The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

More Granular Scale Mods
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> More Granular Scale Mods
View previous topic :: View next topic  
Author Message
Rollenspiel
Sub-Lieutenant
Sub-Lieutenant


Joined: 13 May 2011
Posts: 54
Location: NGC 4826

PostPosted: Wed Jul 24, 2013 3:36 pm    Post subject: More Granular Scale Mods Reply with quote

Has anyone houseruled more detailed scale mods, or is such a concept sanctioned in WEG canon publications?

E.g. A "small walker" scale for the AT-ST, since it is larger than a speeder bike, but smaller than the AT-AT. Say, 3D.

E.g. A "space transports" scale for the YT-1300, since it is larger than the typical X-wing and TIE fighter, but definitely smaller than a capital ship (as the Star Destroyers). Say, 8D.

Would this idea be too much crunch to have any benefit? Is it too fiddly to bother with?

Just thinking out loud. Smile
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jul 24, 2013 3:53 pm    Post subject: Reply with quote

WE have had a few threads in the past where new scale mods were put up by others...

One suggestion was to add in 2 scales in the mix between fighter scale and cap scale (freighter and escort)

So it would normally (with those 2 added in) look like
Character
Speeder +2d
Walker +4d
Fighter +6d
Freighter +8d
Escort +10d
Cap +12d
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Wed Jul 24, 2013 3:54 pm    Post subject: Reply with quote

Kind of... I use the MiniSix static defense values, and along with that the scale modifiers they use which are adapted from d6. That means the scaling need not be done in +/- 3 increments, you could scale small transports up from starfighters at +/-1 for instance.

As to "too fiddly", that's probably where I'd come out. I wouldn't re-scale existing stuff, generally, as it hasn't really bothered me so much in practice, at least in SW. I always thought of it as more of an issue for d6 Fantasy, where you have things ranging from rat to goblin to centaur to giant to dragon to titan (for instance).
_________________
"A special effect without a story is a pretty boring thing"- George Lucas
Back to top
View user's profile Send private message Send e-mail
Nico_Davout
Commander
Commander


Joined: 09 Feb 2009
Posts: 384
Location: Sevilla, Spain

PostPosted: Thu Jul 25, 2013 1:22 pm    Post subject: Reply with quote

I've simply married D20 scale with D6 scale, but only for "difficulty to hit the target". For DMG and DR I incorporated the existing modifiers into the statistics permanently.
_________________
Nico,

Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3.
Back to top
View user's profile Send private message
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Thu Jul 25, 2013 6:58 pm    Post subject: Reply with quote

Yeah, the D6 Space did some things with scale. I use it pretty frequently in my fantasy campaign, and it's worked well there. However, I never have them attacking walkers or starfighters. There may be a point where it doesn't work quite as neatly.

Essentially they add a hit/damage modifier to the roll, whether it be -3 or +10 or whatever is merited. I can post a copy if you'd like.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
Grimace
Captain
Captain


Joined: 11 Oct 2004
Posts: 729
Location: Montana; Big Sky Country

PostPosted: Sat Jul 27, 2013 12:11 am    Post subject: Reply with quote

Why yes, I have come up with a more granular scale.

Scale Name.....Modifier number.....Dice scale
Sub Atomic.....48.....12D
Atomic.....35.....10D
Microbial.....21.....6D
Insect.....15.....4D
Small.....6.....1D
Character.....0.....0
Large.....3.....1D
Vehicular.....6.....2D
APC.....10.....3D
Walker.....14.....4D
Starfighter.....20.....6D
Transport.....24.....8D
Escort.....36.....10D
Capital.....55.....12D
Battleship.....72.....18D
Death Star.....96.....24D
Lunar
Terrestrial 1
Terrestrial 2
Terrestrial 3
Gas Giant 1
Gas Giant 2
Stellar1
Stellar2
Stellar3
Back to top
View user's profile Send private message AIM Address
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Sat Jul 27, 2013 2:36 am    Post subject: Reply with quote

