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therritn Ensign
Joined: 14 Nov 2004 Posts: 32
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Posted: Sun Nov 14, 2004 3:47 pm Post subject: Combat Jumpsuits, Blast Vests, and Half-Vests. |
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Hi,
I just joined this group, and it looks cool. I have my first question for anyone that can help, since I didn't find it in any source. Can you modify the protection value of combat jumpsuits, half-vests, and blast vests using the same rules in the Star Wars RPG:Second Edition rules? |
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Sun Nov 14, 2004 9:43 pm Post subject: |
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Hi therritn, welcome to the forums! We always played that you could modify them the same as any other armor. _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
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therritn Ensign
Joined: 14 Nov 2004 Posts: 32
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Posted: Mon Nov 15, 2004 1:02 am Post subject: |
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Hi thanks. |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Mon Nov 15, 2004 9:29 am Post subject: |
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Welcome to the Rancor Pit.
And yes, any armour can be modified. Just ask the players to come up with a good explanation as to how they're being modified. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Mon Nov 15, 2004 3:00 pm Post subject: |
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Hey there! Welcome!
Agree with the above posters, but you might want to consider adding a drawback to the armor if it is being upgraded. (Can anyone say Dexterity penalty?)
To be fair, perhaps your armorsmith should make two rolls. One to actually increase the protection value of the armor, and a second to make sure the jumpsuit is still 'custom-fit' to the individual.
Rerun _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Tue Nov 16, 2004 2:35 am Post subject: |
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What about a protection penalty? A Dexterity penalty seems fairly obvious as something one may want to add so as to make the armor not all powerful. But what about if you have a already great set of armor, but it's not all that flexible so you face a Dexterity penalty in using it? Perhaps you decide to do something to make it more flexible and thus loose the Dexterity penalty. But in doing so maybe the portection value of the armor drops. _________________ FLUFFY for President!!!!
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Tue Nov 16, 2004 4:28 am Post subject: |
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That's kind of counter-productive.
It would be much more cost effective, and less work to just start with the lighter armor that has no dex penalties. _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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