
and that the time intervals - randomly change - there is no real reasoning behind the time differences - namely walker repair compared to repulsorlift and starfighter/space transport. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Mar 05, 2015 1:53 am Post subject: |
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Well, most walkers are generally the same size or bigger than most repulsorlift vehicles, and even some star ships. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Thu Mar 05, 2015 7:27 am Post subject: |
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tetsuoh wrote: | that may be because of other factors though - such as other vehicles in que to be fixed prior to yours.
but yeah.
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I said it tongue in cheek and neglected to signifiy that with an emoticon or in text. But from what I understand from my friend who was a Lexus mechanic, there are jobs that are n-hour jobs (n being a variable number here). For example one repair will be classified in the mechanic's manual as a 6 hour job, and another as a 2 hour job and another as a 4 hour job. It corresponds to the average time it ought to take a mechanic to finish the job, and you charge people for that many hours of labor, regardless of how long it actually took you. You may have gotten an 8-hour job done in six, because you're just that special blend of awesome, so you can perform another two hour job before your time to leave, and get paid for 10 hours of labor in just 8 hours. But if a 6 hour job takes you 8 hours, then that's too bad for you.
So, there IS a variety of time it takes for different kinds of repair, and Lexus at least measures it in hours.
But past that, I really can't speak with any authority. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Mar 08, 2015 5:33 pm Post subject: |
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Ches, you're dead on with cars. I worked as at a gas station in high school and that's how it works with all cars (they have a book that gives you the standard time, based on make and model, for every repair).
As to scales, I personally don't have any experience with anything else but my uncle was a helicopter mechanic in the army. Based on his stories I can assume that it is more difficult to perform repairs on a helicopter due to the size factor, but how much longer a repair would take I have no idea.
If you're looking at repair skills, it may just need to be a GM decision based on common sense and assumption. Fixing a generator may be done fairly quickly while an engine repair will take longer.
That's all I got. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 09, 2015 1:00 am Post subject: |
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It should also be somewhat based on the type of engine/size.. Such as repairing a T-47 snow speeder's engine may not take as long as doing a Y-wing. _________________ Confucious sayeth, don't wash cat while drunk! |
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