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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Sun Nov 09, 2014 2:50 pm Post subject: Just noticed this but, speeder bikes and passengers...... |
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They can't have any!
Anyone else noticed this?!
Basically every speeder bike /swoop has NO passenger room.
Think they did that on purpose?
I can understand safety being an issue when you go that fast but you'd think that like the motorcycles they are designed to be the sci-fi equivalent of, many would have the room for a passenger....
Just Sayin' |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Nov 09, 2014 5:28 pm Post subject: |
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Well,, going through the list of speeder bikes and swoops in the Complete Vehicle guide (page 63-73) i see
Ikas-Adno 10-C (Jedi speeder bike) 1 or 2 passenger
Ikas-Ando 22-B Nightfalcon, 1 passenger
Incom MVR-3, 1 passenger
TaggeCo Air-2 swoop, 1 passenger
Mobquet Nebulon-Q racer with side rider, 1 passenger
RDD-7 "rudy" swoop, 1 passenger.
A good chunk of the rest either list passengers at 0, or don't even have a line for passengers. _________________ Confucious sayeth, don't wash cat while drunk! |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Sun Nov 09, 2014 11:09 pm Post subject: |
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Guess they're more than I thought at first glance - but still, for a replacement in Star wars for the motorcycle, its not too accurate...
Most Motorcycles at least have a halfseat. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 10, 2014 12:11 am Post subject: |
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It raises an interesting question. If the stat is accurate, the Imperial speeder bike is presumed to be operating overloaded while carrying Luke as a passenger in ROTJ. if this is the case, vehicle performance would gradually decrease as load increases. But what would be the rule for that? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Nov 10, 2014 1:07 am Post subject: |
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Then again, Leia probably only weighed 98 pounds in Rebel gear, so it may not have made that much of a difference. 8)
If the speeder bikes were statted correctly, that would mean they would have had to have a rule for decreased vehicle performance, but they didn't. It would probably be easiest to just add one passenger to the stats if the vehicles image looks like it could easily have a passenger. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 10, 2014 3:31 am Post subject: |
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It would be nice to see a rule generated for 'overloading' a speeder, whether a speeder bike or a land speeder. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 10, 2014 6:41 am Post subject: |
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Not just speeders. It'd be a useful rule for spacecraft, too. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Mon Nov 10, 2014 9:34 am Post subject: |
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When I had a scenario recently with two people and three bikes, I just ruled that whoever doubled up was at -1D manueverability... but I also specified them as 'light' bikes not designed to carry a multi-person load, since I wasn't sure how regular bikes should respond to a passenger. _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 10, 2014 5:10 pm Post subject: |
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What about strength or other rolls for the passenger to 'stay on it'? _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Nov 10, 2014 5:58 pm Post subject: |
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Balance I could see. Maybe a failed balance check on the rider's part increases the difficulty of the driver. _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Nov 10, 2014 6:41 pm Post subject: |
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crmcneill wrote: | Not just speeders. It'd be a useful rule for spacecraft, too. |
I had something in the works for that, from my vehicle design rules.
For a simple answer for speeder bikes:
Half the Maneuverability score.
Reduce MOV by 1 step on the speed table (from 2E, or 2REUP).
As for why, in a nutshell, according to real world physics (not alway applicable to the SWU):
1) The lower power to mass ratio would reduce the acceleration and overall performance. In game terms that would probably be best handled as either a reduction in Maneuverability or an increase in difficulty.
A couple years back I kinda worked out that the SPACE rating for vehicles was rather closely tied to their acceleration (and thus power-to-mass ratios), so any reduction to Maneuverability would probably affect SPACE speed in about the same way.
For a speeder bike, if we assume the second passer has approximately the same mass as the driver then we can deduce that the power to mass ratio would be cut in half and so we could cut the maneuverability in half.
I'd guess that speeder bike designers probably allow for about 100kg of mass for the driver and any carried gear in thier calculations. I just mention that so if someone wanted to factor in for things like Wookiees, Herglics, or Jawas.
2) On an open vehicle, such as a speeder bike, the increased drag for the passenger would reduce the top speed. Just how much would vary considerably depending on how big the passenger was, and how much the stuck out and created more drag. Hunched down, arms around the pilot, would probably create the least drag.
Worst case scenario, the passenger might double the total drag on the vehicle, which would result in a drop in speed of about 25%, and in most cases the loss would be much less than that. So to make things simple, we don't we drop the MOV 1 step on the speed table. That is MOV 210 becomes MOV 195, MOV 10 becomes MOV 8 and so on. |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Mon Nov 10, 2014 9:04 pm Post subject: |
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As with s passenger on a motorcycle having to take in active rule in assisting the driver around corners (ie shifting weight properly) and not causing the driver too much added difficulty. A passenger should also be expected to make a red or piloting roll for extreme or sudden maneuvers. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 11, 2014 3:00 am Post subject: |
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What happens if the passenger fails the roll? Just applies a penalty to the pilots? Causes a crash? Falls off? _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Tue Nov 11, 2014 9:49 am Post subject: |
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garhkal wrote: | What happens if the passenger fails the roll? Just applies a penalty to the pilots? Causes a crash? Falls off? |
How about you raise difficulty for the pilot by one level. I'd save "passenger falls off"f for mishaps. |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Tue Nov 11, 2014 11:07 am Post subject: |
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I also had a thought that the passenger had a base difficulty of 10 to 15 for all rolls and the margin of success and failure would add or subtract from the pilot's difficulty. If difficulty was 12 and the play rolls a 15 low the pilots difficulty by 3. If the paaseger rolls a 9 add three to the difficulty. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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