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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Thu Feb 19, 2015 1:53 am Post subject: The d6 system book in your game? |
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Has anyone preferred using some of the D6 system rules in your game instead of the standard.
We got a copy of it and while interesting I was just wondering - we have numerous house rules so we wanted to check it versus how we normally work. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Feb 19, 2015 12:29 pm Post subject: |
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I've browsed through it. I can remember finding some of the rules interesting, but nothing stuck with me far enough to put into use in my game. I have vague memories of seeing things in there that my previous GMs had used as house rules -- even some with complete ignorance to even the existence of the D6 System book.
Though I do remember thinking that the treatment of the 1 on the Wild Die was draconian in that book, and that I'd never use such a harsh critical failure in any of my games. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Feb 19, 2015 5:11 pm Post subject: |
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cheshire wrote: | Though I do remember thinking that the treatment of the 1 on the Wild Die was draconian in that book, and that I'd never use such a harsh critical failure in any of my games. |
For those of us not as familiar with the D6 System books, what do they do with a 1 on the Wild Die? Always a critical failure? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Fri Feb 20, 2015 9:35 am Post subject: |
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They describe a scenario where someone is trying to dodge a bullet and they roll a 1. They suggest that not only do they get hit by the bullet, but their failed attempt at jumping out of the way sends them smashing head-first into a brick wall and taking damage from both.
I mean... ouch. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Fri Feb 20, 2015 3:12 pm Post subject: |
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Yeah, no kidding. Especially with it happening almost 17% of the time! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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mcbobbo Ensign
Joined: 12 Mar 2012 Posts: 41
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Posted: Tue Feb 24, 2015 5:38 pm Post subject: |
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I've been all over the D6 system in multiple flavors and have done some tinkering of my own. For example, we often play a variant with a 'choose your own attribute' flavor. So you have the standard set and 'Cyborg'. If your legs are cybernetic, use the Cyborg attribute instead. Your buddy has 'Magic' in that slot, with 'Magic Missile' as a skill underneath it.
It doesn't REALLY work that well, because balance is totally from the hip.
But it sure is fun to try. |
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