The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Space Mines
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Space Mines
View previous topic :: View next topic  
Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 13, 2015 9:51 pm    Post subject: Space Mines Reply with quote

Mines aren't exactly a weapon in common usage by characters. An effective space-based field of mines would require hundreds or thousands of mines to be even remotely effective. However, mines could potentially be very useful for fleeing ships to discourage pursuit. Dropping the right sort of mine or charge in the path of a pursuing ship could potentially be just the tool the character's ship needs to escape. I want to include rules for this as part of my Advanced Starfighter Combat Project, but I need to hammer out some of the details first.

Essentially, mines deployed by starfighters or space transports would best be used in the event of a space pursuit, where the characters are being chased by enemy fighters or capital ships. Mines could simply be deployed behind the fleeing ship, directly in the path of its pursuers, allowing the mine to ambush the pursuers if they come too close. The main problem I have here is that the Difficulty of properly deploying the mine would have to incorporate both skill (in the gunner trying to predict the path of the enemy pursuers) and random chance.

That's really my primary question: What would be the best way to arrange the To Hit roll for a mine that is basically just dropped in the predicted path of an enemy ship?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 13, 2015 10:34 pm    Post subject: Reply with quote

The simplest way I can figure is to do the following:
1) The mine is launched, with the Gunnery roll determining how accurately it was deployed in the path of the pursuer.

2) The pursuer gets a chance to detect the mine. If he detects it, he can change course and avoid it completely.

3). At the beginning of the next round, the pursuer may make a second roll to detect (assuming the mine was not already detected). On a Success, the mine will attack, but the pursuer may attempt to dodge. On a Failure, the mine makes a surprise attack.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Feb 14, 2015 12:19 am    Post subject: Reply with quote

Results of this topic (such as they are) have been relocated to here.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Feb 14, 2015 5:36 pm    Post subject: Reply with quote

I have the nastiest space mine available.

A box of SPACE MIMES! Razz Razz
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Feb 14, 2015 6:25 pm    Post subject: Reply with quote

There have been more than a few times on this forum that I wanted to make this post, but never more so than now.


_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0