Grimace wrote:

Scale Name.....Modifier number.....Dice scale
Sub Atomic.....48.....12D
Atomic.....35.....10D
Microbial.....21.....6D

Shocked

How often do you have people targeting in the subatomic? How do you begin to target something if it's impossible to know it's precise location and velocity?
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Sat Jul 27, 2013 10:37 am    Post subject: Reply with quote

Don't they do it in particle accelerators and supercoliders?
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
Grimace
Captain
Captain


Joined: 11 Oct 2004
Posts: 729
Location: Montana; Big Sky Country

PostPosted: Sat Jul 27, 2013 12:31 pm    Post subject: Reply with quote

Yeah, I didn't say all of the scales would be used all that often, but they're there in case the need ever arises.

Just as I would likely not have a lot of Sub-Atomic scales needing to be rolled, I would also likely not have many Stellar 3 scales needing to be rolled. There's only so many times you need to roll for stars the size of Antares.
Back to top
View user's profile Send private message AIM Address
Methedor
Lieutenant Commander
Lieutenant Commander


Joined: 24 Sep 2012
Posts: 110
Location: Zeltros

PostPosted: Sat Jul 27, 2013 1:06 pm    Post subject: Reply with quote

cheshire wrote:
Don't they do it in particle accelerators and supercoliders?


As I understand it they measure indirect effects, then try to pin more information down from observations. Admittedly they do have an understanding of what they are launching so in that way you are right.
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sat Jul 27, 2013 1:40 pm    Post subject: Reply with quote

Grimace wrote:
Why yes, I have come up with a more granular scale.

Scale Name.....Modifier number.....Dice scale
Sub Atomic.....48.....12D
Atomic.....35.....10D
Microbial.....21.....6D
Insect.....15.....4D
Small.....6.....1D
Character.....0.....0
Large.....3.....1D
Vehicular.....6.....2D
APC.....10.....3D
Walker.....14.....4D
Starfighter.....20.....6D
Transport.....24.....8D
Escort.....36.....10D
Capital.....55.....12D
Battleship.....72.....18D
Death Star.....96.....24D
Lunar
Terrestrial 1
Terrestrial 2
Terrestrial 3
Gas Giant 1
Gas Giant 2
Stellar1
Stellar2
Stellar3


But you don't have dice for the terrestrial through stellar scales.... Very Happy
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
Grimace
Captain
Captain


Joined: 11 Oct 2004
Posts: 729
Location: Montana; Big Sky Country

PostPosted: Sat Jul 27, 2013 6:22 pm    Post subject: Reply with quote

I hadn't had a need to go higher, as yet.

But if I were to stat them:
Lunar = 28D ..... 112
T1 = 32D ..... 128
T2 = 36D ..... 144
T3 = 40D ..... 160
G1 = 48D ..... 192
G2 = 60D ..... 240
S1 = 96D ..... 384
S2 = 150D ..... 600
S3 = 225D ..... 900

This would explain why the Death Star, a scale 96, didn't just shoot the planet of Yavin (a gas giant...scale of at least 192) before it targeted the moon with the rebel base (a lunar scale of 112).
Back to top
View user's profile Send private message AIM Address
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Jul 28, 2013 12:31 am    Post subject: Reply with quote

I cannot argue with that logic.
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Sun Jul 28, 2013 9:08 am    Post subject: Reply with quote

The microbal scale makes me want to run an Open D6 "Body Wars" type adventure. You know, one where you get shrunk down and have to perform a bunch of tasks inside some guy.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
Rollenspiel
Sub-Lieutenant
Sub-Lieutenant


Joined: 13 May 2011
Posts: 54
Location: NGC 4826

PostPosted: Mon Jul 29, 2013 2:41 am    Post subject: Reply with quote

I'm glad to see that my two modest additions have spawned a fishy school of humorous embellishments. Contrarywise, we could just keep things simple:

Code:
Lilliputian...........12D
Gulliverian...........0D
Brobdingnagian........30D
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0