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Renegade Wings NPCs: Rebel Agents and Chistori Bounty Hunter
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Ninjaxenomorph
Lieutenant
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Joined: 02 Jun 2014
Posts: 92
Location: Texas

PostPosted: Wed Aug 20, 2014 9:36 am    Post subject: Renegade Wings NPCs: Rebel Agents and Chistori Bounty Hunter Reply with quote

I recently wrapped up a short arc in my campaign I called 'Renegade Wings,' dealing with the players flying an Incom defector with plans for the X-Wing's engines. Here are the NPC's stats:

Finze Bravis

Type: Fugitive Incom Savant

Dexterity: 2D+1
Dodge 4D+1

Knowledge: 3D+2
Alien species 4D+2, bureaucracy 5D, languages 4D+1, scholar: dejarik 6D

Mechanical: 3D+1
Repulsorlift operation 4D, sensors 5D+1, space transports 4D+1, starfighter piloting 4D+1, starship gunnery 4D+1

Perception: 2D+1
Hide 4D+1, con 3D+1, command: engineering team 5D

Strength: 2D+1
Swimming 3D+1

Technical: 4D
Starfighter repair 6D, Starfighter Engineering 6D, space transport repair 5D, Space Transports Engineering 2D, droid repair 4D+2, droid programming 5D, first aid 5D

Move: 10

Character points: 7

Equipment: engineering coverall, poncho, comlink, hydrospanner, datapad, memory stick (concealed in belt), 50 credits

Finze Bravis is a young man in his mid-20s. He was practically born into the Incom corporation on Fresia during the clone wars, and he grew up among the engineers who had designed vessels for the Republic. A savant in starfighter engine design, he was the one who proposed the X-Wing feature 4 engines, since he was never quite happy with the engine design of the Z-95 Headhunter. He is the primary designer of the 4L4 Fusial Engine. When the Incom Corporation was nationalized, he agreed with the senior designers of the X-Wing project that he didn't want his ship to become a weapon of terror for the Empire; complications arose, and he ended up leaving early with a production-level engine, superior to the prototypes already assembled on Fresia. He was smuggled out by a pair of Alliance agents, Janel Korsos and hun Caernok.

Janel Korsos

Type: Alliance Undercover Agent

Dexterity: 3D+2
Blaster 4D+2, firearms 5D+2, dodge 4D+2, brawling parry 6D, melee parry 5D+1

Knowledge: 3D
Bureaucracy 4D, intimidation 4D, streetwise 4D+2, alien species 4D, survival 4D, willpower 5D

Mechanical: 2D
Communications 4D, repulsorlift operation 3D

Perception: 3D+1
Bargain 4D+1, con 6D, forgery 4D+2, hide 5D+1, sneak 6D

Strength: 4D
Brawling 6D (Brawling: Teras Kasi Martial Arts 8D), stamina 5D

Technical: 2D
Demolitions 4D, first aid 3D, security 3D

Move: 10

Character points: 6

Equipment: Alliance Adjucator (3D+1 damage), 4 clips, 2 explosive slug clips (10 more of each inside luggage), DL-22 blaster pistol (4D+1), Corondexx blast vest (+1D energy, +1 physical), military comlink, datapad, 5000 credit credstick, 2 medpacs

Janel was born on a low-tech world. It was one of the countless worlds subjected to Imperial 'peacemaking', an act that ravaged much of the world. She was at a monastery learning Teras Kasi when her homeland was subject to Imperial bombardment, which left the city irradiated. The monastery was quickly subjugated when Imperial troops showed up, and Janel learned that sometimes the best way to subvert the Empire was to feign submissiveness and pass under their noses when her master was killed. She left the planet, and joined a rebel group as a procurement specialist, where she met hun Caernok. They were both reassigned as undercover specialists when the Treaty of Corellia was signed.

hun Caernok

Type: Covallon Alliance Operative

Dexterity: 3D+2
Blaster 4D+2, dodge 5D

Knowledge: 3D
Alien species 4D+1, languages 6D

Mechanical: 1D
Communications 4D

Perception: 5D
Con 7D (9D, see abilities), search 6D, hide 6D, sneak 7D

Strength: 3D+1
Brawling 4D+1

Technical: 1D


Move: 14

Character points: 4

Special Abilities- Empathy: The Covallon are strongly empathic; they can sense the emotional state of other beings. This gives them an advantage when interacting with others. Covallon receive a bonus of +2D when using the bargain, con, and persuasion skills.

Equipment: Pet conveyance container (modified with communications suite, +1D to communications), blaster pistol (4D), thermal detonator, military comlink, tactical harness



hun Caernok is a covallon. His species has normally stood apart from galactic affairs, but Caernok was never known for his patience, a fact that ostracized him from the rest of his society. He decided to leave his homeworld and see the stars; it just so happened his transport off-world was soon attacked by Imperial-sanctioned slavers, who took him for an animal. He took beatings, but the slavers didn't put him in any extra bindings. The same ship was attacked by rebel elements, who were attracted by a signal Caernok had set up. After the ship was boarded, Caernok joined up, no more questions asked.

