The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Railgun better than a Laser Cannon?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Railgun better than a Laser Cannon? Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Sun May 25, 2014 1:11 pm    Post subject: Railgun better than a Laser Cannon? Reply with quote

Quote:
1 Railgun Mount (may mount a single weapon)

Slug Railgun
Fire Arc: Front
Rate of Fire: 1/2
Fire Control: 2D
space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 6D

Ion Railgun
Fire Arc: Front
Rate of Fire: 1/2
Fire Control: 2D
space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 6D (ion damage)



My question is why does no "modern" Starfighter has a railgun mounted?

Except for the Fire Rate the Railsgun is better

1) Damage

2) Space Range

Fire linke it would be a "monster"

Where is my logical failure`?
Back to top
View user's profile Send private message
Dromdarr_Alark
Commander
Commander


Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Sun May 25, 2014 1:55 pm    Post subject: Reply with quote

The railgun is a part of the SWTOR game. in the game, a starship could do nothing (including dodge) while spending 5 second to charge up the railgun.

Maybe you can make it more balanced by doing something with that.

Also, laser cannons can be fired more than once in a round, which is a pretty big deal.
_________________
"I still wouldn't have a roll for it - but that's just how I roll."
Back to top
View user's profile Send private message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Sun May 25, 2014 2:06 pm    Post subject: Reply with quote

Dromdarr_Alark wrote:
The railgun is a part of the SWTOR game. in the game, a starship could do nothing (including dodge) while spending 5 second to charge up the railgun.

Maybe you can make it more balanced by doing something with that.

Also, laser cannons can be fired more than once in a round, which is a pretty big deal.


What do you mean "Part of the SWTOR Game"?
Back to top
View user's profile Send private message
Dromdarr_Alark
Commander
Commander


Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Sun May 25, 2014 2:30 pm    Post subject: Reply with quote

Star Wars The Old Republic.
_________________
"I still wouldn't have a roll for it - but that's just how I roll."
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14172
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun May 25, 2014 3:39 pm    Post subject: Reply with quote

Plus depending on what books you use (well what genre) rail guns due to the power packs for their magnetics are bombs waiting to be set off (gauss rifles in battle tech) so they could, if damaged, cause more damage to the ship carrying them. In addition they need ammo. Perhaps its more cost efficient to get blaster power packs and gas.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Corise Lucerne
Lieutenant
Lieutenant


Joined: 02 Jan 2014
Posts: 78
Location: USA

PostPosted: Sun May 25, 2014 4:27 pm    Post subject: Reply with quote

Ammunition is a main problem with railguns, for the same reason that slugthrowers aren't typically as popular as blasters.

Not only does physical ammunition take up more space (or have a limited number of bullets), but it isn't going to easy to find logistically. There are a huge variety of cartridges such a gun could take that wouldn't likely be easy to find far away from the weapon's manufacturer.

Whereas with a blaster or laser cannon, one just needs blaster gas, which can be used by a countless number of weapons.
_________________
A Game of Galactic Conquest: http://rebelfaction.org/
Back to top
View user's profile Send private message Visit poster's website AIM Address
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14172
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon May 26, 2014 2:03 am    Post subject: Reply with quote

WE had a recent thread on how interchangable blaster power packs are..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Mon May 26, 2014 11:21 am    Post subject: Reply with quote

But all of you agree with more damage and better Range?
Back to top
View user's profile Send private message
nuclearwookiee
Lieutenant Commander
Lieutenant Commander


Joined: 28 Nov 2011
Posts: 171

PostPosted: Mon May 26, 2014 12:41 pm    Post subject: Reply with quote

Where did you find these stats? Also, how is an "ion rail gun" possible? How could a projectile propelled to ridiculous speeds not do actual damage to a ship it hits?
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14172
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon May 26, 2014 3:27 pm    Post subject: Reply with quote

Perhaps the ion railgun, has a device near the tip that encases any projectile passing through it in an ion field, to make it able to pass through enemy shields?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
nuclearwookiee
Lieutenant Commander
Lieutenant Commander


Joined: 28 Nov 2011
Posts: 171

PostPosted: Mon May 26, 2014 3:49 pm    Post subject: Reply with quote

garhkal wrote:
Perhaps the ion railgun, has a device near the tip that encases any projectile passing through it in an ion field, to make it able to pass through enemy shields?


But a railgun just fires a physical projectile anyway, so wouldn't all attacks from a railgun essentially be shield-piercing?

And even if you disagree, and want to put a device on the projectile as you suggest, that wouldn't actually change the damage to ion damage. The damage of a railgun comes from the incredible amount of kinetic energy stored in the high velocity slug. You couldn't do "non-lethal" ion damage with that any more than you could set a slugthrower to stun.
Back to top
View user's profile Send private message
Dromdarr_Alark
Commander
Commander


Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Mon May 26, 2014 6:01 pm    Post subject: Reply with quote

These stats were taken out of the context from which they were derived. They are standard equipment on a ship from The Old Republic MMO computer game.

In the game, using the gun requires the ship to come to a full stop. It must be charged for 5 seconds before firing. I'd say both of these are acceptable drawbacks that can offset its boons.
_________________
"I still wouldn't have a roll for it - but that's just how I roll."
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Mon May 26, 2014 6:19 pm    Post subject: Reply with quote

Its Star Wars, that's all that needs to be said to have something work. With that being said perhaps I can make a few suggestions.

The Ion Railgun. It accelerates an ion round that detonates on impact. The ionic charge explodes and creates an ion explosion. Perhaps its a high-tech sabot round.

The range stats are based on those given for starfighter scale ion weapons. The damage was loosely based on a concussion missile (7D). I also thought that 6D was a touch high, but as it was pointed out to me, if it hits it pretty knocks out the starfighter it hits. Part of balancing this was to give it a limited number of shot.

Another thing I would point out, that ships of 8,000 years ago do not directly convert to modern galactic ships. The ships are written to represent how effective they are against similar ships of the same era.

You asked why do they not use railguns in the current SWU? Maybe because in current a railgun converts to 1D damage because of a a common upgrade to standard shields that negates certain type of kinetic damage or an easy way to circumvent the kinetic energy delivery was discovered.

There are tons of way to explain this away. I would strongly encourage you to remember we are talking about 1,000s of years of difference here. Just like with real history, you cannot decide somethings impact base on modern measurements. Yes you can decide if its more powerful in comparison, but the real issue is not which one is more powerful, but how did that power effect items at that given time, not the current time.

I am having a hard time understanding the issue here.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Corise Lucerne
Lieutenant
Lieutenant


Joined: 02 Jan 2014
Posts: 78
Location: USA

PostPosted: Mon May 26, 2014 9:07 pm    Post subject: Reply with quote

garhkal wrote:
WE had a recent thread on how interchangable blaster power packs are..


I was referring to shipboard blasters. I'm well aware that hand-held versions don't all use the same power pack.

garhkal wrote:
Perhaps the ion railgun, has a device near the tip that encases any projectile passing through it in an ion field, to make it able to pass through enemy shields?


Such a system does exist, the Ion Encumbrance System even in the "modern" times of Star Wars.
_________________
A Game of Galactic Conquest: http://rebelfaction.org/
Back to top
View user's profile Send private message Visit poster's website AIM Address
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14172
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue May 27, 2014 2:59 am    Post subject: Reply with quote

nuclearwookiee wrote:
You couldn't do "non-lethal" ion damage with that any more than you could set a slugthrower to stun.


True, slug throwers unless you use rubber bullets can't be non lethal (and even rubber bullets have issues with being lethal). So i couldn't see an Ion-ed gauss shell.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0