View previous topic :: View next topic |
Author |
Message |
McKinley Sub-Lieutenant
Joined: 12 Jun 2008 Posts: 63 Location: Calgary, Alberta
|
Posted: Thu Aug 06, 2009 2:01 am Post subject: The Isis Coordinates |
|
|
I was thinking of picking up this Adventure. Has anyone played it? What are your thoughts on it? _________________ -The Wookie has no pants- |
|
Back to top |
|
|
Yak Face Lieutenant
Joined: 02 Jul 2008 Posts: 82 Location: Michigan
|
Posted: Thu Aug 06, 2009 7:16 pm Post subject: |
|
|
I played it LONG ago. I remember it being challenging. Maybe me and my group were just stupid, but there was a timed puzzle that we didn't manage to get done in time. I might not do it with starting characters, but otherwise I think it should be interesting. _________________ However beautiful the strategy, you should occasionally look at the results. -Sir Winston Churchill |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10438 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
|
Posted: Wed Aug 12, 2009 12:31 pm Post subject: |
|
|
I've decided in some of my games, to start using the pre-made material for my players. I recently ran for my older brother who had made a character a ways back, but hadn't played for some many years. So, to get him used to the system again, I ran him through the Pirates of Prexiar on his veteran character. However, he's playing an Imperial Storm Commando lieutenant who's in charge of a remaining splinter of the Imperial Remnant during the time of the New Republic. His mission, instead of returning stolen cargo, is to effectively hi-jack the pirate corvette, with crew. Considering the fact that his character needed 52 crew members to effectively operate the ship, and only had a squad of 5, none of which were terribly ship savy. He had to figure out a way to coerce the crew into coming on board and flying the ship into imperial space, where it could be commandeered.
However, the player had lost contact with the empire after the battle of endor, and had been operating independently. This was one ship commander's test to find out if these were the sorts who could benefit his war more than just being a destructive squad. Even though the average pirates in the encampment were not terribly difficult if a fight broke out. He needed the ship's operating crew alive, so he had to result to stealth, and intimidation on the command crew. Vangar didn't cooperate, so he was stunned and left on the planet. He managed to intimidate his advisers however, who when snuck onto the bridge of the ship, sounded a raid alarm, which was enhanced by some pyrotechnics which had been set up by one of the other commandos. By the time that the pirate crew realized what was going on, they were in the tractor beam of an ISD III.
A totally underpowered adventure, but the player had a lot of fun, he was challenged because of the mission's parameters. |
|
Back to top |
|
|
schnarre Commander
Joined: 08 Oct 2007 Posts: 333
|
Posted: Fri Dec 18, 2009 11:53 pm Post subject: |
|
|
...An excelllent adventure! Procure it if at all possible!
...It is definitly a module for experienced characters. A LOT of puzzle solving (a good change of pace from blaster-fests, but maintains the excitement!). The ending makes it easy to lead in for another adventure, or several! It's also nice to have the floor plans for the Corellian Gunship! _________________ The man who thinks he knows everything is most annoying for those of us that do. |
|
Back to top |
|
|
ccatkins Lieutenant Commander
Joined: 08 Dec 2007 Posts: 107
|
Posted: Tue Nov 08, 2011 5:09 am Post subject: |
|
|
Has anyone got any tips for running this adventure?
I am running it for a couple of clone troopers and a Jedi padawan, so I will be changing out the imps for separatist, I was thinking of changing the survey crew for commando droids? |
|
Back to top |
|
|
Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
|
Posted: Tue Nov 08, 2011 5:12 am Post subject: |
|
|
I remember enjoying it as a player. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
|
Back to top |
|
|
schnarre Commander
Joined: 08 Oct 2007 Posts: 333
|
Posted: Wed Nov 09, 2011 8:14 pm Post subject: |
|
|
ccatkins wrote: | Has anyone got any tips for running this adventure?
I am running it for a couple of clone troopers and a Jedi padawan, so I will be changing out the imps for separatist, I was thinking of changing the survey crew for commando droids? |
...I'd say ditch the commando droids, but that's me. I could see a professional unit working with the CIS--the CIS military wasn't just all-droid--not unlike Stratus' forces on Jabiim. Live opposition, rather than just more droids, lends an unpredictability element to the mission. _________________ The man who thinks he knows everything is most annoying for those of us that do. |
|
Back to top |
|
|
Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
|
Posted: Sat Apr 14, 2012 3:01 pm Post subject: Go for it! |
|
|
I'd highly recommend Isis Coordinates as well- it was my first module after the introductory adventure set. I find that the numerous cut-outs and timed puzzles add spice and variety to the gameplay (though I could see how they'd add frustration if failed- our group's triumphant 5-seconds-to-spare victory may not always be the norm) and it has the opportunity for a lot fo good exploration of environments and fun cat-and-mouse. Probably better for logical/puzzle-solving players- I've run it twice and never had any complaints in that regard. (Heck, I even put the Gutretee and Isis into a fan audio drama...)
That said, I do see a couple of issues in adapting it to the Clone Wars- the cat-and-mouse throughout the ship may be kind of game-play-mechanic broken by a Padawan's life force sense, and the whole nature of a safe-world-that-must-be-protected-at-all-costs dynamic doesn't exist so much in a Republic/CIS war where the two sides are equally matched and a fleet could be defending the planet... but that's nothing that a creative gamemaster couldn't get around. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sat Apr 14, 2012 11:44 pm Post subject: |
|
|
The group i was in when we played this BITD was mostly smugglers and scoundrels... so we were very well matched up.. BUT even with that we struggled. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|