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SW gamer mag 5 Life crystals
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garhkal
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PostPosted: Fri Feb 20, 2015 5:38 pm    Post subject: SW gamer mag 5 Life crystals Reply with quote

In Star wars gamer magazine # 5, there was an item called Life crystals introduced. These items if kept on a person, would over time "Bond" with the owner and raise one stat (attribute) by a pip, and each year after, could have a chance to increase it further.

Here it is as it appears in Gry's Equipment book..
Quote:
Model: Life Crystal
Type: Alien technology
Cost: 5,000 credits per crystal (up to the Rise of the Empire);
25,000 credits (later eras, black market)
Availability: 3, R
Game Notes: After the first week of wearing a life
crystal, roll 2D to determine its effects on the wearer:
Roll Result
2-3 +1 pips to Strength
4 +1 pips to Perception
5 +1 pips to Knowledge
6-8 No Effect
9 +1 pips to Technical
10 +1 pips to Mechanical
11-12 +1 pips to Dexterity
Each successive year, the wearer rolls again and can gain
additional bonuses. The bonuses are cumulative, as are
bonuses awarded by multiple life crystals. If a life crystal is
not worn for 24 hours, the bonuses become penalties. If the
crystal is replaced within a week, the bonuses are restored.
If the crystal is not replaced, the penalties will wear off in
one year.
Source: Gamer Magazine


SO who here has ever used them in game?
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