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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 20, 2014 2:53 am Post subject: Question about Missiles RAW |
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i did not find a rule about an alarm for incoming missiles.
does this system exist RAW? Have i have to look at my sensors to notice that a missile is coming`? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jun 20, 2014 4:00 pm Post subject: |
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It doesn't exist. You could work something into Passive sensors setting off a warning for active sensor locks... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 20, 2014 4:03 pm Post subject: |
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I was afraid that there was no RAW Option
Do you have a good working rule for that? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 20, 2014 4:22 pm Post subject: |
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Not that i have seen. I have heard some suggest that if a targeting ship USES its fire control bonus, then the signal it sends out can trigger a 'targeted ship's sensors off. While if just using base skill, there is no signal, so no trigger goes of. _________________ Confucious sayeth, don't wash cat while drunk! |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 20, 2014 4:27 pm Post subject: |
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What a pitty
I am looking for a useful solution |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 21, 2014 1:09 am Post subject: |
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Well, technically painting any target with your targeting recitals, whether a laser cannon or a missile system should 'trigger' a warning signal. _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Jun 21, 2014 9:24 am Post subject: |
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garhkal wrote: | Not that i have seen. I have heard some suggest that if a targeting ship USES its fire control bonus, then the signal it sends out can trigger a 'targeted ship's sensors off. While if just using base skill, there is no signal, so no trigger goes of. |
So then because there would be no sensor alarm roll, the targeted ship couldn't make a piloting dodge? _________________ RR
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aegisflashfire Commander
Joined: 24 Mar 2014 Posts: 298 Location: Cincinnati, OH
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Posted: Sat Jun 21, 2014 12:02 pm Post subject: |
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X-wing games are canon (legends canon now) and certainly have missile warnings. Is there a missile warning in rots? _________________ http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sat Jun 21, 2014 1:06 pm Post subject: |
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garhkal wrote: | Well, technically painting any target with your targeting recitals, whether a laser cannon or a missile system should 'trigger' a warning signal. | Targeting recitals are so much more exciting than piano recitals...
RE: the OP, the closest you'll get to RAW in this area is an indication that any combatant wishing to use a weapon's fire control bonus will need to have the target ship on sensors. Passive sensors are far less powerful and have far less range than active ones, so most targeting locks not intended to be covert will be active sensor locks. Active sensors should be easy to detect, even on passive sensors, but as far as a launch warning? I'd demand a sensor roll. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Seghast Cadet
Joined: 13 Jun 2014 Posts: 22
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Posted: Sat Jun 21, 2014 2:02 pm Post subject: |
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Fallon Kell wrote: | Active sensors should be easy to detect, even on passive sensors, but as far as a launch warning? | If not a launch warning itself, how about a general proximity alert? Surely the sensors would naturally beep out an alarm of some kind if there's an object closing in on the ship abnormally fast. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 21, 2014 2:38 pm Post subject: |
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Raven Redstar wrote: | garhkal wrote: | Not that i have seen. I have heard some suggest that if a targeting ship USES its fire control bonus, then the signal it sends out can trigger a 'targeted ship's sensors off. While if just using base skill, there is no signal, so no trigger goes of. |
So then because there would be no sensor alarm roll, the targeted ship couldn't make a piloting dodge? |
It would depend if the targeted ship already knew the enemy was there or not. _________________ Confucious sayeth, don't wash cat while drunk! |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Mon Jun 23, 2014 11:33 am Post subject: |
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Thank you for your opinions
They helped me a lot |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 23, 2014 3:42 pm Post subject: |
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Don't mention it. _________________ Confucious sayeth, don't wash cat while drunk! |
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