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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Fri Jun 27, 2014 10:43 am Post subject: Home-made vehicles |
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I used to like to make little models of vehicles for my D6 SW scenarios, not only to use with figures in the skirmishes during play, but also to help me describe the vehicle to players (it's a great help to show them) and come up with stats for said vehicle.
So, I thought I might dig out some of those old oddities and start a thread for our perusal and comments.
Here's the first one:
Vehicle: Ground Atmosphere Ion Cannon Carrier [G-A.I.C.C.]
Craft: Mobile Ground Atmosphere Ion Cannon
Type: Wheeled Ion Artillery
Scale: Walker
Skill: Vehicle Ops: G-AICC
Crew: 1; Gunner 1; Sensor Ops 1
Passengers: 0
Cargo Capacity: 800 Kg
Cover: Full
Maneuverability: 0D
(Limited on inclines - must fold ion cannon into transport mode. If cannon extended must slow to cautious speed to turn omore than 45 degrees or topple over)
Move: 17/50Kmh (Road)
Body Strength: 3D+2
Weapon: Ion Cannon
Fire arc: Turret
Crew: 2 (Gunner & Sensor Operator)
Ammo: 30 (battery)
Skill: Blaster Artillery: Surface-to-atmosphere
Fire Con: 3D
Range: 15-500/2/14Km
Damage: 7D (ionization damage)
This vehicle is intended to add tactical support to the ground-air defence of bases, mainly to be employed against starfighters and atmosphere fighters. The ion cannon weapon has a similar power output to a CoMar Tri-Tracker, but as this is Walker scale (due to the vehicle mount), it has extra weapon damage dice to compensate for scaling of damage against starfighters. The vehicle also has a similar target acquisition and tracking system to the Tri-Tracker. More primitive (and less expensive) than a heavy-duty repulsor sled mounted Tri-Tracker, the wheeled base has retractable stabilisation supports which are deployed prior to shooting.
In game-play this was used as an added defence to corporate and splinter Imperial bases in remote regions during the New Republic era. It was the sort of thing that player teams might be expected to knock out of action so that air-operations could proceed (or so that they themselves might escape without hindrance).
It was built from bits and bobs (a tic-tac box, some toy wheels, toy robot bits, and some sort of product top. I wanted it to look like it had an ion cannon and a large extension for multiple and relatively powerful sensors.
What do you reckon? Do you like such oddities? And do the stats work?
And do I continue with this thread? My Myedrolarian Maze Skimmer entry several years ago was a real oddity, and badly received here.
Last edited by StarPadre on Fri Jun 27, 2014 3:51 pm; edited 1 time in total |
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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Fri Jun 27, 2014 1:56 pm Post subject: |
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Another one, and one I like. I'd love to pilot it.
Speeder Disc
Type: Repulsorlift Scout Disc
Scale: Speeder
Skill: Speeder Disc
Crew: 1 (skill 3D+2)
Passengers: 0
Cargo Capacity: 30 Kg
Cover: Half
Altitude Range: Ground Level 4m
Cost: 5,850 (new); 2,000 (used)
Maneuverability: 2D+2
Move: 115/330Kmh
Body Strength: 1D+2
Weapons:
Laser Cannon
Fire Arc: Front
Crew: 1 (pilot)
Skill: Vehicle Blasters
Fire Con: 2D
Range: 3 50/100/200
Damage: 3D+2
These models have been in quite a few skirmishes with my characters!
Last edited by StarPadre on Fri Jun 27, 2014 3:55 pm; edited 1 time in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jun 27, 2014 2:47 pm Post subject: Re: Home-made vehicles |
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I am thinking a ship maintenance droid or else a droid lawnmower =)
LWN-M3R Droid Lawnmower Droid
Model: Dynamatrice LWN-M3R Lawnmower Droid
DEXTERITY 1D
KNOWLEDGE 1D
Lawn Care 5D
MECHANICAL 1D
STRENGTH 2D
TECHNICAL 1D
Equipped With:
- Photoreceptors (human range)
- Binary vocabulator
- Heavy treads
- Lawnmower blade
- Edge trimmer
- Weed -n- Feed spreader
Move: 4
Size: 0.75m tall
Availability: 2
Cost: 400 credits
Personality Matrix: simple
Degree Fifth
Source: +Oliver Queen
UR7-A Maintenance Droid
Model: Cyndelle Automations UR7-A Maintenance Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
STRENGTH 1D
TECHNICAL 1D
Computer Programming/Repair 4D, Security 2D, Space Transport Repair 5D
Equipped With:
- Photorecptors (human range, low lite)
- Cyndelle Series III droid brain
- Wide-band comm receptors
- Binary vocabulator
- Heavy manipulator arm (integrated tools and solder/welding tip)
- Two retractable fine manipulator arms
Move: 3
Size: 0.7m
Availability: 2
Cost: 2,200 (new)
Personality Matrix: simple
Degree Second
Source: +Oliver Queen _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Fri Jun 27, 2014 3:17 pm Post subject: |
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Very cool! 8) Nice work, StarPadre! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Fri Jun 27, 2014 3:28 pm Post subject: |
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@ ShootingWomprats: Could work as a gardening droid, except the wheels are taller than a man! And the huge gun might singe the grass a little bit!
