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Combat Jumpsuits, Blast Vests, and Half-Vests.
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therritn
Ensign
Ensign


Joined: 14 Nov 2004
Posts: 32

PostPosted: Sun Nov 14, 2004 3:47 pm    Post subject: Combat Jumpsuits, Blast Vests, and Half-Vests. Reply with quote

Hi,

I just joined this group, and it looks cool. I have my first question for anyone that can help, since I didn't find it in any source. Can you modify the protection value of combat jumpsuits, half-vests, and blast vests using the same rules in the Star Wars RPG:Second Edition rules?
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Sun Nov 14, 2004 9:43 pm    Post subject: Reply with quote

Hi therritn, welcome to the forums! We always played that you could modify them the same as any other armor.
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therritn
Ensign
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Joined: 14 Nov 2004
Posts: 32

PostPosted: Mon Nov 15, 2004 1:02 am    Post subject: Reply with quote

Hi thanks.
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Volar the Healer
Jedi


Joined: 04 Aug 2003
Posts: 664
Location: Arizona, USA

PostPosted: Mon Nov 15, 2004 9:29 am    Post subject: Reply with quote

Welcome to the Rancor Pit.
And yes, any armour can be modified. Just ask the players to come up with a good explanation as to how they're being modified.
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Rerun941
Commander
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Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Mon Nov 15, 2004 3:00 pm    Post subject: Reply with quote

Hey there! Welcome!

Agree with the above posters, but you might want to consider adding a drawback to the armor if it is being upgraded. (Can anyone say Dexterity penalty?)

To be fair, perhaps your armorsmith should make two rolls. One to actually increase the protection value of the armor, and a second to make sure the jumpsuit is still 'custom-fit' to the individual.

Rerun
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Hellcat
Grand Moff
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Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Tue Nov 16, 2004 2:35 am    Post subject: Reply with quote

What about a protection penalty? A Dexterity penalty seems fairly obvious as something one may want to add so as to make the armor not all powerful. But what about if you have a already great set of armor, but it's not all that flexible so you face a Dexterity penalty in using it? Perhaps you decide to do something to make it more flexible and thus loose the Dexterity penalty. But in doing so maybe the portection value of the armor drops.
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Crell Damar
Line Captain
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Joined: 31 Jul 2003
Posts: 845

PostPosted: Tue Nov 16, 2004 4:28 am    Post subject: Reply with quote

That's kind of counter-productive.
It would be much more cost effective, and less work to just start with the lighter armor that has no dex penalties.
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