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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Wed Feb 25, 2015 12:48 am Post subject: Disguise |
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If a char was trying to blend into a crowd would he use sneak, hide, or something else? |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Wed Feb 25, 2015 1:33 am Post subject: |
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hide is used for hiding objects or items, sneak is used to move stealthily...based on your description of the question, I'd say sneak. _________________ No matter where you go, there you are... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 25, 2015 1:58 am Post subject: |
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Agreed. Sneaking around is not just being stealthy, but being unobtrusive when in a crowd. Wedge used his sneak to 'blend into that bar' (or was it Pash Cracken) in one of the Xwing novels. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Feb 25, 2015 10:55 am Post subject: |
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garhkal wrote: | Sneaking around is not just being stealthy, but being unobtrusive when in a crowd. Wedge used his sneak to 'blend into that bar' (or was it Pash Cracken) in one of the Xwing novels. |
Huh. I have the first seven X-Wing novels, and I don't remember any RPG commentary stating what WEG skills were being used by characters in the story. Was that a Special Edition? 8) _________________ *
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Wed Feb 25, 2015 11:01 am Post subject: |
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Whill wrote: | garhkal wrote: | Sneaking around is not just being stealthy, but being unobtrusive when in a crowd. Wedge used his sneak to 'blend into that bar' (or was it Pash Cracken) in one of the Xwing novels. |
Huh. I have the first seven X-Wing novels, and I don't remember any RPG commentary stating what WEG skills were being used by characters in the story. Was that a Special Edition? 8) |
Don't remember that either.
Still think the wrath squadron is the best, I haven't had a chance to read the newest book |
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Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Wed Feb 25, 2015 1:06 pm Post subject: |
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'Tis a good book, some great cameos/resolutions for the original characters... but very much not the same. Worth reading, and good, but it's a new kind of beast, rather than another entry that feels like the original series. _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 25, 2015 2:09 pm Post subject: |
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garhkal wrote: | Wedge used his sneak to 'blend into that bar' (or was it Pash Cracken) in one of the Xwing novels. |
The incidents I recall were in Heir to the Empire, the Last Command, and Vision of the Future, not the X-Wing novels. Technically, he failed in all three instances, except that he was supposed to fail. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Theodrim Lieutenant
Joined: 18 May 2014 Posts: 78
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Posted: Wed Feb 25, 2015 6:18 pm Post subject: |
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I'd say it really depends upon context, depending upon what your definition of "blending in" is. This is one of those things for which several skills could apply.
Sneak would work if someone is trying to physically hide in a crowd -- hunch down, pop a collar or put a hat on, or generally avoid being seen. The flip side of that is, doing that can be quite conspicuous especially to people in the crowd who may get suspicious in their own right or start avoiding the person trying to hide (all of these things being potential complications for a 1 on the WD).
Conversely, if we're discussing acting as and looking a part of the crowd to avoid notice (since being seen is not the same as being noticed), it's a much more open question. Alien species could work (for example, moving into a crowd of aliens and not being treated with suspicion or avoided by the crowd), cultures could work as well (insofar as not sticking out as foreign), and even streetwise could work, but the definitive go-to skill would be con.
This is the kind of situation where, as a GM, you ideally want players to play to their characters' own strengths with creativity and roleplaying savvy, opposed to a simple panacea skill they may not actually have (but, potentially, skills that would also apply).
Let's take a look, for example, at this scene from Indiana Jones and the Last Crusade:
https://www.youtube.com/watch?v=PgfpIV29Ccc
Indy's talking about Brody using a combination of culture, languages, streetwise and con to blend into the local culture and use contacts to move completely under the Nazis' notice. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 25, 2015 6:26 pm Post subject: |
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Whill wrote: | garhkal wrote: | Sneaking around is not just being stealthy, but being unobtrusive when in a crowd. Wedge used his sneak to 'blend into that bar' (or was it Pash Cracken) in one of the Xwing novels. |
Huh. I have the first seven X-Wing novels, and I don't remember any RPG commentary stating what WEG skills were being used by characters in the story. Was that a Special Edition? 8) |
There is no official source book on it. Just my POV of what Wedge (or was it Pash) did in that Cantina.
Quote: | The incidents I recall were in Heir to the Empire, the Last Command, and Vision of the Future, not the X-Wing novels. Technically, he failed in all three instances, except that he was supposed to fail. |
Ah. Knew it was some where, just forgot where.
