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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 11, 2013 2:51 am Post subject: Light, medium and E-web repeaters Stun??? |
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got asked this question. Can repeating blasters, such as the light and medium repeaters, as well as the tripod mounted E-web heavy repeater get set on stun, or cause of the type of weapon they are, they are "Kill only"??
If you can show anywhere it says one way or the other, that would be great. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sun Aug 11, 2013 7:22 am Post subject: |
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Interesting question. My impression was that something like an E-Web was kill only, but that is only an impression. My thought was that such a heavy-duty device was made to do maximum damage, shredding a target. But again, that's just an impression that I can't back up with sources. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Sun Aug 11, 2013 8:52 am Post subject: |
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I have absolutely no cites or evidence for anything, but it seems to me that there might be crowd control situations in the pre-Endor Empire that make it important that pretty much any weapon has that setting included. Maybe it's even mandated. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Aug 11, 2013 2:07 pm Post subject: |
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Without evidence, I agree with Ches- maximum damage and heat dissipation to keep that maximum damage flowing. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14172 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Aug 11, 2013 2:33 pm Post subject: |
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What of vehicular lasers, like say on Chariot LAVs, and the like? _________________ Confucious sayeth, don't wash cat while drunk! |
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Darth_Hilarious Lieutenant Commander
Joined: 17 Apr 2013 Posts: 129 Location: Somewhere over there --------->
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Posted: Sun Aug 11, 2013 4:03 pm Post subject: |
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I would approach it this way.
If the weapon is larger than character scale, unless it specifically says it has a stun setting then no it is a kill only weapon.
" Lord Vader I want you to take your fleet to the far side of the planet and bombard it into submission by setting your Turbo Laser batteries to stun".
" Yes my Master." |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Aug 22, 2013 3:50 pm Post subject: |
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I would allow stun on an E-web, but I wouldn't guarantee that it was incapable of killing. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Nico_Davout Commander
Joined: 09 Feb 2009 Posts: 384 Location: Sevilla, Spain
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Posted: Thu Aug 22, 2013 4:16 pm Post subject: |
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As I remember in D20/Saga/FFG system weapons above Blaster Rifle did not posses STUN option. _________________ Nico,
Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 23, 2013 4:33 pm Post subject: |
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In the Star Wars Sourcebook, there is mention of a Riot Gun, which is described as a wide-angle rapid-fire stun blaster cannon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 01, 2013 3:25 pm Post subject: |
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It raises an interesting question; at what point do blaster weapons no longer have a Stun setting, and why? After all, the Stun setting is only seen in use just once in the films (ANH to capture Princess Leia), so we have very little to go on. Why not have a Capital-Scale wide-angle turbolaser set to Stun that can drop an entire city block in its tracks? Or would the energy output be lethal to living beings? But that would have its uses as well, if the Empire wanted to eliminate hostile lifeforms without damaging the infrastructure. Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Sep 01, 2013 6:09 pm Post subject: |
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But it would only affect those individuals out in the open. Anyone indoors would be safe, IMHO.
A large-scale stun device would be useful in certain situations. The Riot Gun is certainly useful. A bigger one could be also. _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 01, 2013 10:15 pm Post subject: |
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jmanski wrote: | But it would only affect those individuals out in the open. Anyone indoors would be safe, IMHO.
A large-scale stun device would be useful in certain situations. The Riot Gun is certainly useful. A bigger one could be also. |
So would that tie in with the Magpulse Cannon mentioned in the ImpSB? IIRC, even the lightest of shielding would reflect the mag-pulse back at the firing ship. But then, at what point does cover/armor become totally effective? Would a full suit of armor provide hard cover like a building? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Sep 01, 2013 11:19 pm Post subject: |
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Magpulse is another creature, IMHO. As for shielding.... I haven't the slightest idea. Is there anything about regular stun weapons and shielding? _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 01, 2013 11:50 pm Post subject: |
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I suppose that to theorize on the limitations of Stun weapons, we should first have some understanding of (at least) basic physics about blaster weapons in general and stun weapons in particular. Anyone have any ideas as to how they function? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Dec 22, 2013 4:58 am Post subject: |
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crmcneill wrote: | Anyone have any ideas as to how they function? | I do.
The Fallon Kell theory of blaster operation wrote: | How Blasters work
A blaster-type weapon is any weapon which fires a beam of coherent electromagnetic radiation, encapsulated in an accelerated plasma bolt. Blaster-type weapons range in power from simple hold out blasters, no more powerful than a small slugthrower, to the Empire’s massive superlasers that destroy or disfigure planetary bodies in a single discharge. They appear in many exotic varieties including standard blasters, disruptors, turbolasers, maser cannons, and more.
At the heart of blaster technology lie the blaster gasses. Blaster ammunition consists of any one or a mix of excitable gasses, including Eleton, Tolium, Prothium, Orveth, Skevon, Sig, and occasionally Tibanna, among a few others. The type of blaster gas fired determines the color of the bolt. The gasses and colors correspond mostly as follows.
