| Thx1138 Lieutenant Commander
 
  
  
 Joined: 03 Feb 2015
 Posts: 182
 Location: Where ever the Force takes me
 
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				|  Posted: Sun Mar 08, 2015 3:08 pm    Post subject: Knuckle Saber |   |  
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				| Based off ancient Brawling weapons, the knuckle saber looks very similar to a standard lightsaber except for the added loop of metal in which the wielders fingers go through. Worn on the knuckles of the duelist, the knuckle saber must be made out of a lightsaber resistant material such as prink or cortosis. While wearing the knuckle saber, the duelist can use the hilt of the saber as a brawling weapon. While not necessary, a cortosis, prink or a mandolarian crush gauntlet can be worn on the off hand for added defense and brawling power. Some Knuckle sabers have been known to have spikes added to the handle for extra brawling power. Some Knuckle saber duelists have also been known to wear a knuckle saber and than wield a second lightsaber in a reverse grip in the same hand giving the duelist the same power as a double bladed lightsaber without the added hilt length. 
 Stats
 Type: Melee weapon
 Scale: Character
 Skill: Lightsaber or Specialization: Knuckle saber
 Cost: Unavailable for sale
 Availability: 4, X
 Difficulty: Difficult, Specialization: Knuckle saber, moderate
 added reverse grip saber Very Difficult
 Damage: 5D (Brawling Strength +1D max of 6D) can attach
 added spikes or other such components to increase brawling
 damage by 1D
 Game Notes: if an attacking character misses the difficulty
 number by more than 10 points (the base difficulty; not their
 opponent's parry total), the character has injured himself with
 the lightsaber blade. Apply normal damage to the character
 wielding the lightsaber. If wielding a second lightsaber in the
 same hand as the knuckle saber, if they miss the difficulty
 number by 5 (the base difficulty; not the opponents parry total),
 the character has injured himself with the lightsaber blade.
 Apply normal damage to the character twice for the two blades.
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