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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 02, 2015 2:15 am Post subject: Truncheon-Class Kinetic Strike Missile |
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Just a little something to add variety if ever your characters are targeted by an orbital bombardment (or on the off chance they have to take out something on the surface).
Truncheon-Series Kinetic Strike Missile
Type: Kinetic Strike Warhead
Skill: As Launcher
Space Range: 2-12/30/60
Orbital Range: 4km-24km/60km/120km
Atmosphere Range: 200m-1.2km/2km/6km
-Unitary Warhead:
--Scale: Capital
--Fire Control: 4D
--Damage: 4D-10D in 1D increments
-Cluster Warhead:
--Scale: Starfighter
--Fire Control: 4D
--Damage: 4D-10D in 1D increments
Note: -3D damage when attacking targets with energy shields.
Capsule: The Truncheon-Series Kinetic Strike Missile is the Imperial Navy's planetary bombardment weapon of choice. Sized to be fired from a standard capital ship concussion missile tube, this weapon is far simpler, more easily mass-produced, and, oddly enough, more versatile than proton torpedoes or standard concussion missiles. The warhead is little more than a solid dart of metal equipped with a drive, guidance systems and ablative shielding for atmospheric entry, but it can achieve a terminal velocity on impact of better than 50% of the speed of light. At those speeds, simple kinetic impact alone can produce yields equal to nuclear warheads. In addition, the yield on impact can be varied by acceleration and trajectory, so the same warhead can be used to destroy a building or an entire city, depending on how it is programmed. Available warhead types are either a single unitary warhead (Capital-Scale damage) or a cluster munition containing six smaller warheads (Starfighter-Scale). While the Truncheon is less effective against shielded targets, it is unsurpased as an orbital bombardment weapon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 02, 2015 5:39 pm Post subject: |
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Sort of like that satellite weapon used in the 2nd GI-Joe movie.. I like it. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 02, 2015 7:13 pm Post subject: |
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I didn't see that one. The basis for this one is the kinetic bombards used in the Honor Harrington universe. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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