View previous topic :: View next topic |
Author |
Message |
Methedor Lieutenant Commander
Joined: 24 Sep 2012 Posts: 110 Location: Zeltros
|
Posted: Mon May 20, 2013 6:08 pm Post subject: Sensor Jamming and Fire Control |
|
|
Now here's a question would Jamming the Sensors of a combat vessel ether a Starship or fighter affect the FC?
I haven't read wether the Fire control is based off of the sensor array or it is using optical sonsors on the turret to highlight and vector calculate. If it's optical then it wouldn't be affected, on the other hand...
If it works then the question is by how much is it affected, of course it could be an all or nothing effect. Isn't that how it's written in RAW? (I don't have the book on me at the moment)
Thanks for Reading |
|
Back to top |
|
|
jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Mon May 20, 2013 7:41 pm Post subject: |
|
|
Iirc there's a sensor jammer and a Target jammer (which affects fire control). So a sensor jammer would have no effect on targeting as far as I can tell. _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue May 21, 2013 12:02 am Post subject: |
|
|
jmanski wrote: | Iirc there's a sensor jammer and a Target jammer (which affects fire control). So a sensor jammer would have no effect on targeting as far as I can tell. |
Real life is obviously more complicated than that, but for the purposes of the game, IMO, it is simpler to keep them separate. If someone wants a technobabble reason, just tell them that all SWU fire control has a home-on-jam feature that counteracts the effects of jamming unless the jammer in question is specifically designed to disrupt fire control systems. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue May 21, 2013 12:41 am Post subject: |
|
|
Which is what the one on the Awing does. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
|
Posted: Wed May 22, 2013 1:33 pm Post subject: |
|
|
IIRC, the 2E rulebook specifically states that if you can't get an enemy craft on sensors, you can't use your fire control dice against them. That tells me fire control computer solutions are based on sensor data. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed May 22, 2013 1:59 pm Post subject: |
|
|
Fallon Kell wrote: | IIRC, the 2E rulebook specifically states that if you can't get an enemy craft on sensors, you can't use your fire control dice against them. That tells me fire control computer solutions are based on sensor data. |
That may be what it says (and I'd like to see the reference on it), but it isn't really accurate. As I mentioned above, lots of fire control systems have home-on-jam modes. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Wed May 22, 2013 3:37 pm Post subject: |
|
|
Fallon Kell wrote: | IIRC, the 2E rulebook specifically states that if you can't get an enemy craft on sensors, you can't use your fire control dice against them. That tells me fire control computer solutions are based on sensor data. |
Do you know which page? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
|
Posted: Thu May 23, 2013 12:55 am Post subject: |
|
|
garhkal wrote: | Fallon Kell wrote: | IIRC, the 2E rulebook specifically states that if you can't get an enemy craft on sensors, you can't use your fire control dice against them. That tells me fire control computer solutions are based on sensor data. |
Do you know which page? | No, and I'm away from my rulebook right now... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
|
Back to top |
|
|
Rollenspiel Sub-Lieutenant
Joined: 13 May 2011 Posts: 54 Location: NGC 4826
|
Posted: Wed May 29, 2013 5:08 am Post subject: |
|
|
I looked through 2E R&E, but couldn't find such a rule. Was it in 2E, but later removed by the printing of 2E R&E? |
|
Back to top |
|
|
Phalanks Balas Lieutenant Commander
Joined: 05 Jul 2005 Posts: 176 Location: Paris - France
|
Posted: Wed May 29, 2013 8:12 am Post subject: |
|
|
Fallon Kell wrote: | IIRC, the 2E rulebook specifically states that if you can't get an enemy craft on sensors, you can't use your fire control dice against them. That tells me fire control computer solutions are based on sensor data. |
That seems logical. If you can't detect a target you can't aim it. Sensors point out space items long before an human can see it.
If fire control suite is able to aim at something that wasn't been detected (by sensors) then sensor system obsolete. _________________ Phalanks
A day you will be facing the guns of the Black Pearl. You will know what means damned pirates ! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Wed May 29, 2013 9:00 am Post subject: |
|
|
According to the current rules, sensor jamming merely makes it more difficult to identify the ship doing the jamming, and has no effect either way on actually detecting the ship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
|