cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Mar 31, 2014 4:20 pm Post subject: |
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I've found a very lengthy list that's cited:
Quote: |
Skills
Sources listed below.
Addition of new skills and sources left off in Mechanical skills
Dexterity
Archaic Guns - W2, W2re
*Armor Weapons - unconfirmed.
*Blast-Rifle - TotJ. No characters were listed with this skill- it was only found in the description of a single weapon. I believe it is a typo, and was intended to be a specialization of Pulse-Wave Weapons.
Blaster Artillery - W2, W2re.
Blasters - W2, W2re. (s) Heavy Blaster Pistol - TTS p29, 74, 102.
*Blind Fighting - TTS p141 Listed in Defel species skills: it replaces Brawling or Melee Combat and ignores vision penalties.
Bowcaster - W2, W2re
Bows - W2, W2re
Contortion – Cracken’s Rebel Operatives
Brawling Parry - W2, W2re. (s) vs K’thri Martial Arts - TTS p45. (s) vs Martial Arts - TTS p75, 168, 169.
Dance - TSE p82 (“Dancing” in stats for Yarna d’al’Gargan) p85 (stats for Greeata) p97 (stats for Oola) p104 (stats for Sy Snootles). (s)Trianii Sacred Dances - HSCS p74 (under Strength in stats for Atuarre).
Dodge - W2, W2re.
Electroshock Prod - SWS2 p134 (stats for R2-D2)
(s)Energy Weapons: Sonic Stunner - TSE p70 (in stats for IG-88)
Firearms - W2, W2re
Flamethrower - TSE p62 (in stats for Bossk).
Grenade - W2, W2re
Lightsaber - W2, W2re
Melee Combat - W2, W2re
Melee Parry - W2, W2re
Missile Weapons - W2, W2re
Pickpocket - W2 p75, W2re p40
Pulse-Wave Weapons - TotJ
Running - W2, W2re
Shockball Fling – Cracken’s Rebel Operatives
Shockball Scoop - Cracken’s Rebel Operatives
Thrown Weapons - W2, W2re
Vehicle Blasters - W2, W2re.
Wedsphere – Truce at Bakura Sourcebook
Knowledge
Accounting – Dark Empire Sourcebook
Agriculture - W2 p135, W2re p214, TSE p96, AE p74. Included in species traits for Ithorians, with only a rough description of use.
Alien Species - W2, W2re
Art - TTS p63. Included in stats for Grand Admiral Thrawn, with no description of use.
Artist - TSE p101 (in stats for Rystáll). (s)Singing - TSE p104 (in stats for Sy Snootles). (s)Singer - TSE p107 (in stats for Joh Yowza). (s)Painting - TSE p108 (in stats for Zutton). No description of use is included.
(s)Biochemistry: Poisons – Galaxy Guide 11- page 10
Brainwashing – Truce at Bakura Sourcebook
Bureaucracy - W2, W2re. (s)Imperial Navy - TTS 81, 103. (s)Imperial Navy Procedures - TTS p85. (s)New Republic - TTS p28, 36-9. (s)New Republic Provisional Council - TTS p20, 22, 25, 27-8. (s)Bothan Clans - TTS p28. (s)Imperial Fleet - TSE p46 (in stats for Admiral Piett) p42 (in stats for Captain Needa and Admiral Ozzel). (s)Tafanda Bay [starship] - TSE p97 (in stats for Momaw Nadon).
Business - W2, W2re. (s)Mining - TTS p83 (in stats for Lando Calrissian), TSE p87 (in stats for Ketwol). (s)Smugglers - TTS p29-30. (s)Smuggling - TTS p91, 102. (s)Slavery - TTS p91.
Business Administration - TTS p83. Included in stats for Lando Calrissian, with no description of use.
Culinary Arts - FTD. Included in stats for servant droids, with no description of use.
Cultures - W2, W2re
Decontamination Processes - TTS. Included in stats for deontamination droids, with no description of use.
Ecology - W2 p135, W2re p214, TSE p96, AE p74. Included in species traits for Ithorians, with only a rough description of use.