Vanndred

Type: Chistori Bounty Hunter

Dexterity: 3D+1
Blaster 5D (Heavy blaster pistol 7D), missile weapons 4D+1, dodge 6D, grenade 4D, melee combat 5D+1, melee parry 4D+1, vehicle blasters 4D+1

Knowledge: 3D
Alien species 3D+1, bureaucracy 4D, intimidation 5D+1, law enforcement 3D, planetary systems 3D+2, streetwise 4D, survival 5D+1, willpower 4D

Mechanical: 2D+2
Astrogation 3D, communications 3D+1, sensors 4D=1, repulsorlift operation 4D (speeder bike 6D), starfighter piloting 3D, starship gunnery 3D, starship shields 3D

Perception: 2D+2
Con 4D, hide 3D+2, investigation 4D, search 4D, sneak 4D

Strength: 5D
Stamina: 6D

Technical: 2D
Armor repair 4D, blaster repair 3D, demolitions 3D+2, first aid 3D, repulsorlift repair 3D, security 4D

Move: 10

Force Points: 1
Dark Side Points: 1
Character points: 7

Special Abilities- Natural Armor: Grants +1 to Strength to resist damage.
Cold-Blooded The reptilian Chistori are very sensitive to cold climates. If exposed to extreme cold without proper gear, a Chistori immediately suffers a -1D penalty to Perception when rolling initiative. Ten minutes of exposure causes a temporary reduction of -1 to all attributes. After 20 minutes of exposure,the individual must make a Difficult stamina roll. Success means the Chistori maintains consciousness and suffers no damage. If the roll fails, the Chistori suffers an additional -1 penalty to all attributes.Further exposure means another stamina roll every 10 minutes; the difficulty increases by +4 each time. If the Chistori’s Strength is reduced to zero, he dies. Once returned to a warm environment, a Chistori that has not already died will fully recover after 30 minutes.

Vehicles: Revenant Combat Bike (heavily modified Mobquet Overracer), Eclipse Predator II (Pursuer Enforcement Ship) (link to Equipment thread, also has armor and blaster)

Equipment: Survival pack, antique vibrosword (STR+3D damage, Phrik), Prax 'Blast n' Smash' Blaster Rifle (5D blaster, 4D/3D/2D microgrenade, p. 29 Gundark), 'Hunter' Elite Heavy Blaster Pistol (6D+2, see link above), 1 microgrenade magazine, 4 blaster paks, 2 glop grenades, 2 smoke grenades, 2 frag grenades, 2 biodegradable binders, 4 medpacs, quickdraw holster (+1D to blaster for quick-draw)
Custom armor: +2D energy, +2D physical, -1D Dexterity (armor has been improved), armored kama (+1D against explosions on successful dodge), insulated heat coils, helmet w/ MFTAS, wrist computers: holocomlink, retractable vibroblade (STR+1D), hookups to droid brains.

Little is known about the hunter that is known as Vanndred. He prefers to keep to himself, taking low-profile bounties. He has a tendency to take physical goods instead of credits, which is how he obtained both his ship and his speeder bike, which he has heavily modified. Each bounty is a carefully weighed cost-benefit analysis for him. He does not hide the fact that he is a Chistori, but he relies on his species' relative obscurity to surprise acquisitions. He has broken up several Rebel cells in the past in his pursuit of bounties, leaving alive only those who did not have a price on their head and who didn't resist. This recent job was a potentially lucrative bounty on Finze Bravis by one of his former employers who sold out at Incom. Unfortunately, his employer does not know that Vanndred is Chistori, assuming it was a little-known planet. Vanndred has no love for the Empire, seeing it as the largest provider of a paycheck. He is not in it entirely for himself; a portion of his bounties are sent back to support his clan, which provided his initial gear.
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2272
Location: Seattle, WA

PostPosted: Wed Aug 20, 2014 2:52 pm    Post subject: Reply with quote

Thanks for taking the time to post these. I really like Vanndred.
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Ninjaxenomorph
Lieutenant
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Joined: 02 Jun 2014
Posts: 92
Location: Texas

PostPosted: Wed Aug 20, 2014 3:25 pm    Post subject: Reply with quote

Me too! I liked building him up in my group, and he lived up to the dread. One of the things I liked was I implied he wasn't known to work alone, then have them be surprised by the speeder bike acting as fire support.
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garhkal
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Aug 20, 2014 3:41 pm    Post subject: Reply with quote

Nice, though on the alliance spy, i note she has Teras'ki attack specialty but no spec for brawl parry?
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Ninjaxenomorph
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Joined: 02 Jun 2014
Posts: 92
Location: Texas

PostPosted: Wed Aug 20, 2014 5:35 pm    Post subject: Reply with quote

Correct. Using the Teras Kasi rules, its purely an offensive mechanic. Giving her a specialization in brawling parry would just be indulgent.
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