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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 23, 2015 1:26 am Post subject: bowcaster/ bo-rifle |
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The wookiee bowcaster has its own skill. Should the lasat (zeb from Rebels) bo-rifle have its own skill or should it just be a blaster and melee specialization. I persoanly give the character a Bo-rifle skill like the wookiee bowcaster _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken.
Last edited by griff on Fri Jan 23, 2015 9:06 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 23, 2015 2:07 am Post subject: |
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Its just as possible that a single weapon would require different skills depending on its usage. A throwing knife can be used with either Thrown Weapons or Melee Combat, depending on its use. A blaster rifle equipped with a bayonet would use either Blaster or Melee Combat, and I would think that is the case here. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Fri Jan 23, 2015 10:20 am Post subject: Re: bowcaster/ bo-rifle |
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griff wrote: | The wookiee bowcaster has its own skill. Should the lasat (zeb from Rebels) ho-rifle have its own skill or should it just be a blaster and melee specialization. I persoanly give the character a Bo-rifle skill like the wookiee bowcaster |
Makes sense to me if you have some rationalization why the bowcaster and ho-rifle (? is that what SW pimps use?) are harder to use than regular blasters and require some special skill. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Jan 23, 2015 9:07 pm Post subject: |
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Had to edit first post. Thanks for point out error. Hard to type on smart phone. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Sat Jan 24, 2015 2:48 am Post subject: |
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griff wrote: | Had to edit first post. Thanks for point out error. Hard to type on smart phone. |
Sorry, I wasn't being snarky... I've not seen the cartoon so I thought that was the name! _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Jan 24, 2015 6:04 pm Post subject: |
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If it is gooing to require its own skill, you might consider developing a unique function for the weapon. Even something as "lame" as a bow and arrrows can be more useful and effective than a blaster: exotic/poison-tipped arrows, explosive arows, telekinetically guided arrows fired by some back-world force using tribe... plus arrows can be lobbed.
A bo-rifle might have some particular quirk or function that makes it "worth" the extra skill. I havent watched much of Rebels, either, so I dont have any specific input, sorry. |
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