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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Apr 01, 2014 6:24 pm Post subject: Imperial Star Frigate |
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This ship is depicted in one of the scale comparison images on the Holocron, but I haven't been able to locate stats for it. I'm working on my own, but I'd like to know if anyone else has their own version before I post. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Tue Apr 01, 2014 6:31 pm Post subject: |
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I've always wondered about this odd ship. Never seen stats for it. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Apr 01, 2014 7:33 pm Post subject: |
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It's certainly good looking, and it fits with the Imperial 'look'.
Currently, however, I feel a bit wary off all this mass proliferation of different ship ideas/stats for the Imperial Navy. Given what seems, to me, to be a regime that prizes uniformity, structure, and mass production, I'm more in favor of greater detail-development of existing/canon-accepted designs. (For Fringe stuff, on the other hand, I think variety is the spice of life.)
But if there's more on this thing, I'd certainly be interested. Did someone in the fan community just make this? |
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Lokar Cadet
Joined: 29 Jun 2011 Posts: 6
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Posted: Tue Apr 01, 2014 11:17 pm Post subject: |
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I've seen that one pop up in some fan made size charts with a length of 350 meters. I think it might have appeared in the comics as Darklighter's ship.
Possibly this one (tho the hangers don't match and lack of sensor globes): http://starwars.wikia.com/wiki/Imperial_II-class_frigate ?(click now before its hidden behind a paywall) |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Apr 02, 2014 12:45 am Post subject: |
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Looks to me like it was a smaller ISD.. Though what did they use as the source for it? _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Apr 02, 2014 4:45 am Post subject: |
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garhkal wrote: | Looks to me like it was a smaller ISD.. Though what did they use as the source for it? | It's got some non-ISD features to it, though. Projected bridge, a stern projection between the engines. That odd hump aft of what would be the comm tower on an ISD. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 02, 2014 4:13 pm Post subject: |
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Mikael Hasselstein wrote: | It's certainly good looking, and it fits with the Imperial 'look'.
Currently, however, I feel a bit wary off all this mass proliferation of different ship ideas/stats for the Imperial Navy. Given what seems, to me, to be a regime that prizes uniformity, structure, and mass production, I'm more in favor of greater detail-development of existing/canon-accepted designs. (For Fringe stuff, on the other hand, I think variety is the spice of life.) |
Actually, a ship like this could conceivably fit, in that a desire for uniformity, structure and mass production will quickly run head on into the wall of reality if the goal is to rapidly assume command of all of known space. Even the Empire has limits, and the Emperor doesn't have the power to simply wave his hands and make an infinite number of identical ships appear at his whim. New ships take time to construct, so other ships from other sources will be used to fill the gaps. In addition, new, unforeseen needs will come into play.
My take is that a ship like this would have been an initial design to augment Imperial Star Destroyers, serving both as an escort and as a multi-purpose combat and patrol vessel. However, as the Alliance grew and attacks on shipping increased (at the hands of the Alliance and pirates), a different approach was needed: something lighter, less expensive, yet capable of being mass produced so that it could be more widely deployed. Enter the Nebulon B. In WWII terms, if this thing is a destroyer, then the Nebulon B would be a destroyer escort.
Quote: | But if there's more on this thing, I'd certainly be interested. Did someone in the fan community just make this? |
I think so. I haven't been able to find anything apart from the above image that I clipped from the scale drawing on the Holocron. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 02, 2014 4:15 pm Post subject: |
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Lokar wrote: | I've seen that one pop up in some fan made size charts with a length of 350 meters. I think it might have appeared in the comics as Darklighter's ship.
Possibly this one (tho the hangers don't match and lack of sensor globes): http://starwars.wikia.com/wiki/Imperial_II-class_frigate ?(click now before its hidden behind a paywall) |
Yes, that's a different ship. It has a more slender profile, and the launch bays are obviously different. They could be related designs (I don't think anyone has done stats for the II-Class either). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 02, 2014 4:19 pm Post subject: |
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Fallon Kell wrote: | garhkal wrote: | Looks to me like it was a smaller ISD.. Though what did they use as the source for it? | It's got some non-ISD features to it, though. Projected bridge, a stern projection between the engines. That odd hump aft of what would be the comm tower on an ISD. |
It seems to be a mini-sized mashup of the Imperator, the Victory and the Acclamator, with features of all three.
