View previous topic :: View next topic |
Author |
Message |
denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
|
Posted: Sun May 25, 2014 1:11 pm Post subject: Railgun better than a Laser Cannon? |
|
|
Quote: | 1 Railgun Mount (may mount a single weapon)
Slug Railgun
Fire Arc: Front
Rate of Fire: 1/2
Fire Control: 2D
space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 6D
Ion Railgun
Fire Arc: Front
Rate of Fire: 1/2
Fire Control: 2D
space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 6D (ion damage)
|
My question is why does no "modern" Starfighter has a railgun mounted?
Except for the Fire Rate the Railsgun is better
1) Damage
2) Space Range
Fire linke it would be a "monster"
Where is my logical failure`? |
|
Back to top |
|
|
Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
|
Posted: Sun May 25, 2014 1:55 pm Post subject: |
|
|
The railgun is a part of the SWTOR game. in the game, a starship could do nothing (including dodge) while spending 5 second to charge up the railgun.
Maybe you can make it more balanced by doing something with that.
Also, laser cannons can be fired more than once in a round, which is a pretty big deal. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
|
Back to top |
|
|
denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
|
Posted: Sun May 25, 2014 2:06 pm Post subject: |
|
|
Dromdarr_Alark wrote: | The railgun is a part of the SWTOR game. in the game, a starship could do nothing (including dodge) while spending 5 second to charge up the railgun.
Maybe you can make it more balanced by doing something with that.
Also, laser cannons can be fired more than once in a round, which is a pretty big deal. |
What do you mean "Part of the SWTOR Game"? |
|
Back to top |
|
|
Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
|
Posted: Sun May 25, 2014 2:30 pm Post subject: |
|
|
Star Wars The Old Republic. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14166 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun May 25, 2014 3:39 pm Post subject: |
|
|
Plus depending on what books you use (well what genre) rail guns due to the power packs for their magnetics are bombs waiting to be set off (gauss rifles in battle tech) so they could, if damaged, cause more damage to the ship carrying them. In addition they need ammo. Perhaps its more cost efficient to get blaster power packs and gas. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Corise Lucerne Lieutenant
Joined: 02 Jan 2014 Posts: 78 Location: USA
|
Posted: Sun May 25, 2014 4:27 pm Post subject: |
|
|
Ammunition is a main problem with railguns, for the same reason that slugthrowers aren't typically as popular as blasters.
Not only does physical ammunition take up more space (or have a limited number of bullets), but it isn't going to easy to find logistically. There are a huge variety of cartridges such a gun could take that wouldn't likely be easy to find far away from the weapon's manufacturer.
Whereas with a blaster or laser cannon, one just needs blaster gas, which can be used by a countless number of weapons. _________________ A Game of Galactic Conquest: http://rebelfaction.org/ |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14166 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon May 26, 2014 2:03 am Post subject: |
|
|
WE had a recent thread on how interchangable blaster power packs are.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
|
Posted: Mon May 26, 2014 11:21 am Post subject: |
|
|
But all of you agree with more damage and better Range? |
|
Back to top |
|
|
nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
|
Posted: Mon May 26, 2014 12:41 pm Post subject: |
|
|
Where did you find these stats? Also, how is an "ion rail gun" possible? How could a projectile propelled to ridiculous speeds not do actual damage to a ship it hits? |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14166 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon May 26, 2014 3:27 pm Post subject: |
|
|
Perhaps the ion railgun, has a device near the tip that encases any projectile passing through it in an ion field, to make it able to pass through enemy shields? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
|
Posted: Mon May 26, 2014 3:49 pm Post subject: |
|
|
garhkal wrote: | Perhaps the ion railgun, has a device near the tip that encases any projectile passing through it in an ion field, to make it able to pass through enemy shields? |
But a railgun just fires a physical projectile anyway, so wouldn't all attacks from a railgun essentially be shield-piercing?
And even if you disagree, and want to put a device on the projectile as you suggest, that wouldn't actually change the damage to ion damage. The damage of a railgun comes from the incredible amount of kinetic energy stored in the high velocity slug. You couldn't do "non-lethal" ion damage with that any more than you could set a slugthrower to stun. |
|
Back to top |
|
|
Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
|
Posted: Mon May 26, 2014 6:01 pm Post subject: |
|
|
These stats were taken out of the context from which they were derived. They are standard equipment on a ship from The Old Republic MMO computer game.
In the game, using the gun requires the ship to come to a full stop. It must be charged for 5 seconds before firing. I'd say both of these are acceptable drawbacks that can offset its boons. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
|
Back to top |
|
|
shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
|
Posted: Mon May 26, 2014 6:19 pm Post subject: |
|
|
Its Star Wars, that's all that needs to be said to have something work. With that being said perhaps I can make a few suggestions.
The Ion Railgun. It accelerates an ion round that detonates on impact. The ionic charge explodes and creates an ion explosion. Perhaps its a high-tech sabot round.
The range stats are based on those given for starfighter scale ion weapons. The damage was loosely based on a concussion missile (7D). I also thought that 6D was a touch high, but as it was pointed out to me, if it hits it pretty knocks out the starfighter it hits. Part of balancing this was to give it a limited number of shot.
Another thing I would point out, that ships of 8,000 years ago do not directly convert to modern galactic ships. The ships are written to represent how effective they are against similar ships of the same era.
You asked why do they not use railguns in the current SWU? Maybe because in current a railgun converts to 1D damage because of a a common upgrade to standard shields that negates certain type of kinetic damage or an easy way to circumvent the kinetic energy delivery was discovered.
There are tons of way to explain this away. I would strongly encourage you to remember we are talking about 1,000s of years of difference here. Just like with real history, you cannot decide somethings impact base on modern measurements. Yes you can decide if its more powerful in comparison, but the real issue is not which one is more powerful, but how did that power effect items at that given time, not the current time.
I am having a hard time understanding the issue here. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
|
Back to top |
|
|
Corise Lucerne Lieutenant
Joined: 02 Jan 2014 Posts: 78 Location: USA
|
Posted: Mon May 26, 2014 9:07 pm Post subject: |
|
|
garhkal wrote: | WE had a recent thread on how interchangable blaster power packs are.. |
I was referring to shipboard blasters. I'm well aware that hand-held versions don't all use the same power pack.
garhkal wrote: | Perhaps the ion railgun, has a device near the tip that encases any projectile passing through it in an ion field, to make it able to pass through enemy shields? |
Such a system does exist, the Ion Encumbrance System even in the "modern" times of Star Wars. _________________ A Game of Galactic Conquest: http://rebelfaction.org/ |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14166 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue May 27, 2014 2:59 am Post subject: |
|
|
nuclearwookiee wrote: | You couldn't do "non-lethal" ion damage with that any more than you could set a slugthrower to stun. |
True, slug throwers unless you use rubber bullets can't be non lethal (and even rubber bullets have issues with being lethal). So i couldn't see an Ion-ed gauss shell. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|