Eleton - Magenta
Tolium - Blue-Green
Prothium - Orange
Orveth - Yellow
Skevon - Red
Sig - Green
Tibanna – Blue
Note that mixing gasses can produce unexpected colored bolts, and some rare blasters fire a mix of gasses that produce a bolt outside of the visible spectrum.
Blasters
When a blaster is fired, a component called the heter valve releases a small quantity of blaster gas from the gas reservoir into a chamber called the gas conversion enabler, or XCiter, where it is bombarded by energy from the blaster power pack. The energy bombardment agitates the molecules of the gas until they convert to a plasma state.
The agitated gas is then drawn into the actuating blaster module. A focused beam of energy then triggers a matter-energy conversion in the actuating blaster module, releasing a powerful beam of coherent light energy particles. In most blasters, the particle beam travels through a prismatic crystal which focuses the beam, directing it down the barrel.
Inside the barrel, the particle beam excites the atmospheric gasses that fill the bore, creating a dense pocket of plasma. (In vacuum-capable blasters, the barrel is often primed with the waste gasses from the actuating blaster module) As plasma is opaque, it traps and contains the coherent light and particle beam, forming the blaster bolt known throughout the galaxy. This plasma is then accelerated and concentrated magnetically by the galven coils in the barrel which force it out of the emitter at the muzzle of the weapon. The whole process, from the point the trigger is pulled to the point at which the bolt exits the barrel, takes only a tiny fraction of a second.
The blaster bolt travels through the atmosphere or vacuum, constantly radiating what light can escape to the surface of the plasma. Upon impact with a target, the plasma is dissipated and the coherent light and thermal energy is released. Therefore, blasters categorized both as plasma weapons and particle beam weapons.
Plasma Blasters
Plasma blasters operate on almost identical principals to standard blasters, with the notable exception that they do not contain prismatic crystals. They also use significantly more blaster gas. Due to the increased quantities of gas used, the XCiter only partially agitates the blaster gasses. As a result, the reaction in the actuating blaster module is more subdued and results in a lower temperature, more highly charged plasma. Most of the energy in a plasma blaster’s bolt is in the charge and temperature of the plasma itself, rather than the coherent light like a normal blaster bolt.
The higher charge present in a plasma blaster’s bolt is highly effective against electronics and droids, but the greater excitable gas demands mean that more ammunition must be carried. Some plasma blasters are also less effective against biological and armored targets, due to a lower energy level.
Disruptors
Disruptors are among the most infamous weapons in the galaxy. As with most infamous weapons, disruptors operate on a simple principal: overwhelming power. Functionally, a disruptor is a type of plasma blaster, since it has no prismatic crystal, but the bolt characteristics resemble standard blasters except much more powerful.
Usually, a disruptor uses a much larger XCiter and actuating blaster module assembly, this allows a disruptor to utilize huge quantities of blaster gas and a massive energy dump. When the massive quantities of ionized gas in the actuating blaster module are converted, the particle beam surges through the barrel, requiring almost all of the galven circuitry to contain. As a result, a disruptor bolt is slower than a blaster bolt, and may have to pass through a plume of un-condensed plasma outside the emitter. The final product is a "crude" and extremely powerful bolt which dissipates quickly and is difficult to aim, even at relatively short ranges.
The short range, combined with the high power and ammunition demand prevent disruptors from being commonly used as military weapons, and make them impractical for starships and vehicles. The high damage and infamous reputation make them a favorite of criminals and bounty hunters, though.
Rare high-tech disruptors were built to overcome these problems. Using technologies like rapid-pulse energy modules, they can retain blast cohesion and bolt velocity over great distances, or even fire blasts that magnetically bond to their targets and continue eating away at and disintegrating them after the bolt has made contact. The cost of these crucial components reflects the increased capabilities.
Laser Cannons
The most common space-borne weapon in the galaxy is the laser cannon. More than a scaled-up blaster, a laser cannon, or laser rifle has a distinct anatomical difference. They add a chamber called the laser actuator, between the actuating blaster module and the barrel. This chamber is kept full of blaster gas, which is much more easily and more profusely excited by the energy beam passing through it when the weapon fires.
The over-excited plasma is extremely easy for magnetic fields to manipulate, compared to a standard blaster bolt. As a result, the bolt is concentrated to a much higher degree and accelerated to a greater velocity. This allows laser bolts to maintain cohesion over much greater distances.
Turbolasers
Turbolasers are the weapon of choice for most large vessels and planetary defense systems of the galaxy. They are, as the name suggests, essentially large laser cannons, but their size and power demands large banks of capacitors instead of the standard power cells of a laser cannon.
Most turbolaser capacitor banks are charged by massive turbine generators, and turbolasers that can fire more than once every two seconds are rare, and some can tend to overheat during prolonged combat.
Another peculiarity of turbolaser cannons is a result of their sheer size. Some blaster-type weapons are built to allow for a magnetic polarity reversal of the bolt after a set duration of flight. When the poles of the bolt reverse, the bolt explodes in a flak-like blast. This type of modification is very useful for bringing down small craft, but it requires very fine circuitry. The physically large barrels of turbolasers make these features easier to build in, so many turbolasers incorporate this fire option.
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_________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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