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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
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Posted: Thu May 15, 2014 7:54 pm Post subject: Rebel base map |
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I took the rebel outpost map from the SW Sourcebook and converted it for use in my home game, I gave it a name and got rid of the XWings and added some Z95s (my game is set 10 years BBY) ... Oliver Queen later came and cleaned it up even more and made it better... so I thought I'd share it here....
The Katharkk Resistance's Freebird Base on Magravia...
https://plus.google.com/112464661308680524475/posts/MXHTXfRhEoo |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 18, 2014 9:11 am Post subject: |
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HAHA! Read the comments; nothing like a Star Wars phallic joke to brighten up your morning. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Mon May 19, 2014 12:08 pm Post subject: |
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I'd almost commented before on the phallic nature of this base, but went ahead and bit my tongue. I now see others noticed the same thing. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Lane Arroway Lieutenant Commander
Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Sun Aug 24, 2014 10:39 am Post subject: |
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That's funny! I used that map but added a mirrored hanger on the other side of the base and used it as Echo Base. This was years ago for my resident evil hybrid game. Zombie-mutant wampas! _________________ "This job is 90% talking to people and 10% shooting at them." |
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