Genetics - HSCS, AE p91. Included in species traits for Lurrians, with only a rough description of use.
Heist Coordination - TSE p59 (in stats for 4-LOM), with no description of use.
Home Economics - FTD. Included in stats for servant droids, with no description of use.
Humanoid Biology - FTD. Included in stats for medical droids, with no description of use.
Imperial Supplies - TTS p27. Included in stats for Winter, with no description of use.
Intimidation - W2, W2re p42. (s)Interrogation - TTS p75.
Languages - W2, W2re p43.
Law Enforcement - W2, W2re p44. (s)Imperial Law - TTS p66, 69, 78. (s)Empire - TTS p75. (s)New Republic - TTS p75.
Military History - TTS p34 (stats for General Crix Madine) p35 (stats for General Carlist Rieekan), TSE p16 (stats for General Jan Dodonna) p44 (stats for the Emperor) p46 (stats for General Tagge). (s)Modern Fleet Battles - TSE p16 (stats for General Jan Dodonna). No description of use in TTS or TSE.
Planetary Systems - W2, W2re p44-5.
Scholar - W2re p45. (s)Music - TSE p83-4 (stats for Barquin and Figrin D’an). (s)Music Composition - TSE p83 (stats for Barquin D’an) p100 (stats for Max Rebo). (s)Archaic Library Systems - TSE p44 (stats for the Emperor). (s)Arcane Technologies - TSE p44 (stats for the Emperor). (s)Dark Side Lore - TSE p44 (stats for the Emperor). (s)Jedi Lore - TSE p44 (stats for the Emperor) p18 (stats for Obi-Wan). (s)Lightsaber Histories - TSE p44 (stats for the Emperor). (s)Ewok Lore - TSE p13 (stats for Chief Chirpa) p20 (stats for Logray). (s)Healing Potions - TSE p20 (stats for Logray). (s)Traditional Ewok Rituals - TSE p20 (stats for Logray). No description of use is given for any specializations. Rules for device identification are improvised.
Shockball – Cracken’s Rebel Operatives
Streetwise - W2, W2re p45-6. (s)Jabba the Hutt’s Organization - TTS p29. (s)Taoln Karrde’s Organization - TTS p88. (s)Thalassian Slavers - TSE p108 (in stats for Zutton). (s)Cloud City - TSE p105 (in stats for Ugloste)
Survival - W2, W2re p46. (s)Urban - TTS p85, DES p19. (s)Ocean/Undersea - TTS p21. (s)Jungle - TSE p97 (in stats for Momaw Nadon).
Tactics - W2re p47. (s)Fleets - TTS p21 p33 p63, TSE p8 p16 p41 p44 p46 (x2) p47 (stats for Ackbar, Dodonna, Motti, the Emperor, Piett, Tagge, and Tarkin). (s)Capital Ships - TTS p21 p33 p38 p45 p63 p65 p85 p66 p69 p96, TSE p16 p41 p46 p47 (stats for Dodonna, Motti, Tagge, and Tarkin). (s)Starfighters - TTS p21 p39 p63 p66 p85 p96 p100, TSE p8 p16 p41 (stats for Ackbar, Dodonna, and Tagge). (s)Planetary Defense - TTS p35, TSE p28 (stats for Carlist Rieekan). (s)Sieges - TTS p35 p45, TSE p16 p41 p46 p47 (stats for Dodonna, Motti, Tagge, and Tarkin). (s)Squads - TTS p34 p36 p78, TSE p15 p21 p50 (stats for Derlin, Madine, and Veers). (s)Ground Assault - TTS p34 p36 p63 p78 p96 p100, TSE p21 p44 p50 (stats for Madine, the Emperor and Veers). (s)Space Perimeter Defense - TTS p78. No description of use is given for any specializations, and only vague guidelines are given for the skill in W2re.
Trafic Control Procedures – Dark Empire Sourcebook
Technology - TTS p90. Included in stats for Ghent, with no description of use.
