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Comprehensive Starship Construction System
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Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Sun Mar 31, 2013 6:09 am    Post subject: Comprehensive Starship Construction System Reply with quote

For years now, I've been working on implementing a comprehensive Starship Construction and pricing system for Star Wars D6. With help from community members such as Grimace, Krapou, and atgxtg, I've been able to piece together a Complete Starship Construction System that seems to effectively and fairly ballpark the value of starships and their weapons suites. Most of you were probably already aware I was working on this, and some of you probably knew it was basically finished, just not written down.

Well, I've got it written down.

The root of the system is fundamentally similar to Krapou's, on which I based most of my work. (Much credit goes to him, and to Grimace, on which Krapou based his work, and to WOTC on whose work grimace based his.) Krapou had an excellent system which could replicate the price of everything from a B-wing to an ImpStar II, but we agreed it didn't seem to handle bulk freighters well. I managed to incorporate a crew requirement metric into the system, so the number of crewmen needed would scale with the technological demands of the ship's systems. (And I did it with Krapou's excellent tables mostly intact!)

Now I'm able to get the system to replicate the canon prices of most vessels within about ±10%. It seems to be able to handle such extremes as RSD Dreadnaughts with their massive crews, X-wings and TIEs, Action V transports with vast cargo bays and small crews, and warships like ISDs.

I've also managed to adapt atgxtg's custom weapon pricing system to fit the emplacement system taken from Krapou's systems, so you can build custom weapons. Want 2 fire-linked quad-mounted long range turbolaser cannons? You can see how many fortunes that's gonna cost you!

I invite you to use it freely, test it out, take it for a spin, and push the envelope. If you find something wrong, let me know, and I'll try and fix it. Ask questions and I'll answer.

Most of all, Enjoy!
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Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
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cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Sun Mar 31, 2013 8:54 am    Post subject: Reply with quote

Thanks for all of your work on the project. This is really interesting.
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
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Fallon Kell
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Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Mon Apr 01, 2013 8:44 am    Post subject: Reply with quote

Glad to be of service!
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Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

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Draven
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Joined: 14 Mar 2013
Posts: 69

PostPosted: Wed Apr 03, 2013 12:55 am    Post subject: Reply with quote

Yes thank you for your work. It is interesting and after one or two mock up tests seems close to correct it gets star fighters and freighters close to the same cost as their listed counter parts. I think my players will greatly enjoy this when they get the credits to design their own ship.
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Wed Apr 03, 2013 12:35 pm    Post subject: Reply with quote

Agreed (mine too). I plan on taking a look, when I get the chance at home.
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Wed Apr 03, 2013 3:19 pm    Post subject: Reply with quote

I started messing around with it so I can get the pricing right for an article I'm working on for the D6 Magazine. Unfortunately I just haven't had the time to put serious time into the pricing.
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Frandal
Lieutenant Commander
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Joined: 06 Feb 2013
Posts: 157
Location: Madrid, Spain

PostPosted: Wed Apr 03, 2013 3:34 pm    Post subject: Reply with quote

Incredible work!!
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Fallon Kell
Commodore
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Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Fri Apr 05, 2013 3:33 am    Post subject: Reply with quote

cheshire wrote:
I started messing around with it so I can get the pricing right for an article I'm working on for the D6 Magazine. Unfortunately I just haven't had the time to put serious time into the pricing.
If you need an experienced guide, I happen to be one!
Frandal wrote:
Incredible work!!
Thanks. It's certainly not just mine. It started with a team of professionals, and then went back and forth through 4 or more committed gamers trying to improve it for several years. It ought to be pretty good after that! I can't wait until some other guy notices a shortcoming and improves it again!
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DougRed4
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PostPosted: Sat Apr 06, 2013 3:01 pm    Post subject: Reply with quote

I'd really love to see this, but every attempt to do so crashes my browser (Google Chrome).

Any other way of seeing it?
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DougRed4
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Joined: 18 Jan 2013
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Location: Seattle, WA

PostPosted: Sat Apr 06, 2013 3:13 pm    Post subject: Reply with quote

Did a bunch more, but with no luck. I was able to download iLivid fine, but the folder appear empty, and all it downloads is an empty folder called Roblox.

I can get to a screen that says:

Sorry, the file link that you requested is not valid.
Reasons for this may include:
Invalid link
The file has been deleted because it was violating our Terms of user

Sorry, the file link that you requested is not valid.
Reasons for this may include:
Invalid link
The file has been deleted because it was violating our Terms of user


At best there's a time when I can view it as a "preview document", but the words are tiny and mostly unreadable, and there's no way to save the image, that I can figure out.

So I'd love to see it, but it's proving exceedingly elusive!
Crying or Very sad
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Raven Redstar
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Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Sat Apr 06, 2013 3:43 pm    Post subject: Reply with quote

I downloaded it just fine, no issues.

Try clicking the link in his signature, that was the one I followed to get the guide. At first glance it looks fun, I might use this guide to come up with a ballpark cost for my villain's prototype ISD.
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Sat Apr 06, 2013 3:53 pm    Post subject: Reply with quote

Do you have a 4shared account?
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Frandal
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Joined: 06 Feb 2013
Posts: 157
Location: Madrid, Spain

PostPosted: Mon Apr 08, 2013 4:54 am    Post subject: Reply with quote

I downloaded it without problems from 4shared.

As Chesire said use an account on it, you shouldn't have any problem.
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Draven
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Joined: 14 Mar 2013
Posts: 69

PostPosted: Mon Apr 08, 2013 8:22 am    Post subject: Reply with quote

4shared worked just fine for me as well.
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Mon Apr 08, 2013 10:12 am    Post subject: Reply with quote

DougRed4 wrote:

So I'd love to see it, but it's proving exceedingly elusive!
Crying or Very sad


P.M. me with your e-mail and I send you a copy of the document.
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Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
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