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Anti-grav mines and grav boots/repulsor belts.
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garhkal
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PostPosted: Sun Sep 08, 2013 3:20 pm    Post subject: Anti-grav mines and grav boots/repulsor belts. Reply with quote

In the complete weapons guide, there are 2 'anti repulsorlift' mines that both trigger when detecting repulsor fields.
Do the fields given off by Grav boots (Galadiniums) or by the grav belt (also galadiniums) trigger those mines?

Also, when trying to make an ambush your sneak is opposed by search, but search is an active skill. So when hiding stuff should it be opposed by just perception when not actively using search?
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jmanski
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PostPosted: Sun Sep 08, 2013 4:41 pm    Post subject: Reply with quote

Sure.

I'd say so.
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Darth_Hilarious
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PostPosted: Sun Sep 08, 2013 7:52 pm    Post subject: Reply with quote

With the anti repulsorfield mines I think it would have to be determined on whether or not they were anti personnel or anti vehicle mines. Need to look them up and see if they can have their sensitivity set for how strong of a field it takes to set them off.
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cheshire
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PostPosted: Sun Sep 08, 2013 10:35 pm    Post subject: Reply with quote

Sensitivity is a big issue here. If it's designed to take out a tank, I'm guessing that the repulsors would have to be at least speeder scale to trip them. Though if it's first-generation tech or has some other anomaly, it seems reasonable to set it off with something less. Of course, that also makes for an easy mine-clearing method. Send a droid off with some grav boots, and you know it's safe for the tank.

Either way there are some liabilities.
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DougRed4
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PostPosted: Mon Sep 09, 2013 1:36 pm    Post subject: Re: Anti-grav mines and grav boots/repulsor belts. Reply with quote

garhkal wrote:
Also, when trying to make an ambush your sneak is opposed by search, but search is an active skill. So when hiding stuff should it be opposed by just perception when not actively using search?


Yes, when the player is not actively using Search, they should simply make a Perception roll.
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garhkal
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PostPosted: Mon Sep 09, 2013 2:35 pm    Post subject: Reply with quote

WEll, of the 2 mines i saw in the weapons guide, one of them, the Emag mine says
Quote:
Game Notes: The mine’s sensors cannot detect the presence
of repulsorlift vehicles higher than 25 meters above ground.
The mines can also be calibrated to detect foot traffic. The
mine’s sensor units have a sensors skill of 6D to detect
repulsorlift traffic nearby.

The other one, the anti-grav field mine, is speeder scale (vice the e-mag being character scale) and says nothing about being able to be switched.
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