View previous topic :: View next topic |
Author |
Message |
tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
|
Posted: Sat Nov 08, 2014 11:06 pm Post subject: Looking for decent salvage equipment. |
|
|
Okay So I'm looking for salvage equipment.
Why?
Captain in my campaign found a cargo crate of salvage equipment ment for a mining/salvage operation in an asteroid field.
Need suggestions for what may be inside - including droids that have repulsorlifts for space operation. |
|
Back to top |
|
|
Ral_Brelt Lieutenant Commander
Joined: 05 May 2013 Posts: 221
|
Posted: Sun Nov 09, 2014 12:28 pm Post subject: |
|
|
A hardened space suit and mag boots. Suit is to better resist debris and for linger duration, mag boots to stick to the wreck. A portable battery pack to splice in to door wiring to locally power them with quick connect leads, a small plasma cutter and a small attachable repulsorlift engine to float particularly good finds. That or the crate itself can have a built in repulsor grid so it can be the swag box too. |
|
Back to top |
|
|
Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
|
Posted: Mon Nov 10, 2014 7:53 am Post subject: |
|
|
Radio beacons. You need to be able to find it to salvage it.
Tractor targets, perhaps with a net attached. You wrap the net around whatever you want to tractor, and unfold the tractor target. Perhaps something similar to a large sheet of mylar. Should give a lot of surface area for the tractor effect while being extremely light.
Transport tarpaulin, self-sealing and self-clinging. Again, if whatever you're salvaging doesn't have much in the way of internal structure, you might want to wrap it.
Canister of rigidizing self-expanding foam. To lend structural integrity to something that's fragile, or doesn't have much in the way of internal structure. |
|
Back to top |
|
|
Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
|
Posted: Sun Nov 30, 2014 5:37 am Post subject: |
|
|
starship tools are also good for salvaging as well as repair. ships with the tug modifications to tow others are a excelent idea too _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
|
Back to top |
|
|
Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
|
Posted: Mon Dec 01, 2014 10:18 am Post subject: |
|
|
Here's an idea, rather than giving them more equipment to carry with them, why not give them actual mining equipment: Drill bits, pick axes and the likes...usable for something in your game or maybe just as some salvage they have (or should...) sell off. _________________ No matter where you go, there you are... |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
|
Posted: Mon Dec 01, 2014 2:43 pm Post subject: |
|
|
I've actually been preparing a nice sized supplement on salvage in the galaxy. If you're looking for things that might fit in a crate, here is a snippet from my equipment section:
Quote: |
Tractor Beam Tracking Tags
Many salvagers have found it immensely frustrating to lock on to a specific target with a tractor beam, particularly when attempting to cherry pick a target in a debris field. Tractor tags simplify this process. Usually a space walk is required for a being to secure a tractor tag on a specific target, allowing the tractor beam gunner to lock on to the tag’s signal. This is used to great effect when masses of drifting debris would otherwise interfere with a tractor beam’s operation. The beam can also be set to shut down when it does not have direct line of sight to the tagged object. Though this becomes a slow process as the beam operates in short bursts, it allows a crew to acquire a selected item with little interference from surrounding flotsam.
Target Tag
Model: Starfire Inc. Traclock 6
Type: Tractor beam targeting beacon
Cost: 250
Availability: 2
Game Notes: Adds +10 to all Starship gunnery: tractor beam rolls to any attempt to lock on to a space-born object when the tractor tag is affixed to it.
Salvage Suit
Though many salvagers make do with standard vacuum suits, there are some who look for just a bit more edge in making targeted collection runs. A salvage suit adds a bit more protection as well as a bit more comfort with onboard heating and a rebreather atmosphere scrubber. Further industrial tools are frequently added to these suits to help zero gravity workers get their jobs done.
Salvage Suit
Model: Specialized Industrial Space Suit
Type: Deep space suit
Scale: Character
Cost: 1,800
Availability: 2
Game Notes:
Atmosphere: Rebreather oxygen scrubbing and onboard heating units provide for 10 hours of atmosphere.
Armor protection: Adds +1D to all Strength rolls to resist physical and energy damage.
