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Question about Missiles RAW
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denderan marajain
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PostPosted: Fri Jun 20, 2014 2:53 am    Post subject: Question about Missiles RAW Reply with quote

i did not find a rule about an alarm for incoming missiles.

does this system exist RAW? Have i have to look at my sensors to notice that a missile is coming`?
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CRMcNeill
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PostPosted: Fri Jun 20, 2014 4:00 pm    Post subject: Reply with quote

It doesn't exist. You could work something into Passive sensors setting off a warning for active sensor locks...
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denderan marajain
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PostPosted: Fri Jun 20, 2014 4:03 pm    Post subject: Reply with quote

I was afraid that there was no RAW Option

Do you have a good working rule for that?
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garhkal
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PostPosted: Fri Jun 20, 2014 4:22 pm    Post subject: Reply with quote

Not that i have seen. I have heard some suggest that if a targeting ship USES its fire control bonus, then the signal it sends out can trigger a 'targeted ship's sensors off. While if just using base skill, there is no signal, so no trigger goes of.
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denderan marajain
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PostPosted: Fri Jun 20, 2014 4:27 pm    Post subject: Reply with quote

What a pitty
I am looking for a useful solution
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garhkal
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PostPosted: Sat Jun 21, 2014 1:09 am    Post subject: Reply with quote

Well, technically painting any target with your targeting recitals, whether a laser cannon or a missile system should 'trigger' a warning signal.
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Raven Redstar
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PostPosted: Sat Jun 21, 2014 9:24 am    Post subject: Reply with quote

garhkal wrote:
Not that i have seen. I have heard some suggest that if a targeting ship USES its fire control bonus, then the signal it sends out can trigger a 'targeted ship's sensors off. While if just using base skill, there is no signal, so no trigger goes of.


So then because there would be no sensor alarm roll, the targeted ship couldn't make a piloting dodge?
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aegisflashfire
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PostPosted: Sat Jun 21, 2014 12:02 pm    Post subject: Reply with quote

X-wing games are canon (legends canon now) and certainly have missile warnings. Is there a missile warning in rots?
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Fallon Kell
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PostPosted: Sat Jun 21, 2014 1:06 pm    Post subject: Reply with quote

garhkal wrote:
Well, technically painting any target with your targeting recitals, whether a laser cannon or a missile system should 'trigger' a warning signal.
Targeting recitals are so much more exciting than piano recitals... Shocked

RE: the OP, the closest you'll get to RAW in this area is an indication that any combatant wishing to use a weapon's fire control bonus will need to have the target ship on sensors. Passive sensors are far less powerful and have far less range than active ones, so most targeting locks not intended to be covert will be active sensor locks. Active sensors should be easy to detect, even on passive sensors, but as far as a launch warning? I'd demand a sensor roll.
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Seghast
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PostPosted: Sat Jun 21, 2014 2:02 pm    Post subject: Reply with quote

Fallon Kell wrote:
Active sensors should be easy to detect, even on passive sensors, but as far as a launch warning?
If not a launch warning itself, how about a general proximity alert? Surely the sensors would naturally beep out an alarm of some kind if there's an object closing in on the ship abnormally fast.
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garhkal
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PostPosted: Sat Jun 21, 2014 2:38 pm    Post subject: Reply with quote

Raven Redstar wrote:
garhkal wrote:
Not that i have seen. I have heard some suggest that if a targeting ship USES its fire control bonus, then the signal it sends out can trigger a 'targeted ship's sensors off. While if just using base skill, there is no signal, so no trigger goes of.


So then because there would be no sensor alarm roll, the targeted ship couldn't make a piloting dodge?


It would depend if the targeted ship already knew the enemy was there or not.
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denderan marajain
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PostPosted: Mon Jun 23, 2014 11:33 am    Post subject: Reply with quote

Thank you for your opinions
They helped me a lot
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garhkal
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PostPosted: Mon Jun 23, 2014 3:42 pm    Post subject: Reply with quote

Don't mention it.
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