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Lane Arroway Lieutenant Commander
Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Mon Mar 24, 2014 10:46 am Post subject: My claw to your face style! |
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Would you consider allowing a pc who has natural weapons, such as claws, to specialize in using them?
I would appreciate your guy's thoughts on this. _________________ "This job is 90% talking to people and 10% shooting at them." |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 24, 2014 10:54 am Post subject: |
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My understanding was that natural weapons just added to damage, so there would be no need to specialize in them. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Mar 24, 2014 1:01 pm Post subject: |
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You mean like Brawling: Claws? _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 24, 2014 3:18 pm Post subject: |
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Yes i would consider it as i have both allowed it as a DM in the past and taken it as a player of a Tranni and Togorian before. Just remember though, if its allowed, so too can npc's of those races have a specialty in that.. _________________ Confucious sayeth, don't wash cat while drunk! |
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wildfire Lieutenant Commander
Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Mon Mar 24, 2014 3:32 pm Post subject: |
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Yep, I've also allowed this in the past as a brawling specialisation, never had anyone ask to use them with Martial Arts though. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 25, 2014 1:19 am Post subject: |
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If they wanted to make a specific 'racial' martial art that USES their claws/teeth, then they can try, but i would most likely count it as an advanced skill. _________________ Confucious sayeth, don't wash cat while drunk! |
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Lane Arroway Lieutenant Commander
Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Tue Mar 25, 2014 8:25 am Post subject: |
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crmcneill wrote:
Quote: | My understanding was that natural weapons just added to damage, so there would be no need to specialize in them. |
I've always thought of natural weapons as another combat option. For example, a Togorian could claw you but he could also punch or kick you too. Additionally, using sharp natural weapons, like claws, benifit from a +10 modifier to hit an unarmed person and a +5 mod to parry an unarmed attack. This is the same bonus someone gets if they use a weapon.
I was hesitant to allow specializing at first, but after considering the bonus is no different that someone wielding a knife, I'm fine with it.
Has anyone run into problems with this specialization? _________________ "This job is 90% talking to people and 10% shooting at them." |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 25, 2014 8:35 am Post subject: |
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Lane Arroway wrote: | I've always thought of natural weapons as another combat option. For example, a Togorian could claw you but he could also punch or kick you too. Additionally, using sharp natural weapons, like claws, benifit from a +10 modifier to hit an unarmed person and a +5 mod to parry an unarmed attack. This is the same bonus someone gets if they use a weapon. |
What is your reference for this? My read on this rule was that the bonuses and penalties for attacking and parrying when fighting brawling vs. melee was dependent on the added reach and durability / damage potential of melee weapons. When you have claws, you are still technically fighting unarmed in the sense that an arm is a weapon external to yourself, whereas claws, which are integral, count as Brawling.
Quote: | I was hesitant to allow specializing at first, but after considering the bonus is no different that someone wielding a knife, I'm fine with it.
Has anyone run into problems with this specialization? |
I agree with garhkal that a species specific martial art form that utilized claws would be an appropriate skill, but I disagree with regards to it being an Advanced skill. A simple Brawling specialization should be fine. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Mar 25, 2014 12:58 pm Post subject: |
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CR.... Page 90, r&e book..
Under Melee parry.
If your character is
defending against someone who is unarmed and doesn't
have sharp natural weapons, he gets a +5 bonus modifier
to his melee parry roll.
Under brawl parry
If your character is using brawling parry in
defending against someone who is attacking with a
weapon or sharp natural tools, the attacker gets a +10
bonus modifier to his attack roll. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 25, 2014 1:19 pm Post subject: |
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My bad. I had missed the sharp natural tools line. I have a hard time seeing why claws would add to defensive ability, though... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Mar 25, 2014 1:33 pm Post subject: |
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It adds to defensive ability because its a weapon. Any weapon against no weapon makes for better defense simply for the value of a counter-attack. _________________ Blasted rules. Why can't they just be perfect? |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Tue Mar 25, 2014 4:45 pm Post subject: |
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As this is very much in line with the supers game I've played for decades (the claws would add to one's chance to hit their opponent and damage done, and could add to parry ability), it totally makes sense to me! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Lane Arroway Lieutenant Commander
Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Wed Mar 26, 2014 8:12 am Post subject: |
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Quote: | My bad. I had missed the sharp natural tools line. I have a hard time seeing why claws would add to defensive ability, though... |
I've always thought of it as a blanket rule that covers weapons as well as horns, claws, spikes, teeth or whatever the species/creature uses.
Also, I have cats and they're pretty hard to handle when their trying to claw my face off. _________________ "This job is 90% talking to people and 10% shooting at them." |
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