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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 08, 2013 3:20 pm Post subject: Anti-grav mines and grav boots/repulsor belts. |
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In the complete weapons guide, there are 2 'anti repulsorlift' mines that both trigger when detecting repulsor fields.
Do the fields given off by Grav boots (Galadiniums) or by the grav belt (also galadiniums) trigger those mines?
Also, when trying to make an ambush your sneak is opposed by search, but search is an active skill. So when hiding stuff should it be opposed by just perception when not actively using search? _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Sep 08, 2013 4:41 pm Post subject: |
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Sure.
I'd say so. _________________ Blasted rules. Why can't they just be perfect? |
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Darth_Hilarious Lieutenant Commander
Joined: 17 Apr 2013 Posts: 129 Location: Somewhere over there --------->
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Posted: Sun Sep 08, 2013 7:52 pm Post subject: |
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With the anti repulsorfield mines I think it would have to be determined on whether or not they were anti personnel or anti vehicle mines. Need to look them up and see if they can have their sensitivity set for how strong of a field it takes to set them off. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun Sep 08, 2013 10:35 pm Post subject: |
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Sensitivity is a big issue here. If it's designed to take out a tank, I'm guessing that the repulsors would have to be at least speeder scale to trip them. Though if it's first-generation tech or has some other anomaly, it seems reasonable to set it off with something less. Of course, that also makes for an easy mine-clearing method. Send a droid off with some grav boots, and you know it's safe for the tank.
Either way there are some liabilities. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Mon Sep 09, 2013 1:36 pm Post subject: Re: Anti-grav mines and grav boots/repulsor belts. |
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garhkal wrote: | Also, when trying to make an ambush your sneak is opposed by search, but search is an active skill. So when hiding stuff should it be opposed by just perception when not actively using search? |
Yes, when the player is not actively using Search, they should simply make a Perception roll. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 09, 2013 2:35 pm Post subject: |
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WEll, of the 2 mines i saw in the weapons guide, one of them, the Emag mine says Quote: | Game Notes: The mine’s sensors cannot detect the presence
of repulsorlift vehicles higher than 25 meters above ground.
The mines can also be calibrated to detect foot traffic. The
mine’s sensor units have a sensors skill of 6D to detect
repulsorlift traffic nearby. |
The other one, the anti-grav field mine, is speeder scale (vice the e-mag being character scale) and says nothing about being able to be switched. _________________ Confucious sayeth, don't wash cat while drunk! |
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