I seem to recall seeing a rough-sketch comparison of the original concept art for the ISD. The key difference was that it and the Corellian Corvette were much smaller, with the Corvette being barely larger than the Millennium Falcon. Maybe that art sparked the idea; it wouldn't be the first time that concept art became somebody's homebrew ship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 02, 2014 5:21 pm Post subject: |
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1). I don't consider the content of Wookieepedia to be of sufficient quality to warrant paying for it.
2). Never trust any website changes made on April 1st. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Apr 03, 2014 4:50 am Post subject: |
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crmcneill wrote: | I seem to recall seeing a rough-sketch comparison of the original concept art for the ISD. The key difference was that it and the Corellian Corvette were much smaller, with the Corvette being barely larger than the Millennium Falcon. Maybe that art sparked the idea; it wouldn't be the first time that concept art became somebody's homebrew ship. | I think I have a copy of that image. It lists laser emplacements of 19 and 38 cm sizes, and indicates the ventral bubble we see as an ionizing reactor, as the main tractor beam. The whole ship is 400-500 meters in length. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 04, 2014 6:08 pm Post subject: |
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So, what I'm thinking here is folding the Class II frigate in with this ship and calling it the Ecliptic-Class. Since an ecliptic is the apparent path that a sun takes in a planet's sky, the nomenclature for the class would be very specific, in that each ship would be named for a different star. There would be three different classes of the ship, with the primary difference being the hangar bays.Ecliptic I-Class frigates would have the ISD hangar bay in miniature as shown in the above image. They would carry a single squadron of TIEs as well as being able to transport larger ships (such as dropships or captured freighters) in their hangar bay, but would not be able to launch TIEs while doing so.
Ecliptic II-Class frigates would replace the ventral bay with four recessed launch bays (two on either side), below the mid-line trench (as with the Class II Frigate linked above). They could carry two squadrons of TIEs but have no accommodations for larger ships, apart from a few light shuttles.
Ecliptic III-Class frigates would revert to the ventral bay of the Class I with the addition of two of the lateral launch bays (one on either side) of the Class II (as well as to a single TIE squadron) and would now have the ability to transport larger ships in the bay while still being able to launch TIEs.
I will likely just take my usual tack of explaining the differences in artwork by just blaming Dark Horse's shoddy quality control.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 04, 2014 10:52 pm Post subject: |
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Ecliptic-Series Star Frigate
Image
The Ecliptic-Class was part of the Imperial Navy's initial construction surge after the declaration of the New Order. Reflecting the Emperor's desire for uniformity and structure, the Ecliptic bears a striking visual similarity to the much larger Imperial Star Destroyer, so much so that Ecliptics are commonly called "Pocket Destroyers". Designed to serve as an escort to larger ships or as a solo patrol vessel, the Ecliptic-Class is actually large enough to be classified as a Light Cruiser, but changes in ship missions and design during the Clone Wars (as well as internal naval politics) led to the ship being classified as a "Star Frigate".
The Ecliptic is also an example of the kinds of mistakes that can occur in starship design without proper oversight. When the Emperor ordered a massive increase in the size of the Army and Navy, they were quick to respond, with new ships being produced on a massive scale. Unfortunately, the rapid pace of expansion meant that ships were mass produced by the thousands and rushed into service before flaws could reveal themselves through a more thorough design process.
In the case of the Ecliptic, there were two variations initially produced, the Ecliptic I-Class with a large ventral hangar bay enabling it to carry medium sized space transports through hyperspace, and the Ecliptic II-Class, which did away with the more versatile ventral bay in favor of four smaller launch bays on its flanks, enabling it to carry more starfighters. While the Ecliptic II was well received, the Ecliptic I ran into major issues in that, because it used the ventral docking bay for all small ship traffic, it could not launch or recover its TIEs due to the limited space within the bay if any shuttles or transports were docked in the main bay. As a result, the Ecliptic I was redesigned with a combination of the ventral bay linked with two of the Ecliptic II's lateral docking bays, and went into production as the Ecliptic III-Class. The Ecliptic I-Class is currently out of production, with existing units being refitted to Ecliptic III standards or removing their TIE decks completely to serve as combat tenders for blastboats or light scout ships.