Quote: | Conversely, if we're discussing acting as and looking a part of the crowd to avoid notice (since being seen is not the same as being noticed), it's a much more open question. Alien species could work (for example, moving into a crowd of aliens and not being treated with suspicion or avoided by the crowd), cultures could work as well (insofar as not sticking out as foreign), and even streetwise could work, but the definitive go-to skill would be con. |
Those are all some good ideas for alternate skills to use. Con i might see for 'trying to not look like you are deliberately hiding, when you are, or as with the above Wedge situation, making it look like you are trying to hide when you are not.
Streetwise or cultures may be used if you are trying to blend in by imitating the locals. _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Wed Feb 25, 2015 6:37 pm Post subject: |
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i was working on a pickpocket and was reading up on the rules. I have seen a number of movies ware the thief got away and when he got caught. Hence the blending into the crowd question.
Con, persuasion, cultures i could see, trying to fit in to the crowd. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Wed Feb 25, 2015 7:20 pm Post subject: |
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Yeah, I can see different skills being used for different situations.
A game I've been running a lot lately (The One Ring) often has situations where the GM can say "You can use Persuade or Inspire", picking between the two [and there are differences in the game between those two skills; one is fueled by one's passion (Heart) and the other by their smarts (Wits)].
The part I struggle with is a game system where the GM throws out potential skills to be used, and the player (just using human nature) starts hunting on their character sheet, looking for what they're 'best' at, rather than what makes the most sense.
So - to use this example as an illustration - the GM says "Well, as you try to lose yourself in the crowd, make a roll. You can use either Sneak, or Streetwise, or Alien Cultures, or Con..."
Player: "Well, I've got 6D in Streetwise, so I'll go with that!"
See what I mean? Hunting for the biggest/best possibility, rather than the GM and player working together to find the skill that best summarizes the situation. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Wed Feb 25, 2015 8:48 pm Post subject: |
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For a cinematic game describe what your trying to do, have the gm decide the best skill. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 25, 2015 9:13 pm Post subject: |
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I usually just have them roll sneak. I seem to recall that Shadowing was a specialization of Sneak in the R&E RAW. _________________ RR
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 26, 2015 3:18 am Post subject: |
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DougRed4 wrote: | Yeah, I can see different skills being used for different situations.
A game I've been running a lot lately (The One Ring) often has situations where the GM can say "You can use Persuade or Inspire", picking between the two [and there are differences in the game between those two skills; one is fueled by one's passion (Heart) and the other by their smarts (Wits)].
The part I struggle with is a game system where the GM throws out potential skills to be used, and the player (just using human nature) starts hunting on their character sheet, looking for what they're 'best' at, rather than what makes the most sense.
So - to use this example as an illustration - the GM says "Well, as you try to lose yourself in the crowd, make a roll. You can use either Sneak, or Streetwise, or Alien Cultures, or Con..."
Player: "Well, I've got 6D in Streetwise, so I'll go with that!"
See what I mean? Hunting for the biggest/best possibility, rather than the GM and player working together to find the skill that best summarizes the situation. |
That's why you set different difficulties.
Some of my modules i have situations where while gathering info they can use several skills, such as investigation, streetwise, bargaining and even computer use. Depending on WHICH skill (in which setting) depends on which difficulty they are needing.
Sometimes using the wrong skill, even with it being a higher die code, makes the difficulty number higher, to where those "extra dice" they have are negated, and in some other cases it would have been more beneficial to use one of the lower skills cause it had a lower difficulty number.
Raven Redstar wrote: | I usually just have them roll sneak. I seem to recall that Shadowing was a specialization of Sneak in the R&E RAW. |
I don't see it listed in either the blue or R&E cover book. However, in Shadowrun allows Shadowing as a specialization of Stealth. _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Thu Feb 26, 2015 10:32 am Post subject: |
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garhkal wrote: |
That's why you set different difficulties.
Some of my modules i have situations where while gathering info they can use several skills, such as investigation, streetwise, bargaining and even computer use. Depending on WHICH skill (in which setting) depends on which difficulty they are needing.
Sometimes using the wrong skill, even with it being a higher die code, makes the difficulty number higher, to where those "extra dice" they have are negated, and in some other cases it would have been more beneficial to use one of the lower skills cause it had a lower difficulty number.
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That i think would be the best. And that works for prepared sessions. When a session goes sideways it would take a fast thinking GM to have different difficulties for each skill on the fly. |
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