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Leon The Lion Commander
Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Sun Apr 13, 2014 5:33 am Post subject: How to do the Aliens knife trick? |
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I honestly have no idea what subforum this best fits in, but it is kind of an game-mastering decision, so here goes:
How would you do Bishop's knife trick from Aliens in game?
As in, what would you have the character roll to perform it? I think obviously DEX, but what skill, if any, would be the best fit? Would Melee be applicable? Or maybe Sleight of Hand if you use that skill in your game?
Thoughts? _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Sun Apr 13, 2014 8:38 am Post subject: Re: How to do the Aliens knife trick? |
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Leon The Lion wrote: | I honestly have no idea what subforum this best fits in, but it is kind of an game-mastering decision, so here goes:
How would you do Bishop's knife trick from Aliens in game?
As in, what would you have the character roll to perform it? I think obviously DEX, but what skill, if any, would be the best fit? Would Melee be applicable? Or maybe Sleight of Hand if you use that skill in your game?
Thoughts? |
Sleight of Hand.
I can see two ways to use it:
Risk free (except of critical failure) - better the roll is, better the result.
Risky - character decides what difficulty he wants to beat, if he succeeds, then effect is better than risk free try with the same difficulty. If roll fails - blood shows up |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 13, 2014 9:41 am Post subject: |
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Make a roll for each pass, with each pass being more difficult (since it gets faster). _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 13, 2014 9:44 am Post subject: |
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Dex or Melee Weapons, starting at Easy, then increasing by one level of Difficulty per round. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Leon The Lion Commander
Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Sun Apr 13, 2014 10:22 am Post subject: |
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crmcneill wrote: | Dex or Melee Weapons, starting at Easy, then increasing by one level of Difficulty per round. |
Then two characters can dare one another as to who makes more passes. Nice.
Base the injury done to one's hand on a failure on the margin of failure, with failing by only a few points being just a nick on the finger, up to a "1" on a wild die or failing by about 10+ points being stabbing oneself fully in the hand?
But I think I'm with Tupteq here, Sleight of Hand (if it exists in the game) should at least be allowed to sub in for Melee, if not be the first choice of skill for this. _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 13, 2014 11:32 am Post subject: |
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Then why bother with Melee Weapons if you can't use it to make a knife go where you want it to? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Sun Apr 13, 2014 12:33 pm Post subject: |
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crmcneill wrote: | Then why bother with Melee Weapons if you can't use it to make a knife go where you want it to? |
Melee Weapons is for combat, e.g. what to do with a weapon to hurt someone, doing most devastating blows, attacking unprotected areas. I doubt that standard melee training includes such tricks.
Bishop's trick is about not hitting anyone and it's IMO a matter of sleight. So, for me it has nothing to do with Melee Weapons, it's 100% trained trick like card tricks or palming. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 13, 2014 12:39 pm Post subject: |
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Sorry, but using a knife to stab a specific point between a person's fingers has everything to do with Melee Weapons. Sleight of Hand is for picking pockets, palming small objects and other prestidigitation feats, not a catch-all for unspecified feats of dexterity. Melee Weapons is about using a close combat weapon (such as a knife) and making it go where you want it to go (either into a person or just close to a person). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 13, 2014 12:49 pm Post subject: |
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Leon The Lion wrote: | Then two characters can dare one another as to who makes more passes. Nice. |
I was thinking more in terms of it getting more difficult as the character goes faster and faster. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Apr 13, 2014 2:14 pm Post subject: |
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Wow you guys make this entirely too difficult. Since this is nothing more than a cinematic contest of skills, roll vs DEX unless someone has a specific skill they have purchased for it or can make a logical case to the GM that allows him a modifier. If a 1 is rolled on the Wild Die it is an automatic complication, "stabbed yourself". STR+1D damage. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 13, 2014 2:32 pm Post subject: |
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But that's just boring, to make a single dice roll. Sure, its a cinematic effect, but there should be some fun for the players, too, and the suspense of multiple dice rolls against increasing difficulty at least provides a little suspense. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Sun Apr 13, 2014 3:17 pm Post subject: |
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My first thought was Sleight of Hand (being as it can also cover prestidigitation), but I can see going with a straight DEX roll or even Melee Weapons, too.
If we ever incorporated the 'affinity' rule, I could see going with a DEX roll, with affinities to your roll if you have any training in Sleight of Hand and/or Melee Weapons.
In any event, with the Wild Die as a possibility, I'd be hesitant to do this with a 1 in 6 chance of stabbing somebody in the hand! (but I suppose Bishop is more like Data, so a variant of a Droid in SW) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 13, 2014 3:41 pm Post subject: |
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I say straight up melee. _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 13, 2014 6:00 pm Post subject: |
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I'm with Melee.
And I'd like to see a situation where two or more folks try to "outdo" each other... sounds like dangerous fun. _________________ Blasted rules. Why can't they just be perfect? |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Mon Apr 14, 2014 3:59 pm Post subject: |
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crmcneill wrote: | Sorry, but using a knife to stab a specific point between a person's fingers has everything to do with Melee Weapons. Sleight of Hand is for picking pockets, palming small objects and other prestidigitation feats, not a catch-all for unspecified feats of dexterity. Melee Weapons is about using a close combat weapon (such as a knife) and making it go where you want it to go (either into a person or just close to a person). |
Sorry, but it's only your opinion, not facts. My opinion is different and I noted that (I used IMO acronym).
In my opinion you are missing some important details - using a weapon is not stabbing a specific point, it's killing an opponent, opponent is moving, you push or swing with maximum strength (not just touch the table) etc.
I really doubt that knife throwers from circus are best knife warriors on the world (but I'm quite sure they are best in stabbing a specific point).
Because of that I agree with DougRed4 - affinity would be probably best (if D6 mechanics had a sensible solution for this). |
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