Value - W2, W2re. (s)Precious Gems - TSE p105 (in stats for Senni and Brea Tonnika). (s)Weapons - TSE p72 (in stats for Ephant Mon)
Willpower - W2, W2re
Mechanical
Aquatic Vehicle Operations – AIR p. 40
Archaic Starship Piloting - W2, W2re
Astrogation - W2 (does not include time taken for calculations), W2re.
(A) Bacta Tank Operations - FTD p54 (stats for FX-7 Medical Assistant Droid), W2re p238-9 (stats for 2-1B Surgical Droid), TSE p169-70 (stats for 2-1B Surgical Droid), FTD p48 (stats for 2-1B Surgical Droid). No description of use in FTD, W2re, or TSE.
Battle Station Piloting - TSE p47 (in stats for Grand Moff Tarkin).
Beast Riding - W2, W2re.
Capital Ship Gunnery - W2, W2re.
Capital Ship Piloting - W2, W2re
Capital Ship Shields - W2, W2re.
Carbon-Freezing Chamber Operations - TSE p105 (in stats for Ugloste), with no description of use.
Communications - W2, W2re
Energize Power Cells - FTD p88 (stats for EG-6 Power Droid). No description of use in FTD.
Gliders - W2re. Included in species traits for Ewoks, with only a rough description of use.
Ground Vehicle Operations - W2, W2re
Hover Vehicle Operations - W2, W2re
Jet Pack Operations - W2re
Musical Instrument Operation - TSE p84 (stats for Figrin D’an) p83 (stats for Barquin D’an). (s)Gong - TSE p80 (stats for Ak-rev). (s)Rodian Slitherhorn - TSE p81 (stats for Doda Bodonawieedo). (s)Chidinkalu - TSE p91 (stats for Droopy McCool). (s)Growdi - TSE p99 (stats for Rappertunie). (s)Red Ball Organ - TSE p100 (stats for Max Rebo). (s)Drum - TSE p106 (stats for Umpass-Stay). No description for use in any entries in TSE.
Nautical Vessel Piloting - Adventure Journal 2 (pages 260-263)
Planetary Shields – Hideouts and Strongholds page 14
Powersuit Operations - W2, W2re.
Repulsorlift Operations - W2, W2re.
Rocket Pack Operations - W2re
Sensors - W2, W2re.
Space Transports - W2, W2re.
Starfighter Piloting - W2, W2re.
Starship Gunnery - W2, W2re.
Starship Shields - W2, W2re.
Swoop Operations - W2, W2re.
Walker Operations - W2, W2re.
World Devastator Operations - DES.
Perception
Bargain - W2, W2re p54-5. (s)Military Supplies - TTS p27. (s)Smuggled Goods - TTS p102. (s)Minerals - TTS p83. (s)Tibanna Gas - TTS p83. (s)Weapons - TSE p72 (in stats for Ephant Mon).
Command - W2, W2re p55. (s)New Republic Starfighter Group / Coruscant - TTS p39. (s)New Republic Engineer Corps - TTS p48. (s)New Republic Ground Forces / Coruscant - TTS p36. (s)Peregrine’s Nest Troops - TTS p96. (s)Cavrilhu Pirates - TTS p95. (s)Imperial Navy Officers - TTS p63. (s)Chimaera Crew - TTS p64. (s)Imperial Intel Troops - TTS p77. (s)New Republic Soldiers - TTS p20. (s)New Republic Bureaucrats - TTS p20. (s)Conspirators - TSE p77 (in stats for Tessek). (s)Creatures - TSE p91 (in stats for Malakili). (s)Avenger Crew - TSE p42 (in stats for Captain Needa). (s)Imperial Forces - TSE p44 (in stats for the Emperor).
Con - W2 p83-4, W2re p55-6 (lists “disguise” and “fast-talk” as specializations). (s)Seduction - TSE p105 (in stats for Senni and Brea Tonnika).
Forgery - W2, W2re p56.
Gambling - W2, W2re p56. (s)Tregald - TTS p48 (in stats for Tomrus, with no description of use).