Short range scanner/comm package: Adds +1D to sensors and communications rolls.
Repulsors: Provide a move of 10 meters in zero gravity. Skill: repulsorlift operation
Magna grappler: Includes magnetic grappler with 20 meters of synth rope
Laser cutting tool: 5D damage (Skill: relevant Technical skills)
Wreck Suit
Extraordinary circumstances call for training and equipment far outside the common spacer in a vacuum suit, and wreck suits are designed with the extraordinary in mind. Though droids are often relegated to the most dangerous extravehicular evaluations and repairs, some captains and work crews place a high value on sentient judgment and would rather have a capable being than any machine making the calls. When dealing with unstable starship wrecks, assessing catastrophic capital ship hull damage, risky rescue operations, or recovery missions wreck suits rise to the occasion. When dealing with failing starship systems and flickering gravity plates, or shifting masses of wreckage the right suit can mean the difference between success and failure, and even life and death. With its wide array of equipment options, some salvage captains make good use out of wreck suits. Often used in selective salvage, rather than dismantling entire starships, the wreck suits allow a scavenger to find his way into an unstable ship, locate special items of value, and make his way back out.
EVA Wreck Suit
Model: Scavani Engineering Recovery Series VI Power Suit
Type: Deep space power suit
Skill: Powersuit operation: wreck suit
Crew: 1
Cover: Full
Cost: 2,700
Game Notes:
Atmosphere: Rebreather oxygen scrubbing and onboard heating units provide for 16 hours of atmosphere.
Armor protection: +3D physical and +1D energy, -1D to Dexterity.
Short range scanner/comm package: Adds +2D to sensors and communications rolls.
Jump jets: Jets have fuel for 5 bursts with a speed of Space 1 and 1D maneuverability
Magna grappler: Includes magnetic grappler with 20 meters of synth rope
Magnetic boots: Electromagnetic boots can be activated to adhere to most metallic surfaces.
Plasma cutting torch: cuts through most surfaces given enough time. For every 1D a surface has in body strength, it takes the plasma cutter 1D rounds to cut a 2 meter diameter hole in the surface. For example, a blast door with a rating of 8D strength, will take 8D rounds to penetrate.
Grasping arm: Provides a standard 7D lifting skill.
Poly-tool arm: Set of retractable tools adds +1D to relevant spacecraft repair rolls.
Source: fan made
|
_________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
|
Posted: Mon Dec 01, 2014 2:45 pm Post subject: |
|
|
Zarn wrote: | Radio beacons. You need to be able to find it to salvage it.
Tractor targets, perhaps with a net attached. You wrap the net around whatever you want to tractor, and unfold the tractor target. Perhaps something similar to a large sheet of mylar. Should give a lot of surface area for the tractor effect while being extremely light.
Transport tarpaulin, self-sealing and self-clinging. Again, if whatever you're salvaging doesn't have much in the way of internal structure, you might want to wrap it.
Canister of rigidizing self-expanding foam. To lend structural integrity to something that's fragile, or doesn't have much in the way of internal structure. |
Would you mind if I mined some of these ideas for the supplement? I'd be willing to add your name in the "special thanks to these contributors" section. If you don't mind you can pm me the name you would like listed. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
|
Posted: Mon Dec 01, 2014 4:08 pm Post subject: |
|
|
i have one for ships.....
Tug Modification... Modifies the ships enigines, repulsors, and adds Special Universal Clamps and a an Tractor Beam, to all a vessel to be used to haul other ships , and bring them to a new location, up to its own size. Even into atmosphere or or though hyperspace, at an over all cost of speed and maneuverability. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
|
Back to top |
|
|
Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
|
Posted: Wed Dec 03, 2014 7:36 am Post subject: |
|
|
Go ahead, cheshire, sent you a pm. |
|
Back to top |
|
|
Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
|
Posted: Wed Dec 03, 2014 7:44 am Post subject: |
|
|
Zarn wrote: | Go ahead, cheshire, sent you a pm. |
Like wise feel free to flesh out my tug mod dea for space transports cheshire. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
|
Back to top |
|
|
|