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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Thu Mar 27, 2014 7:27 pm Post subject: Appropriate supply shipment for Imperial Corps |
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Hey all, my party wants to intercept an Imperial supply shipment which is headed to an invasion force (Imperial Corps from the Imperial Sourcebook [approx. 32,000 soldiers].
This is a regular shipment.
Here is a link to what the convoy will look like:
https://docs.google.com/document/d/1QDHAv2l00SqV7qmXFGv_DkMWgTtk01VqLWNYfARqkHI/edit?usp=sharing
Based on these ships, what would be appropriate for the galleon to contain?
Consider the 100,000 metric ton cargo capacity and the strength of the security.
I'm thinking medical supplies and vittles, but maybe you all can help me come up with something more interesting, but not too wild (no personal teleporters).
If the link doesn't work, the ships are one Imperial Space Galleon (stats posted on the Pit recently), 1 IR-3F Patrol Ship, and 2 Sienar Light Patrol Ships. There might be some fighters in there too. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Thu Mar 27, 2014 7:28 pm Post subject: |
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Yes, my PCs have access to a few small capital ships. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Thu Mar 27, 2014 11:15 pm Post subject: |
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They might be carrying some vehicles, such as juggernauts, AT-ATs, or hovercraft. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Mar 27, 2014 11:59 pm Post subject: Re: Appropriate supply shipment for Imperial Corps |
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Dromdarr_Alark wrote: | Hey all, my party wants to intercept an Imperial supply shipment which is headed to an invasion force (Imperial Corps from the Imperial Sourcebook [approx. 32,000 soldiers]. |
Actually, an Imperial Corps will generally have around 70,000 - 80,000 total personnel.
Hey, that first ship looks familiar.
Quote: | Based on these ships, what would be appropriate for the galleon to contain?
Consider the 100,000 metric ton cargo capacity and the strength of the security.
I'm thinking medical supplies and vittles, but maybe you all can help me come up with something more interesting, but not too wild (no personal teleporters). |
The possibilities for a supply shipment going to an Army unit are endless. Uniforms, socks, boots, underwear, media discs, candy bars, letters from mom, spare parts, replacement mundane equipment, etc. Once, in an article on the First Gulf War, an Army Logistics officer described the problem of a field deployment as being "Imagine taking a major American city and shipping it to Saudi Arabia. Everything that people need to survive needs to come with them."
IMO, no more than 20% of the cargo will be of any real resale value. Everything else might turn a mild profit if you sold it in bulk.
Quote: | If the link doesn't work, the ships are one Imperial Space Galleon (stats posted on the Pit recently), 1 IR-3F Patrol Ship, and 2 Sienar Light Patrol Ships. There might be some fighters in there too. |
What would the fighters be based off of? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 28, 2014 12:41 am Post subject: |
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For the fullness of that 100k tons of stuff i would break it down like this..
35% in repair parts for vehicles and the base they operate
30% in food stuff
20% in general stores (spare belts, power packs, and other general supplies)
5% in MWR stuff (including letters from family)
10% in uniform stuff.
If you are going to use the above suggestion of a few replacement vehicles, you would have to decide how much ;tonnage' that those vehicles occupy in storage.. _________________ Confucious sayeth, don't wash cat while drunk! |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Mar 28, 2014 2:03 am Post subject: |
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A few small vehicles like speeder bikes, mabe armor, ammo, medpacs, rations should be most of the shipment, the rest should be nick nacks, datapads, comlinks, boots, _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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wildfire Lieutenant Commander
Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Fri Mar 28, 2014 5:16 am Post subject: |
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Raw materials for the droid run factories the higher level units have as a support echelon, droids and their spares, data pads filled with the latest changes to regulations, things like garbage disposal, layout out latrines, disease prevention measures, regulations on how cargo is to be secured to replusorlift transports, basically anything boring but important to military operations.
