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Old Republic & Imperial Army/Navy Templates
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Panzerjedi
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PostPosted: Mon Mar 24, 2014 11:53 pm    Post subject: Old Republic & Imperial Army/Navy Templates Reply with quote

My Old & Imperial Army/Navy Templates.... Feel Free to use! Smile



https://docs.google.com/document/d/1Em-oYH2FW8W9uKP-S65Edi-1hRv-aNdV8Nn1QohgTD0/edit


https://docs.google.com/document/d/1EZigcgvg9UcCVCOR-5zuhxvrXlUKfJSvJ8MJBC3e8yc/edit

Edit: Cleaned up and Added stuffs.
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Last edited by Panzerjedi on Mon Mar 31, 2014 6:57 pm; edited 2 times in total
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DougRed4
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PostPosted: Tue Mar 25, 2014 2:09 pm    Post subject: Reply with quote

Looks nice. One recommendation I'd make is to put some space in there such that each new template starts on a separate page (keeping each one to a single page, if possible).

Good work! Smile
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shootingwomprats
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PostPosted: Tue Mar 25, 2014 2:57 pm    Post subject: Reply with quote

Here is the file I created when I re-did this post for the Star Wars D6 G+ community posting.

Republic Army Trooper (non-clone)
DEX 4D: Blaster, Blaster Artillery, Brawling Parry, Dodge, Grenade, Melee, Melee Parry.
KNO 2D: Gambling, Intimidation, Streetwise, Survival.
MEC 2D+1: Beast Riding, Repulsorlift Operations.
PER 3D+1: Command, Con, Sneak.
STR 3D+2: Brawling, Climbing/Jumping, Stamina.
TEC 2D+2: Armour Repair, Blaster Repair, Demolitions, First Aid.

Equipment: Republic Field Helm and Vest (+1D vs Physical, +2 vs Energy to Head and Torso), BasTech DC-15S Variable Baster Rifle or BasTech DC-15A Heavy Variable Blaster Rifle (1 Ammo Pack), 2 Fragmentation Grenades, Helmet Com-Link, Survival Gear, Utility Belt (Medpac, Glow Rod, Synthrope Dispenser, Emergency Com-Link)
Savings and Estate: 1,000c

Republic Army Pilot (non-clone)
DEX 3D: Blaster, Blaster Artillery, Dodge, Grenade, Vehicle Blasters.
KNO 2D: Gambling, Intimidation, Streetwise, Survival.
MEC 4D: Communications, Ground Vehicle Operations, Hover Vehicle Operations, Ground Vehicle Repair, Repulsorlift Operations, Sensors, Walker Operation.
PER 3D: Command, Con.
STR 3D: Brawling, Stamina.
TEC 3D: Armour Repair, Blaster Repair, Hover Vehicle Repair, Repulsorlift Repair.

Equipment: Shock Suit and Helm (+1D vs Physical, +1 vs Energy to all locations), BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), Helmet Com-Link, Survival Gear, Utility Belt (Medpac, Glow Rod, Synthrope Dispenser, Emergency Com-Link)
Savings and Estate: 1,000c

Republic Army Officer (non-clone)
DEX 3D: Blaster, Brawling, Brawling Parry, Dodge, Grenade, Melee, Melee Parry.
KNO 3D+2: Bureaucracy, Gambling, Intimidation, Law Enforcement, Survival, Tactics, Survival.
MEC 2D: Communications, Repulsorlift Operations.
PER 4D: Command, Con.
STR 3D: Stamina .
TEC 2D+1: Blaster Repair, Computer Programming/ Repair, First Aid.

Equipment: Republic Field Helm and Vest (+1D vs Physical, +2 vs Energy to Head and Torso), BlasTech DC–15s Blaster Pistol Sidearm (1 Ammo Pack), 2 Fragmentation Grenades, Helmet Com-Link, Survival Gear, Utility Belt (Medpac, Glow Rod, Synthrope Dispenser, Emergency Com-Link), Rank Code Cylinders, Vibrodagger
Savings and Estate: 2,000c

Republic Fighter Pilot (non-clone)
DEX 3D: Blaster, Brawling, Brawling Parry, Dodge, Vehicle Blasters, Zero–G.
KNO 2D: Gambling, Intimidation, Planetary Systems, Survival.
MEC 4D: Astrogation, Communications, Streetwise, Sensors, Starship Gunnery, Starfighter Piloting.
PER 3D: Command, Con.
STR 3D: Stamina, Swimming.
TEC 3D: Blaster Repair, Repulsorlift Repair, Starfighter Repair.