Hide - W2, W2re p56. Rules for disguises are improvised, loosely based on D20 rules in D20RCR.
(A) Injury / Ailment Diagnosis - GFT (stats for MK 8001 Attendant Droid), FTD p54 (stats for FX-7 Medical Assistant Droid), W2re p238-9 (stats for 2-1B Surgical Droid), TSE p169-70 (stats for 2-1B Surgical Droid), FTD p48 (stats for 2-1B Surgical Droid). No description of use in GFT, FTD, W2re, or TSE.
Investigation - W2, W2re p57. (s)Coruscant - TTS p47. (s)Weapons Dealers - TSE p72 (in stats for Ephant Mon)
Persuasion - W2 p85, W2re p57 (included a “flirt” specialization that was re-named to “charm” for House Rules). (s)Oration - TTS p20 p 22-3, TSE p44 (in stats for the Emperor) p21 (in stats for Mon Mothma). (s)Debate - TTS p20 p22-3, TSE p21 (in stats for Mon Mothma).
Search - W2 p85, W2re p57.
Sneak - W2, W2re p57-8.
Strength
Acrobatics - HSCS p74-6 (stats for Atuarre, Keeheen, and Pakka) p138-9 (in Trianii species traits, “often used in sports and athletic competitions, or as part of dance... can also reduce falling damage,” with difficulties for reduction of falling damage), AE p158 (in Trianii species traits, details as in HSCS). [author’s note: personally, I think this skill works better under Dexterity.]
Brawling - W2, W2re. (s)Martial Arts - TTS p77 (in stats for Major Molo Himron) p104 (in in stats for Shada), with no description of use; TSE p93 (in stats for Lyn Me), with no description of use. (s)K’thri Martial Arts - TTS p47 (in stats for Lt. Machel Kendy), with no description of use. (s)Noghri Martial Arts - TTS p164 (with rules- a +1D+2 bonus to unarmed damage, and a +2D bonus to attacks against an opponent who does not have Martial Arts training. Only available to Noghri); for House Rules, these bonuses are replaced with a combination of bonuses that must be gained individually. (s)Trianii Martial Arts - HSCS p74 (in stats for Atuarre), with no description of use.
Climbing/Jumping - W2, W2re.
Digging - GG4 p16 (in Arcona species traits, with only a rough description of use)
Flight - AE p128 (under Strength for Rishii species traits) p156 (under Strength for Tikiarri species traits), GG4 p77 (under Dexterity for Ri’Dar species traits)
Lifting - W2, W2re.
Stamina - W2, W2re.
Swimming - W2, W2re.
Technical
Archaic Starship Repair - W2, W2re.
(A) Armor Design – AIR p88
Armor Repair - W2, W2re.
Blaster Repair - W2, W2re p60 p62. Fire rate upgrade rules improvised.
Bowcaster Repair - TSE p12 (in stats for Chewbacca), SWS2 p132 (in stats for Chewbacca)
Capital Ship Repair - W2, W2re.
Capital Ship Weapon Repair - W2, W2re.
Computer Programming / Repair - W2, W2re, CRFG p5-6 (data files)
Demolitions - W2, W2re.
(A) Droid Engineering - FTD. Very little detail is given on the uses of this skill, beyond its bonuses to the Droid Repair skill.
Droid Programming - W2, W2re.
Droid Repair - W2, W2re, FTD
Encryption - TTS p91. Included in stats for Ghent, with no description of use.
(A) Engineering – Specializations: Armor, capital ship, civil/industrial, computer, droid, Ground vehicle, hover vehicle, installation, repulsolift, space transports, starfighter, walker, weapons. Hideouts and Strongholds page 3
Farm Equipment Repair - TSE p89 (in stats for Owen Lars), with no description of use.
Firearms Repair - TSE p69 (in stats for Hermi Odle) with no description of use and no specializations listed.
First Aid - W2, W2re.
(A) Genetic Engineering - HSCS, AE p91. Included in species traits for Lurrians, with only a rough description of use.
Ground Vehicle Repair - W2, W2re.