My homemade droids look like this ...
(I just noticed one is broken so I sent a guy in to fix him - he was still at it when I took the picture.)
I do have a lot of cheap toy combat droids, but they are not something I scratchbuilt so can't really put 'em up here.
Oh, and thanks DougRed4. I'm planning on putting up more. Just need to find the stats buried in old adventure files and get the pictures done and uploaded. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 27, 2014 3:41 pm Post subject: Re: Home-made vehicles |
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StarPadre wrote: | I used to like to make little models of vehicles for my D6 SW scenarios, not only to use with figures in the skirmishes during play, but also to help me describe the vehicle to players (it's a great help to show them) and come up with stats for said vehicle.
So, I thought I might dig out some of those old oddities and start a thread for our perusal and comments.
Here's the first one:
Vehicle: Ground Atmosphere Ion Cannon Carrier [G-A.I.C.C.]
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Stats look decent, but with the turret/ball being so high, this thing looks top heavy as heck, so i would apply some sort of movement restrictions. Like say it can't go up a hill/incline of more than 4%, or topple over. Or go faster than cautious speed in a turn of more than 45 degrees or topple over.
StarPadre wrote: | Another one, and one I like. I'd love to pilot it.
Speeder Disc
Type: Repulsorlift Scout Disc |
Reminds me of those disk ships in the Incredibles. Though why is the damage so low? Even giving 2d bonus for scale, it comes out to only dishing out 4d+1 damage, which is less than a base blaster rifle.? And the range is similarly cut. I'd be more comfortable having it be right at a regular blaster rifle for both damage and distance range. _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jun 27, 2014 3:41 pm Post subject: |
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BRL-13A Waveskimmer Scout Disc
Type: WaveTech BRL-13A Waveskimmer Scout Disc
Era: Any
Affiliation: General
Source: +Oliver Queen (origin by StarPadre)
Scale: Speeder
Skill: Repuslor Ops: waveskimmer
Crew: 1 + 1 (skill 3D+2)
Passengers: No
Cargo Capacity: 30 kg
Cover: 1/4
Altitude Range: water level
Cost: 5,850 (new); 2,000 (used)
Maneuverability: 2D+2
Move: 115; 330 kmh
Body Strength: 1D+2
Weapons:
Laser Cannon
Fire Arc: turret (front, right, left)
Crew: 1 (gunner or pilot)
Scale: speeder
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 3D
Game Notes:
May be equipped with an ion cannon or power harpoon.
Ion Cannon
Fire Arc: turret (front, right, left)
Crew: 1 (gunner or pilot)
Scale: speeder
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/150/300
Damage: 2D (ion damage)
Power Harpoon
Fire Arc: turret (front, right, left)
Crew: 1 (gunner or pilot)
Scale: speeder
Skill: Vehicle Blasters
Fire Control: 2D
Range: 25-50/100/200
Damage: 3D (none if tow cable and fusion disc are used) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Fri Jun 27, 2014 6:20 pm; edited 1 time in total |
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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Fri Jun 27, 2014 3:46 pm Post subject: |
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@ garhkal: Love both ideas. Will edit the stats.
Actually, now think about it, the cannon can fold down for transport (thus not being top-heavy) and there are already stabilising legs mentioned. And the sensor array could be counterbalanced on the other side, itself consisting of an ablative foam shield over delicate instruments. So, modified accordingly.
Meanwhile, here's one more for tonight ...
-------------------------------------------------------------------------------
Spaceship: Solar Starfighter
Craft: Sienar Fleet Systems Solar Class Starfighter
Type: Fighter Interceptor
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter pilot: Solar
Crew: 1 or 2 (Can co ordinate) plus Astromech
Passengers: None
Cargo Capacity: 200 Kg; 1.15 cubic meters
Consumables: 6 days
Hyper' Multipl: x1
Hyper' Backup: None
Nav' Comp': None uses Astromech
Maneuv': 2D+1
Space: 8
Atmosphere: 360/1040 Kmh
Hull: 2D
Shields: None
Sensors:
Focus 4/4D .. Passive 22/0D .. Scanners 45/1D .. Search 60/2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1 3/12/25
Atmos Range: 100 300/1.2/2.5Km
Damage: 4D
Light Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1 3/7/36
Atmos Range:100 300/700/3.6
Damage: 3D (Ionisation)
Notes: An 'older' model at the time of the New Republic. |
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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Fri Jun 27, 2014 3:59 pm Post subject: |
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And your version of the scout disc is cool, shootingwomprats. No need for me to edit to incorporate your ideas - you did it yourself!
