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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Tue Aug 01, 2023 5:28 pm Post subject: Andor's Evading a Tractor Beam Tactic |
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So how would you replicate what Luthen did (in the show Andor) to evade the custom ship's tractor beam in D6 game mechanics? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Aug 02, 2023 12:10 am Post subject: |
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Never seen it. BUT i'd maybe make it an opposed tactics roll. _________________ Confucious sayeth, don't wash cat while drunk! |
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pakman Commander
Joined: 20 Jul 2021 Posts: 430
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Posted: Wed Aug 02, 2023 11:05 am Post subject: Re: Andor's Evading a Tractor Beam Tactic |
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DougRed4 wrote: | So how would you replicate what Luthen did (in the show Andor) to evade the custom ship's tractor beam in D6 game mechanics? |
he did not 'evade" it - he had a device which took it out.
Make a piece of gear - tractor beam counter measures.
Have it do damage based on the strength of the tractor beam.
Give it limited ammo.
If it does damage, then any systems damage rolls - automatically apply to tractor beam, etc.
That was why he tried to look like he was running - so they would increase the strength of the tractor - and when they did - bam.
for those who have not seen it - andor is amazing - and this scene in reference - is really good....
I was going to describe it ...but just watch it.
https://youtu.be/huaLZqb46aE _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Aug 02, 2023 4:50 pm Post subject: |
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I didn't mean 'evade' as in dodging. I mean it in the sense of escaping the nasty consequences of said tractor beam.
Excellent suggestion, pakman. Upon rewatching it (thanks for posting a link!), I think you're right. It's like he wants them to think he's trying to break out by overpowering their tractor beam. Makes me wonder if some ships are actually able to do that (have their thrust outmuscle the strength of the tractor beam, thus allowing them to get away)? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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pakman Commander
Joined: 20 Jul 2021 Posts: 430
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Posted: Wed Aug 02, 2023 5:55 pm Post subject: |
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DougRed4 wrote: |
Excellent suggestion, pakman. Upon rewatching it (thanks for posting a link!), I think you're right. It's like he wants them to think he's trying to break out by overpowering their tractor beam. Makes me wonder if some ships are actually able to do that (have their thrust outmuscle the strength of the tractor beam, thus allowing them to get away)? |
You are correct. Near the beginning he asks what the "tractor foce" is - and the answer is a 2. Lafter, after the "countermeasures" have been charged a bit more (the scene is edited - some parts are cut out for length) - he increases his thrust, and the arrestor goes to "tractor force up 5".
Then he launches the countermeasures..... totally cool.
As far as if a ship could get away - does not look like it in the movies - although han seemed to think "lock in the auxiliar power" might help.
The rules for resisting tractor beams are on reup page 136 _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 05, 2023 12:39 pm Post subject: |
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I've addressed this previously here, here, and here, as well as having previously made stats for a kinetic bombard missile.
I think pakman nails the key points I was going for. It's basically a niche weapon that works best against tractor beams at point blank range, either within a target's shield perimeter or at the point where the target has dropped its shields in order to reel the captured ship into a docking bay. I also think something like this would have little or no weapons signature, and thus would be much harder to detect on sensors.
I included kinetic bombards being less effective against shields (-4D to Damage) in the above stat, which is a decent balancing effect to keep weapons like this from being in more common usage. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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