Equipment: Navigational Computer Linkup Helmet (Internal Com-Link, +1D to Sensors), High Gravity Stress Flight Suit with Life Support Equipment (2 hours), One Weeks Emergency Rations, BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), 2 Fragmentation Grenades, Helmet Com-Link, Survival Gear, Starfighter
Savings and Estate: 1,000c

Republic Naval Troopers/Marines (non-clone)
DEX 3D+2: Blaster, Brawling, Brawling Parry, Dodge, Melee, Melee Parry, Zero–G.
KNO 2D+1: Intimidation, Streetwise, Tactics
MEC 2D+2: Communications, Repulsorlift Operations, Sensors
PER 3D+1: Command, Con, Hide, Investigation, Search.
STR 3D+1: Running, Stamina.
TEC 2D+2: Blaster Repair, First Aid, Security

Equipment: Blast Helm (+1D vs Physical, +1 vs Energy), BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), 2 Fragmentation Grenades, Helmet Com-Link, Utility Belt (Medpac, Glow Rod, Synthrope Dispenser, Emergency Com-Link)
Savings and Estate: 1,000c

Republic Naval Officer (non-clone)
DEX 2D+2: Blaster, Brawling, Brawling Parry, Dodge, Melee, Melee Parry.
KNO 3D+2: Bureaucracy, Gambling, Law Enforcement, Planetary Systems, Tactics, Willpower.
MEC 3D: Astrogation, Capital Ship Piloting, Communications, Sensors.
PER 4D: Command, Con.
STR 2D+2: Stamina.
TEC 2D: Blaster Repair, Capital Ship Repair, Computer Programming/ Repair.

Equipment: Republic Navy Uniform, BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), Datapad, Rank Code Cylinders
Savings and Estate: 2,000c

Republic Capital Ship Operations Officer (non-clone)
(Pilot, Navigators, Shield Operators, Comms, Sensors)
DEX 3D: Blaster, Brawling, Command, Dodge, Melee, Melee Parry.
KNO 2D: Gambling, Intimidation, Planetary Systems, Streetwise.
MEC 4D: Astrogation Capital Ship Piloting, Capital Ship Shields, Space Transports Repair, Communications, Sensors, Space Transports, Starship Shields.
PER 3D: Con.
STR 3D: Stamina.
TEC 3D: Capital Ship Repair, Computer Programming/ Repair.

Equipment: Republic Navy Uniform, BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), Datapad
Savings and Estate: 1,000credits

Republic Ship Gunnery Officer (non-clone)
DEX 3D: Blaster, Brawling Parry, Dodge, Melee, Melee Parry.
KNO 2D: Gambling, Intimidation, Streetwise.
MEC 4D: Capital Ship Gunnery, Capital Ship Shields, Communications, Sensors, Starship Gunnery, Starship Shields.
PER 3D+1: Con.
STR 2D+2: Brawling, Climbing/Jumping, Lifting, Stamina.
TEC 3D: Capital Ship Weapon Repair, Computer Programming/ Repair, Starship Weapon Repair Repair.

Equipment: Gunnery Armour (+2 vs Physical, +2 vs Energy to all locations), BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), Computerised Gunnery Helmet (+1D to Capital Ship or Starship Gunnery, Tongue Operated Com-Link, +1D to Sensors), Datapad
Savings and Estate: 1,000c

Republic Ship Engineer (non-clone)
DEX 3D: Blaster, Brawling Parry, Dodge, Melee, Melee Parry, Zero–G.
KNO 2D+2: Gambling, Intimidation, Streetwise, Value.
MEC 3D: Communications, Powersuit Operations, Repulsorlift Operations.
PER 2D+1: Command, Con, Search.
STR 3D: Brawling, Lifting, Stamina.
TEC 4D: Capital Ship Repair, Capital Ship Weapon Repair, Computer Programming/ Repair, Droid Repair, Space Transports Repair, Starfighter Repair, Starship Weapon Repair.

Equipment: Republic Navy Uniform, BlasTech DC – 15s Blaster Pistol Sidearm (1 Ammo Pack), Datapad, Tool Belt
Savings and Estate: 1,000
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Panzerjedi
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PostPosted: Tue Mar 25, 2014 7:57 pm    Post subject: Reply with quote

Cool thanks Shooting Womprats, I'm no expert on formatting yet, not I33T Skillz..... so any help is appeciateted. Smile
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Panzerjedi
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PostPosted: Mon Mar 31, 2014 6:56 pm    Post subject: Reply with quote

Cleaned these up and added needed stuff and reposted to google drive
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shootingwomprats
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PostPosted: Mon Mar 31, 2014 7:31 pm    Post subject: Reply with quote

Panzerjedi wrote:
Cleaned these up and added needed stuff and reposted to google drive


What was added?
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Panzerjedi
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PostPosted: Mon Mar 31, 2014 8:22 pm    Post subject: Reply with quote

shootingwomprats wrote:
Panzerjedi wrote:
Cleaned these up and added needed stuff and reposted to google drive


What was added?


Few skill on the template I thought should be added, a vehicle for the army pilots largely cause the fighter crews got a fighter, why not the ground pilots, getting a vehicle? put skills in right place under right attributes in some cases.
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shootingwomprats
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PostPosted: Tue Apr 01, 2014 1:48 am    Post subject: Reply with quote

This was done on all templates in both files or just one of the files or a few of the templates?
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Panzerjedi
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PostPosted: Tue Apr 01, 2014 2:55 am    Post subject: Reply with quote

shootingwomprats wrote:
This was done on all templates in both files or just one of the files or a few of the templates?


all pretty much
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