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can you hear me now?
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griff
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Joined: 16 Jan 2014
Posts: 507
Location: Tacoma, WA

PostPosted: Thu Feb 13, 2014 1:06 am    Post subject: can you hear me now? Reply with quote

Interstellar communication in Star Wars. How is it handled in everyone's game. To go with what we have from the movies, holo images are possible and a require some kind of generator, episode one, and can be blocked easily. an astromech droid has the ability to transmit while plugged into a starship at least to a near by planet, Geonosis to tatooine, episode 2. Asteroids can cause interference, episode 5. Any thoughts. It seemed to me that interstellar communication was costly usually only for governments and military. Everyone else had to rely on a word of mouth, or some kind of delivery organization.
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Thu Feb 13, 2014 7:33 am    Post subject: Reply with quote

Maybe it has just been the nature of my games, but my characters have either been working for the government, or only making communications in system.

Given the scenarios you've set up, though, I'm assuming that whether you can or can't communicate depends mostly on plot convenience.
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Centinull
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Joined: 30 Sep 2013
Posts: 156
Location: The Outer Rim Territories

PostPosted: Thu Feb 13, 2014 11:28 am    Post subject: Reply with quote

I've always been under the impression that electronic messages can be bounced through relays to pretty much anywhere in the core worlds and even eventually to the outer rim.

Within the core being like making a phone call, while to the outer rim it's more like snail mail.
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griff
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Joined: 16 Jan 2014
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Location: Tacoma, WA

PostPosted: Thu Feb 13, 2014 12:10 pm    Post subject: Reply with quote

Don't forget "several transmissions were beamed to this ship by Rebel spies.." An interstellar text message. There seems to be a capacity limit. If it took several transmissions to send all of the Death Star plans to Leia. I try to remember that were trying to speculate on galactic wide technology from a late 1970s perspective.
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Ral_Brelt
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Joined: 05 May 2013
Posts: 221

PostPosted: Thu Feb 13, 2014 1:09 pm    Post subject: Reply with quote

I can't recall if it was movies, novels or books that said it, but holocommunication was expensive and during Imperial era restricted to the military. In New Republic era, they open it up some but military still uses it primarily. There are also hyperspace messenger pods to carry important or sensitive messages. For your PCs or rebel forces I equate it to being like WW II ground based radio just on a larger scale.

As to interruption, I move at the speed of plot typically, be it not knowing how to contact a resistance cell or not wanting to drop Imps on their head.
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garhkal
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Feb 13, 2014 4:21 pm    Post subject: Reply with quote

Ral_Brelt wrote:
I can't recall if it was movies, novels or books that said it, but holocommunication was expensive and during Imperial era restricted to the military. In New Republic era, they open it up some but military still uses it primarily. There are also hyperspace messenger pods to carry important or sensitive messages. For your PCs or rebel forces I equate it to being like WW II ground based radio just on a larger scale..


Plus fast courier ships! Those do brisk business in some of my home campaigns i have ran.
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DougRed4
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Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Thu Feb 13, 2014 4:30 pm    Post subject: Reply with quote

I had questions on this issue, too, when I started up my latest campaign two years ago. I ended up asking my player with the most SWU knowledge, but then stumbled upon a section in the 2R&E rules that spells out a bunch on these issues. It can be found on p. 192 and goes into some detail on the HoloNet, hypertranceivers, subspace tranceivers, comms, intercoms, and comlinks.
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