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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Sun Jun 29, 2014 5:40 pm Post subject: Repulsorlift Armoured Scout Vehicle |
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Repulsorlift Armoured Scout Vehicle
Craft: Argeb Industries Type T4
Type: Repulsorlift Scout Vehicle
Scale: Speeder
Length: 9.5 m
Skill: Repulsorlift Ops: RASV
Crew: 3 (pilot, sensors operator, comms operator)
Passengers: None
Cargo Capacity: 20 Kg
Cover: Full
Altitude Range: Ground - 8m
Maneuverability: 1D+1
Move: 80; 240Kmh
Body Strength: 3D+2
1 Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle Weapons
Fire Con: 1D
Range: 50 100/200/500m
Damage: 4D+2
Notes: Often employed in the combat scout companies attached to Imperial repulsor tank regiments and battalions, alongside speeder bikes. It carries an array of sensors designed for planetary surface use (stats?) and communication equipment to allow field coordination of speeder bike squads.
Play note: Intended as a nasty surprise when the PCs have dealt with one or two speederbiking Imperial Scouts – something a little heavier, that also happens to have a good reason for being there, due to its role supporting and directing speederbikers in the field.
Game Design Note: Military historians will probably spot what this was converted from quite easily. A case of historical ‘bad’ guys’ stuff turned into space opera bad guys’ stuff. Oh, and finding a use for old toys going dusty in the attic. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Jun 29, 2014 7:21 pm Post subject: |
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My take on what I see =)
RASV Type T4 Repulsorlift Armoured Scout Vehicle
Craft: Argeb Industries Type T4
Type: Repulsorlift Scout Vehicle
Scale: Speeder
Length: 9.5 m
Skill: Repulsorlift Ops: RASV
Crew: 3 (pilot, gunner, sensors/comms operator)
Passengers: None
Cargo Capacity: 20 Kg; 800 kg external
Cover: Full
Altitude Range: Ground up to 8m
Maneuverability: 1D+1
Move: 80; 240Kmh
Body Strength: 3D+2
Sensors:
- Passive: 900m/0D
- Scan: 1.5km/1D
- Search: 2.5km/2D
- Focus: 125m/4D+1
Weapons
1 Laser Cannon
Fire Arc: Turret
Crew: 1 (gunner)
Skill: Vehicle Blasters
Scale: Vehicle
Fire Control: 2D
Range: 50 100/200/500m
Damage: 4D+2
1 Heavy Blaster
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Scale: Character
Fire Control: 2D
Range: 3-50/120/300
Damage: 4D
2 Heavy Lasers (fire-linked)
Fire Arc: Front
Crew: 1 (gunner)
Skill: Vehicle Blasters
Scale: Vehicle
Fire Control: 2D
Range: 50-300/800/1.5 km
Damage: 6D
Game Notes:
The character scale blaster is in a small pillbox emplacement on the turret. Arc of fire is never more than Front, Right, Left of current position of main laser cannon.
Capsule: Commonly employed in the combat scout companies attached to Imperial repulsor tank regiments and battalions and alongside speeder bikes. It carries a sophisticated array of sensors and communication equipment. Often used as a communication hub between units, the RASC Type T4 as a communication range of 25km and be used to bounce or communications between assets in the field. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Mon Jun 30, 2014 4:43 am Post subject: |
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Yeah, that's better. Ca't believe I forgot the need for a gunner! The only thing I might change in your specs is the forward shooting heavy lasers - or I would alter the little model so that they look the same on both sides! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Jun 30, 2014 10:03 am Post subject: |
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Could not see the other side, just assumed it was the same. Could always just remove one of the forward, side mounted lasers. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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