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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Sat Mar 16, 2013 7:36 pm Post subject: Hold-out Blasters |
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Do you guys think it should require an action to draw a hold-out blaster?
I'm thinking the point of having one would be to be able to draw it quickly (and surprise one's opponent). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Sat Mar 16, 2013 8:09 pm Post subject: |
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Well, in the corebook, there is actually a "hold-out holster", that makes it possible for you to draw a hold-out blaster in a free Action.
So yes, without this special Holster, it should require an Action. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Sat Mar 16, 2013 8:54 pm Post subject: |
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Thanks so much, Quetzacotl!
By "corebook", do you mean the 2R&E rulebook? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Sat Mar 16, 2013 9:50 pm Post subject: |
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Haha... sorry... looks like I was completely wrong... I have absolutely no idea, where I have read this, but in my Memory, there was a part about a "Draw out Holster", that made it possible to draw a weapon from a holster for a Free Action.
I thought that this was in the 2R&E Corebook, but I couldn't find it, and I also couldn't find it on the d6holocron wiki...
I would swear that in one of those books there is that "Draw out Holster"... I just can't find it anymore (if it existed at all... maybe I'm just hallucinating -.- but we even had a discussion about that holster in my own forum... unfortunately, nobody posted the source...) |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sat Mar 16, 2013 10:27 pm Post subject: |
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There's a quick-clamp for a particular hold-out blaster in Galladinium’s Fantastic Technology (page 73)... but, yeahhh... I remember this wrist mounted device. It seems that there was an illustration showing where it was a pop-out deal that supplied the weapon right to your hand. I could have sworn I saw it somewhere. Where might we have put that?
I even checked the conversion guide index and I don't see anything indicative there. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sat Mar 16, 2013 10:37 pm Post subject: |
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As a follow-up, I did find a conversion for "Spring Loaded" as found in Scum and Villainy (page 42 of the physical d20 book and page 20 of the conversion guide). Though the text of the conversion is unhelpful. Somebody ought to get a hold of the guy who did that particular write up and--
Anyhoo... yeah, my bad on that. In SAGA terms you can mod the gun to be spring loaded (one would assume by means of a wrist brace) and readied as a swift action. I would say readying such a device is a free action in D6, since we have no swift actions.
Still, I can't help but think that there's something official on that. I know I've seen a real-life derringer wrist holster in a museum. Nifty spring-loaded deal. I'd say if it doesn't exist in game, it OUGHT to, and I'll slip it in to the D6 Magazine the next time I get a chance. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Mar 17, 2013 12:58 am Post subject: |
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Without a special holster, no. Hold-outs are meant to be concealable, not necessarily quick-draw. You can hide them and be armed where and when you shouldn't be. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sun Mar 17, 2013 6:37 am Post subject: |
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Ankhanu wrote: | Without a special holster, no. Hold-outs are meant to be concealable, not necessarily quick-draw. You can hide them and be armed where and when you shouldn't be. |
It's the concealed quick draw holster that I seem to remember seeing. I could be mistaken, though. I can't seem to find the thing anywhere. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Lancil Sub-Lieutenant
Joined: 16 Dec 2009 Posts: 74
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Posted: Sun Mar 17, 2013 9:17 am Post subject: |
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It is the corprate sector source book that details "quick draw" |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sun Mar 17, 2013 2:33 pm Post subject: |
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I think something like this is what you would need to draw it as a free action.
http://www.youtube.com/watch?v=GdCkpgj8BLU
BTW, for clarity, using the RAW without specially designed holsters, it would be an action to draw, or you could use the "quick draw" rules in the Corporate Sector Sourcebook. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
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Posted: Sun Mar 17, 2013 6:23 pm Post subject: |
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Ankhanu wrote: | Without a special holster, no. Hold-outs are meant to be concealable, not necessarily quick-draw. You can hide them and be armed where and when you shouldn't be. |
I agree with Ankhanu and Cheshire on this one. The inherent benefit of the hold-out blaster is that its size makes it easily concealable. The benefit of a special holster might be to reduce the draw time. |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Sun Mar 17, 2013 8:06 pm Post subject: |
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Not really the right area but the right situation.
We added a quick-draw action and quick draw holsters to our games.
Quick drawing can be done on any melee weapon in a non locking scabbard, or any ranged weapon in a quick draw holster.
The action makes the difficulty to hit one level higher than normal - failing this roll by ten or more results in you shooting yourself.
Specializing in quick draw actions with the associated weapons applies the specialized dice towards quick draw rolls only.
Noticing an incoming attack from a quick draw is one difficulty higher than normal.
We also ruled that if looking directly at the person you will automatically notice and the dodge is simply one level harder than normal. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Mar 20, 2013 6:35 pm Post subject: |
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Thanks for all the answers, all! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Wed Mar 20, 2013 6:42 pm Post subject: |
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DougRed4 wrote: | Thanks for all the answers, all! |
Answers? We just raised a boatload of new questions! _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Mar 20, 2013 8:48 pm Post subject: |
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Isn't that what we do best? _________________ Blasted rules. Why can't they just be perfect? |
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