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Unsure about communications.
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Trusty
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PostPosted: Sat Jul 23, 2005 11:50 am    Post subject: Unsure about communications. Reply with quote

Can subspace radios, ship communications, holonets, and the like be used in Hyperspace?
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Boomer
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PostPosted: Sat Jul 23, 2005 1:00 pm    Post subject: Reply with quote

Yes they can. Though normal radios, like comlinks and such, I usually rule only work on the ship the characters are on.

All the rest, such as subspace, holonet, and hyperradio, I rule are necessary to be able to communicate with other ships while in hypersapce.
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KageRyu
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PostPosted: Sat Jul 23, 2005 1:58 pm    Post subject: Reply with quote

I would agree with Boomer. Subspace Comms, Holonet, and Hyper Radios would all work in FTL travel. Though I might say there is some interference or delay due to the Hyperdrive and the FTL travel. Comlinks and lesser comunications forms would only work on the ship itself.
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Trusty
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PostPosted: Sat Jul 23, 2005 3:17 pm    Post subject: Reply with quote

I thought they might. but then again, I think it would also be difficult. Because you never see it in the movies, and in the books you usualy read everything being cooridinated before making their jump, so I wasn't sure.
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Kehlin Yew
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PostPosted: Sat Jul 23, 2005 3:34 pm    Post subject: Reply with quote

well, it might work on the ship its self, but it would probably have a few.. minute delay to get back into realspace, and then another few minutes to get where its going.. Unless sound travels faster in SW.
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Ars_Fortuna
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PostPosted: Sat Jul 23, 2005 5:14 pm    Post subject: Reply with quote

I think that I remember something (a long time ago) about the Holonet being the online way to communicate while inside of Hyperspace. As I recall, it was very expensive (enough that Luke/Leia/Whichever Big Character felt guilty using it on New Republic credits). The Empire had shut down most of the Holonet, citing the expense as unneccisary for civilan use. I would assume that military ships are capable (and probably high ranking government ships in general) are capable of using it, but would only due so in an emergency. Kinda like a cell phone, if they go over thier allotted usage, they get penalized for wasting Imperial resources.

After the empire, during the New Republic era, rebuilding the Holonet was one of their goals, so as time goes on it will start being accessable to more people.

During the Old Republic time the Holonet was in the peak of it's use. If I'm remembering this right most, but still not all, ships had Holonet access.

I wish I could remember which book I remember reading this in, I know it was a few years before the New Jedi Order books started.
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garhkal
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PostPosted: Sun Jul 24, 2005 1:58 am    Post subject: Reply with quote

I have alaways played it where the holonet and hyperspace transievers were the only comms that would work while in hyperspace.... All else had to wait til you reverted.
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Red 331
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PostPosted: Fri May 11, 2012 11:57 pm    Post subject: One-Stop Star Wars Communication Description? Reply with quote

Is there a single source with a good description of communications in the Star Wars Universe? The best I've seen so far is on Page 192 of the 2nd R&E, but I think there may have been some retconning since then?

If a ship in the Rebellion Era is out in space somewhere, and wants to communicate with someone in a distant system, what are the options? Do some ships actually have HoloNet transceivers or hyperradios onboard? What's the range that they can transmit if they do? What's the range of one of the HoloNet transceiver satellites?

If neither of those more advanced communications forms is available, I guess subspace is the next option, which seems to have a range of about 100 light years. So the ship would have to be within that range of another subspace transceiver, and then could possibly relay the message across several subspace networks (taking days or weeks)?

When Ben contacts Anakin and Padme in Attack of the Clones, did he use a HoloNet transceiver?

I may not be able to sleep tonight until I've figured this out! Smile
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Raven Redstar
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PostPosted: Sat May 12, 2012 2:04 am    Post subject: Reply with quote

They have some more specific communication rules in: Rules of Engagement: The Rebel SpecForce handbook.

Page 37, sidebar. This has to do with using communications through energy interference or bad weather. Nothing about ship communications in that book. You may try some of the specific ship sourcebooks like Far Orbit or Pirates & Privateers.
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Raven Redstar
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PostPosted: Sat May 12, 2012 2:09 am    Post subject: Reply with quote

I'm reminded of an age old rule when thinking about travel times or communication ranges. There is the distance unit known as "plot." As in, traveling at the speed of plot, or it has a range of plot. As GM, you make the travel time whatever is required by the story, or in your case, you give communications the range required for your players to get the message. Maybe it has a very weak signal because of range. Maybe there's some sort of spacial anomaly interfering with the comms.

Just use the rule of thumb and make up something if you're not satisfied with plot as a distance.
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Fallon Kell
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PostPosted: Sat May 12, 2012 4:18 am    Post subject: Reply with quote

Raven Redstar wrote:
is the distance unit known as "plot."
Of course if you're running one of the completely free-roaming versions of the GG6 tramp freighter campaigns as I plan to be soon, it could be useful to come up with guidelines, since the plot is as much in the player's hands as in the GM's.
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Raven Redstar
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PostPosted: Sat May 12, 2012 4:49 am    Post subject: Reply with quote

If someone manages to find a star wars book with some guidelines, that would be great. I can take a look at the Star Trek rpg for communications range, haven't played it before, but I seem to remember plot being used for distance in that RPG as well.

It is possible that WoTC came up with some hard rules. They do have to squeeze everything down with written rule of law and so forth.
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Nico_Davout
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PostPosted: Sat May 12, 2012 10:25 am    Post subject: Reply with quote

There is a nice compendium about communication in the Hero's Guide for D20.
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garhkal
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PostPosted: Sat May 12, 2012 5:37 pm    Post subject: Reply with quote

Well, the 2e blue cover rule book, mentions that subspace radios work in realtime near the speed of light, out to 25 light years or so, and to use hyperspace you need hypercomms.. So to me that shows that subspace communications do not work in hyperspace.
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Red 331
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PostPosted: Sat May 12, 2012 8:53 pm    Post subject: Hyperradio AWOL Reply with quote

It looks to me like there may some gaps in in-Universe explanations of communications. 2nd R&E (Pg 192) refers to "hundreds of thousands of HoloNet transceivers" during the Old Republic. The "hypertransceivers" (aka hyperradios) were supposed to be the non-holographic, slightly cheaper alternative for hyperspace-speed communications. Maybe if you used subspace communications that were in range of a hyperradio transceiver, you could link that way - kind of similarly to how hyperspace travel works on established routes combined with microjumps?
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