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Desert Island Supplements
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klhaviation
Lieutenant Commander
Lieutenant Commander


Joined: 19 Aug 2014
Posts: 188

PostPosted: Sat Sep 20, 2014 1:31 am    Post subject: Desert Island Supplements Reply with quote

Question.
If you were stuck on a desert island with your gaming group and had the Core Rulebook (whichever edition). What 3 supplements would you want to have. Not necessarily your "favorite" supplements, but the three you think would be most beneficial to keeping your game fresh.
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Random_Axe
Lieutenant Commander
Lieutenant Commander


Joined: 11 Sep 2013
Posts: 102
Location: Toronto

PostPosted: Sat Sep 20, 2014 9:27 am    Post subject: Reply with quote

Cracken's Field guide
Tramp Freighters guide
Platt's Smugglers guide

These three are my consistent go-to's not just because of the extra stats for stuff, but also because they have extra rules for new concepts not found elsewhere.
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Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Sat Sep 20, 2014 5:33 pm    Post subject: Reply with quote

Isis Coordinates
Strikeforce: Shantipole
Game Chambers of Questal

(If I could cheat and have the classic adventures volume with both the latter two, I'd add in the Introductory Adventure set. To me, these are the most Star Wars-y and inspiring.)
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Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
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DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2272
Location: Seattle, WA

PostPosted: Mon Sep 22, 2014 12:40 pm    Post subject: Reply with quote

Good question! If I had to pick just three, I suppose I'd take:

The Special Edition Sourcebook
Tramp Freighters
Instant Adventures
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Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4850

PostPosted: Mon Sep 22, 2014 4:07 pm    Post subject: Reply with quote

Tramp Freighters
Tales of the Jedi
Pirates and Privateers

Between those, I think I could handle most of the adventures I run with my groups. I'd have a substantial collection of Force Powers, a good set of starship rules, and a wide sampling of ships, weapons, and gear.
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
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griff
Captain
Captain


Joined: 16 Jan 2014
Posts: 507
Location: Tacoma, WA

PostPosted: Mon Sep 22, 2014 11:22 pm    Post subject: Reply with quote

1st edition core book,

Source book
Cracken's rebel field guide
Rebel alliance source book
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"EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken.
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