If it's a cold weather world where the battles taking place a large amount of desert survival kit and so on
Four hundred pairs of boots size 7, a containers of armour size small etc
A container of four gross glow rods - infrared bulbs fitted
Things that are useful to the recipient but don't have immediate use for your players |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Fri Mar 28, 2014 5:55 am Post subject: Re: Appropriate supply shipment for Imperial Corps |
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crmcneill wrote: |
Actually, an Imperial Corps will generally have around 70,000 - 80,000 total personnel. |
I did the math again. Based on the 2nd Ed Imperial Sourcebook p. 83, a Corps has 32,768 men.
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Hey, that first ship looks familiar. |
Thanks for putting stats together. See, things from the Pit do get used!
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IMO, no more than 20% of the cargo will be of any real resale value. Everything else might turn a mild profit if you sold it in bulk. |
I will probably follow this general rule.
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What would the fighters be based off of? |
Since there aren't really any Imperial fighters with hyperdrives at the time of the game (0 ABY), then I probably won't have them. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Fri Mar 28, 2014 5:56 am Post subject: |
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garhkal wrote: | For the fullness of that 100k tons of stuff i would break it down like this..
35% in repair parts for vehicles and the base they operate
30% in food stuff
20% in general stores (spare belts, power packs, and other general supplies)
5% in MWR stuff (including letters from family)
10% in uniform stuff.
If you are going to use the above suggestion of a few replacement vehicles, you would have to decide how much ;tonnage' that those vehicles occupy in storage.. |
Thanks for the input. I figured some of the military guys on here would have some relevant experience. _________________ "I still wouldn't have a roll for it - but that's just how I roll."
Last edited by Dromdarr_Alark on Fri Mar 28, 2014 5:59 am; edited 1 time in total |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Fri Mar 28, 2014 5:58 am Post subject: |
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I might do vehicles. I don't know, though.
I think the purpose of this hijacking is for two reasons:
1. Disrupt the supply flow to Imperials on the ground in order to disrupt morale and cut off resources.
2. Increase supplies for the growing Rebel army. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 28, 2014 8:12 am Post subject: Re: Appropriate supply shipment for Imperial Corps |
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Dromdarr_Alark wrote: | I did the math again. Based on the 2nd Ed Imperial Sourcebook p. 83, a Corps has 32,768 men. |
I'd be interested to see that math.
Quote: | Thanks for putting stats together. See, things from the Pit do get used! |
Always nice to see my efforts rewarded. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 28, 2014 8:14 am Post subject: |
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Dromdarr_Alark wrote: | I might do vehicles. I don't know, though.
I think the purpose of this hijacking is for two reasons:
1. Disrupt the supply flow to Imperials on the ground in order to disrupt morale and cut off resources.
2. Increase supplies for the growing Rebel army. |
In that case, it mostly sounds like the specifics of the contents will just be fluff. However, this is also an opportunity for characters to "find" pieces of equipment they've been wanting. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Mar 28, 2014 10:43 am Post subject: |
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You might want to tailor the suppies a bit to match the planet being shipped too. Cold weather gear for an artic planet, and so on. Or, if you want to run a more realistic supply core. send them summer uniforms!
And don't forget the booze! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 28, 2014 10:50 am Post subject: |
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atgxtg wrote: | And don't forget the booze! |
That's a good point. A lot of militaries will have some degree of corruption in the ranks, and supply shipments are a good way to conceal smuggled goods. There could be something valuable on this ship that isn't included in the manifest. It could be a shipment of bootleg liquor or holo-porn, or it could be something a lot more interesting... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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wildfire Lieutenant Commander
Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Fri Mar 28, 2014 11:07 am Post subject: |
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Anything hollow can have something concealed within.
I work on the rigs and some of the scaffolders used to have the miniature bottles of alcohol you get on planes hidden inside the scaffold poles shipped out to the rig, you can get a lot of bottles in a 12ft scaffold pole |
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