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Savar
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Joined: 14 Feb 2015
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PostPosted: Sun Feb 22, 2015 5:40 pm    Post subject: shorting time Reply with quote

With astrogation you can shorten the time of the flight with increased difficulty to the roll. Has anyone thought about that for other skill rolls?
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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Feb 23, 2015 1:43 am    Post subject: Re: shortening time Reply with quote

Savar wrote:
With astrogation you can shorten the time of the flight with increased difficulty to the roll. Has anyone thought about that for other skill rolls?

Not quite the same thing as calculating a faster hyperspace route, but this may be applicable to the discussion, R&E p. 81:

Quote:
Rushing. At your discretion, characters can try to "rush" an action that takes two rounds or longer. (Actions which take one round cannot be rushed.)

A rushing character is trying to do the task in half of the time and the player rolls only half of the character’s skill.

You have final discretion as to whether a task can be rushed. With some tasks — like fixing a starship in a hurry — it's reasonable to say a character could rush, especially if the character is racing a deadline. In other cases, rushing doesn't make much sense. If in doubt, ask the player to justify how the task could be rushed.

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Savar
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Mon Feb 23, 2015 2:05 am    Post subject: Re: shortening time Reply with quote

Whill wrote:
Savar wrote:
With astrogation you can shorten the time of the flight with increased difficulty to the roll. Has anyone thought about that for other skill rolls?

Not quite the same thing as calculating a faster hyperspace route, but this may be applicable to the discussion, R&E p. 81:

Quote:
Rushing. At your discretion, characters can try to "rush" an action that takes two rounds or longer. (Actions which take one round cannot be rushed.)

A rushing character is trying to do the task in half of the time and the player rolls only half of the character’s skill.

You have final discretion as to whether a task can be rushed. With some tasks — like fixing a starship in a hurry — it's reasonable to say a character could rush, especially if the character is racing a deadline. In other cases, rushing doesn't make much sense. If in doubt, ask the player to justify how the task could be rushed.


Thank you
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Feb 23, 2015 2:42 am    Post subject: Reply with quote

Most often i see the 'rushing' done when someone has a lot of D in a skill, and time is a crunch, such as fixing their ship before the enemy gets there, or hacking that computer to prevent their comrade getting crushed in the trash compactor etc..
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