While the Ecliptic-Series remains a mainstay of the Imperial Navy at the frigate level, production has recently slowed in favor of the lighter Nebulon-B Escort Frigate. Economic reality can affect even the Emperor's plans, and the sheer size of the galaxy combined with the Emperor's wish that his military exercise control of all known space means that some sacrifices must be made. While the Nebulon B is not as capable of a warship as the Ecliptic, two of them can be produced for the same cost as a single Ecliptic, and the Nebulon B has a much lower operating cost (smaller crew, fewer consumables, etc). In a sense, the Ecliptic has fallen victim to being too good at its mission, as the Empire realized it only needed something "good enough". In the short term, however, Ecliptics still fill the need for a frigate-level vessel in main combat units, leaving Nebulon Bs to perform convoy escort and skirmish missions.
Craft: Kuat Drive Yards' Ecliptic-Series
Type: Heavy Frigate
Scale: Frigate (+10D)
Length: 350 meters
Skill: Capital Ship Piloting: Ecliptic-Class
Crew: 1,185 (Skeleton: 380 @ +10) & 68 gunners
Crew Skill:
Astrogation 3D
Gunnery 4D+1
Piloting 3D+2
Shields 3D
Sensors 3D+1
Passengers: 240
Small Craft Complement:
Ecliptic I / III-Class:
--12 Starfighters (1 Squadron)
--2-4 Utility Craft
Ecliptic II-Class
--24 Starfighters (2 Squadrons)
--4 Light Utility Craft
Cargo Capacity: 6,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6 (3D)
Atmosphere: 330; 950 kmh
Hull: 4D+1
Shields: 2D
Sensors:
Passive 50/1D
Scan 75/2D
Search 150/3D
Focus 4/4D+2
Weapons:
16 Dual Turbolaser Cannon
Fire Arc: 4 Front, 5 Left, 5 Right, 2 Rear
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Rate of Fire: 1
Damage: 5D
4 Ion Cannon
Fire Arc: 2 Front, 1 Left, 1 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Rate of Fire: 1
Range:
--Space: 1-7/17/35
--Orbital: 2km-14km/34km/70km
--Atmosphere: 100m-700m/1.7km/3.5km
Damage: 4D (ionization)
16 Dual Laser Cannon
Fire Arc: 4 Front, 4 Left, 4 Right, 4 Rear
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
4 Tractor Beam Projectors
Fire Arc: 2 Front, 1 Left, 1 Right
Scale: Special*
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/10/20
--Orbital: 2km-6km/20km/40km
--Atmosphere: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
*May switch between Frigate (+10D) and Starship (+6D). Switch takes one round, during which the projector can not be used.
House Rule Notes:COMMAND DIFFICULTY MODIFIER: +11
SHIELD & SHIELD CONTROL: 2D @ 2D
VELOCITY MODIFIER: 1D+2 Flight
BATTERY DICE:Dual Turbolaser Cannon: 2D Front, 2D+1 Left, 2D+1 Right, 1D Rear
Ion Cannon: 1D Front, 0D Left, 0D Right
Dual Laser Cannon: 2D Front, 2D Left, 2D Right, 2D Rear
Tractor Beam Projectors: 1D Front, 0D Left, 0D Right _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Mon Jan 24, 2022 12:18 am; edited 8 times in total |
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RexMundiAbu Sub-Lieutenant
Joined: 17 Feb 2014 Posts: 66
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Posted: Sat Apr 05, 2014 10:53 pm Post subject: |
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I like the effort and thought you have put into this ship , the stats also seem good , but I have to say I really don't like the ship itself and prob wouldn't use it myself - but that's just me . |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 05, 2014 11:47 pm Post subject: |
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That's cool. There are no hard rules about what we must all include in our own versions of the SWU. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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