Hover Vehicle Repair - W2, W2re.
Lightsaber Repair - TotJ with construction rules, TSE p31 (stats for Obi-Wan) p44 (stats for the Emperor) p49 (stats for Darth Vader) with no description of use.
Machinery Repair - TTS p32 (stats for R2-D2), FTD p88 (stats for EG-6 Power Droid), SWS2 p134 (stats for R2-D2). No description of use in in any entries.
Melee Weapon Construction – AIR p74
Melee Weapon Repair - TSE p69 (in stats for Hermi Odle)
(A) Metallurgy – AIR 73
(A) Medicine - W2, W2re. (s)Bacta Production - AE p169 (species traits for Vratix), with no description of use. (s)Pharmacology - AE p169 (species traits for Vratix), with no description of use.
Moisture Farm Technology - TSE p89 (in stats for Beru Lars)
Musical Instrument Repair - TSE p83-4 (in stats for Figrin D’an) p91 (stats for Droopy McCool) p100 (stats for Max Rebo) with no description of use, and no specializations listed.
Powersuit Repair - W2, W2re.
Primitive Construction - W2re. Included in species traits for Ewoks, with only a rough description of use.
Pulse-Wave Weapon Repair - TotJ
Repulsorlift Repair - W2, W2re.
Security - W2, W2re.
Space Transports Repair - W2, W2re.
Starfighter Repair - W2, W2re.
Starship Weapon Repair - W2, W2re.
Systems Diagnosis - FTD p88 (stats for EG-6 Power Droid). No description of use in FTD.
Walker Repair - W2, W2re.
Weapons Repair - TSE p77 (in stats for Weequays in Jabba’s Organization) with no description of use or indication of applicable weapon types - this may have been a typo for “Melee Weapon Repair.”
Sources
W2 - West End Games, SWRPG Guide, Second Edition (Unrevised)
W2re - West End Games, SWRPG Guide, Second Edition Revised and Expanded
SWS - Star Wars Sourcebook, first edition rules
SWS2 - Star Wars Sourcebook, revised for second edition
RAS - Rebel Alliance Sourcebook
ISB - Imperial Sourcebook
TSE - Star Wars Trilogy Sourcebook, Special Edition (printed for movie re-release)
HttE - Heir to the Empire Sourcebook (second edition unrevised rules)
TTS - Thrawn Trilogy Sourcebook (second edition revised rules)
TotJ - Tales of the Jedi Sourcebook
HSCS - Han Solo and the Corporate Sector Sourcebook
JAS - Jedi Academy Sourcebook
DES - Dark Empire Sourcebook
CRFG - Cracken’s Rebel Field Guide
GFT - Galladinium’s Fantastic Technology: Guns and Gear for Any Occasion
FTD - Cynabar’s Fantastic Technology: Droids
FT - Fantastic Technology (this title may be incomplete- I’m trying to find a copy to confirm the material from it)
PC - Planets Collection
FOP - The Far Orbit Project
AE - Alien Encounters
CotG - Creatures of the Galaxy
SEPG - Shadows of the Empire Planets Guide
OE - Operation: Elrood
SSR - Secrets of the Sisar Run
FBS - Flashpoint: Brak Sector
HS - Hideouts and Strongholds
PSG - Platt’s Starport Guide
DSE - DarkStryder Campaign: Endgame
GG1 - Galaxy Guide 1: A New Hope
GG3 - Galaxy Guide 3: The Empire Strikes Back
GG4 - Galaxy Guide 4: Alien Races
GG5 - Galaxy Guide 5: Return of the Jedi
GG6 - Galaxy Guide 6: Tramp Freighters
GG7 - Galaxy Guide 7: Mos Eisley
GG9 - Galaxy Guide 9: Fragments from the Rim
GG10 - Galaxy Guide 10: Bounty Hunters
GG11 - Galaxy Guide 11:
GG12 - Galaxy Guide 12: Enemies and Allies
AJ112 - Star Wars Adventure Journal, Volume 1, Issue 12.
AIR – Alliance Intelligence Reports
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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