shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
|
Posted: Sun Feb 01, 2015 11:54 pm Post subject: Fyrnock (Star Wars Rebels) |
|
|
Quote: |
Fyrnocks
Creatures found inhabiting Fort Anaxes, a military base used by the Grand Army of the Republic during the Clone Wars. Fyrnocks were hurt by sunlight and could only live under the cover of darkness, in which they became fierce predators. However, they are immune to lights that are not solar-based. Fyrnocks were typically the size of a small humanoid, but at least one was known to grow much larger. Hera Syndulla and Sabine Wren encountered fyrnocks on Fort Anaxes many years after the war. Later, Jedi Knight Kanan Jarrus and his apprentice Ezra Bridger returned to Fort Anaxes, hoping to lure The Inquisitor into a trap. Using the Force, they were able to convince the Fyrnocks to attack the Inquisitor and his Imperial Stormtroopers. While the Fyrnocks were ultimately unable to defeat the Inquisitor, they did manage to take down several of the Stormtroopers.
Variations
At least one Fyrnock was known to be many times the size of standard Fyrnocks. This creature was far more dangerous than standard Fyrnocks, although their exact role within a pack of Fyrnocks is unknown. Years after the Clone Wars, Jedi Padawan Ezra Bridger encountered this Fyrnock. Tapping into The Dark Side, he was able to convince the Fyrnock to aid him in his fight against The Inquisitor. The Fyrnock put up a good fight, succeeding in saving both Ezra and Kanan Jarrus' lives.
Type: Nighttime pack predator
DEXTERITY 2D; 3D+2
PERCEPTION 2D; 2D+2
STRENGTH 2D; 5D
Special Abilities:
--Claws: STR+1; STR+1D damage
--Teeth: STR+2; STR+2 damage
--Night Vision: able to see in the dark without penalty.
Story Arc:
--Light Sensitivity: Fyrnock are highly developed nighttime predators. They will actively avoid direct sunlight. If caught in sunlight it causes the Fyrnock significant discomfort and pain. Every round roll Strength vs 4D for possible injury.
--Sunlight Aversion: Fyrnock have an aversion to direct sunlight and will seek to stay away from it. A strong concentration of bright light, such as a transport floodlight, will make the Fyrnock hesitate, but only until they figure out it does not cause discomfort.
Move: 12
Size: 0.9 meters at the shoulder, 1.4 meters long; 2.2 meters at the shoulder, 3.2 meters long
Source: Star Wars Rebels, stats by +Oliver Queen
Game Notes:
--the two sets of attribute are for the typical Fyrnock, the second pair is for the Fyrnock Alpha.
|
_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
|