Love the power harpoon device. Is that so that the thing can be used to capture big beasts or semi-sentients? Or just for a form of towing? |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jun 27, 2014 5:50 pm Post subject: |
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StarPadre wrote: | Actually, now think about it, the cannon can fold down for transport (thus not being top-heavy) and there are already stabilising legs mentioned. And the sensor array could be counterbalanced on the other side, itself consisting of an ablative foam shield over delicate instruments. So, modified accordingly. |
Well you already point out that the arm and weapon fold down, which I had assumed. As for weight and balancing. This is easily explained away as plot/scene appropriate. If a mechanic is needed to explain something working in the SWU then I would suggest that the vehicle has buoyancy repulsor akin to shocks that help stabilize the vehicle in question.
StarPadre wrote: | Love the power harpoon device. Is that so that the thing can be used to capture big beasts or semi-sentients? Or just for a form of towing? |
I had assumed it could be either. Weapons are similar enough that the damage and range would comparable. The end result of how something is snagged is narrated out however the plot/scene needs.
Solar-Class Mk.II Starfighter
Craft: Sienar Fleet Systems Solar-Class Mk.II Starfighter
Type: Fighter Interceptor
Era: Rise of the Empire, Rebellion, New Republic (~10 ABY)
Affiliation: Galactic Empire, General
Source: +Oliver Queen (originally idea by StarPadre)
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter pilot: Solar
Crew: 1 or 2 (co-pilot/gunner) plus Astromech
Passengers: None
Cargo Capacity: 200 kg; 1.15 cubic meters
Consumables: 6 days
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: None uses Astromech
Maneuverability: 2D+1
Space: 8
Atmosphere: 360; 1040 Kmh
Hull: 4D+1
Shields: None
Sensors:
- Passive: 25/1D
- Scan: 40/2D
- Search: 60/3D
- Focus: 5/3D+2
Weapons:
Heavy Laser Cannon
- Fire Arc: turret (front, right, left)
- Skill: Starship Gunnery
- Scale: Starfighter
- Fire Control: 2D
- Space Range: 1-3/12/25
- Atmosphere Range: 100-300/1.2/2.5 km
- Damage: 7D
2 Light Ion Cannon (fire-linked)
- Fire Arc: Front
- Skill: Starship Gunnery
- Fire Control: 3D
- Space Range: 1-3/7/36
- Atmosphere Range: 100-300/700/3.6 km
- Damage: 4D (Ionization)
Proton Torpedo Launcher
- Fire Arc: Front
- Skill: Starship Gunnery
- Ammo: 2 torpedoes
- Fire Control: 2D
- Space Range: 1/3/7
- Atmosphere Range: 30-100/300/700m
- Damage: 9D
Game Notes: there are two variants. The MK.IIb which replaces the twin ion cannons with two autoblasters and the MK.IIc which removes the ion cannons completely and adds shield generators, giving the ship Shields 2D.
2 Auto Blasters
- Fire Arc: Front
- Skill: Starship Gunnery
- Fire Control: 2D
- Space Range: 1-8/25/40
- Atmosphere Range: 100-800/2.5/4 km
- Damage: 3D _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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StarPadre Lieutenant Commander
Joined: 08 Jun 2011 Posts: 108
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Posted: Fri Jun 27, 2014 7:13 pm Post subject: |
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I like the turreted laser cannon idea very much, though on the model it doesn't look very 'heavy' which is why I didn't go that way originally. I should have thought of it as a turret.
Not sure about the fire linked ion cannons idea as I imagined the central front extension to be that weapon. Still, when you look at it it should indeed do more than 3D damage. What was I thinking?
Maybe the front & centre extension is the proton torpedo launcher, in which case, cool. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jun 27, 2014 7:56 pm Post subject: |
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StarPadre wrote: | I like the turreted laser cannon idea very much, though on the model it doesn't look very 'heavy' which is why I didn't go that way originally. I should have thought of it as a turret. |
Well I did not have much for scale comparison and could not tell where the cockpit was for size comparison, so I picked something that looked like it could a sensor array (the bronze, thick washer thing) and figured maybe the cockpit was forward of that. Taking this landmarks at face value the starfighter looked quite big and the turret quite big as well. That is the reason I went with it being a large laser.
Quote: | Not sure about the fire linked ion cannons idea as I imagined the central front extension to be that weapon. Still, when you look at it it should indeed do more than 3D damage. What was I thinking? |
I was unsure of the linked ion cannons. The Y-Wing sports this configuration so its out there. On the left wing I saw two "nozzles" and figured these must be blaster barrels. Since they were so close and I already had a main weapon (the large laser) it made sense to make these the same weapons as well and just fire-link them.
Quote: | Maybe the front & centre extension is the proton torpedo launcher, in which case, cool. |
Though a proton torpedo was not in your original specs the center extension looked so much like a torpedo tube I added it to the specs. So in answer to your question, yes, that center extension is what I justified as a proton torpedo launcher. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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