View previous topic :: View next topic |
Author |
Message |
Nathaniel Cadet
Joined: 01 Apr 2004 Posts: 5
|
Posted: Fri Apr 02, 2004 6:59 am Post subject: Player Characters and the Force |
|
|
I want to write something, I hope, maybe usefull to you
Recently my GM stareted new campagin, year before New Hope - and he introduced very interesting rule about Force sensetive characters: he secretly write down a number from 1 to 6, nad every player roll a dice - only players which roll THAT number will be force sensitive...
Of course nobody (beside GM ) knows what the secret number is, and who is the lucky guy
GM have a lot's of intersting adventures hooks due to that, and belive me player's have so much FUN - trying to figure, by GM narration, who, why and when and He is giving us, from time to time, a very little hint about that mystery
so I have hope that some of you may find it usefull 8)
Have fun! _________________ "Trust me..." |
|
Back to top |
|
|
Scrawprin Jedi
Joined: 19 Jun 2003 Posts: 150 Location: Wisconsin, USA
|
Posted: Fri Apr 02, 2004 11:16 am Post subject: |
|
|
That's actually a very good idea. A nice way to add suspense. It sounds like your GM was influenced by the "Galaxies" MMORPG when it comes to whom is Force sensitive and who is not. |
|
Back to top |
|
|
Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
|
Posted: Fri Apr 02, 2004 11:42 am Post subject: |
|
|
If your director decides when your character uses the Force so it actually is an unconscious use, like the book says, that would be really cool. Since the director (the Force) knows when the best time would be. I like it. I'm gonna begin using it. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
|
Back to top |
|
|
Nathaniel Cadet
Joined: 01 Apr 2004 Posts: 5
|
Posted: Fri Apr 02, 2004 11:45 am Post subject: |
|
|
Scrawprin wrote: | That's actually a very good idea. |
it's nice to hear
Scrawprin wrote: |
It sounds like your GM was influenced by the "Galaxies" MMORPG |
I don't think so, because he is not very good with computers _________________ "Trust me..." |
|
Back to top |
|
|
Maximilian Bernas Lieutenant Commander
Joined: 18 Mar 2004 Posts: 149 Location: So Cal
|
Posted: Fri Apr 02, 2004 1:34 pm Post subject: |
|
|
A nice way to enhance the mystery of life in an RPG. That being said, if a person really, really, really wants to be a Force Sensitive character, I usually give them the opportunity.
I mean, after all, it IS a game... _________________ "Let your anger be like a monkey in a pinata"
- Master Tang |
|
Back to top |
|
|
Hellstorm Commander
Joined: 22 Dec 2003 Posts: 253 Location: Montreal, Canada
|
Posted: Wed May 26, 2004 3:52 am Post subject: |
|
|
I Like it. Its a whole lot better than players knowing they'll end up being jedies from the start. 8) _________________ Tuco: "But if you miss you had better miss very well. Whoever double-crosses me and leaves me alive, he understands nothing about Tuco."
-The Good, The Bad And The Ugly
Peter Griffin: "Embrace The Fear." -Family Guy |
|
Back to top |
|
|
Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
|
Posted: Thu Jun 03, 2004 11:39 pm Post subject: |
|
|
Ah, but here's the rub, not all FS characters are or become jedi. _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
|
Back to top |
|
|
Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
|
Posted: Fri Jun 04, 2004 9:14 am Post subject: |
|
|
Ya, some of them use it to pick up chicks/hunks! |
|
Back to top |
|
|
Firehawk0220 Lieutenant Commander
Joined: 22 May 2005 Posts: 151 Location: Dallas, TX.
|
Posted: Mon May 23, 2005 12:38 am Post subject: Re: Player Characters and the Force |
|
|
Nathaniel wrote: | I want to write something, I hope, maybe usefull to you
Recently my GM stareted new campagin, year before New Hope - and he introduced very interesting rule about Force sensetive characters: he secretly write down a number from 1 to 6, nad every player roll a dice - only players which roll THAT number will be force sensitive...
Of course nobody (beside GM ) knows what the secret number is, and who is the lucky guy
GM have a lot's of intersting adventures hooks due to that, and belive me player's have so much FUN - trying to figure, by GM narration, who, why and when and He is giving us, from time to time, a very little hint about that mystery
so I have hope that some of you may find it usefull 8)
Here's what I do. Or some variation of it.
If I don't have anything planned for Force sensitives in a campaign, I will let them roll a percentile die set. If they get a result of 5% or less they can be Force sensitive. That doesn't mean they can start as a Jedi all of the sudden. I make them pursue that in game.
If I have a campaign going where I encourage Force sensitivity, then I make it much easier on them.
A 5% chance to get Force sensitivity is really pretty tough. Almost no one ever gets it. I make every player do it, and occasionaly some one will get it and not use it.
Have fun! |
|
|
Back to top |
|
|
RedFox Lieutenant Commander
Joined: 26 Jul 2004 Posts: 196 Location: El Centro, CA
|
Posted: Mon May 23, 2005 12:55 am Post subject: |
|
|
There are lots of different ways of handling this, from percentage rolls and drawing lots to bidding wars.
Actually, I kind of like the bidding idea.
Give everyone an extra 5 Skill Points to build their characters with in the beginning. Have them write down the number of Skill Points that they want to bid to become Force Sensitive on slips of paper and pass them to the GM. Players aren't limited to just the 5 extra Skill Points, either.
The GM decides how many of the players can be Force Sensitive. Two out of a group of six, for example.
Those who bid the most win and their Characters are Force Sensitive. However, the Skill Points they bid are lost to them. Those who bid but lost lose nothing, but also do not become Force Sensitive.
The bid Skill Points of the winner(s) are distributed evenly amongst the losers with any remainder going to Droid (or other inherently non-Force Sensitive species that could not participate in the bid) PCs or are simply lost. _________________ Ooo, a droid! Can I fix it?
I have Star Wars stuff! |
|
Back to top |
|
|
|