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Combining actions, and spending FP/CP???
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garhkal
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PostPosted: Sun Nov 27, 2005 6:09 pm    Post subject: Combining actions, and spending FP/CP??? Reply with quote

Ok. We know you cannot spend Force points and Character points in the same round. But, could say your second man, in a 2 person combined action spend CP on to the combined action while you are on a force point?

EG. Ghur is piloting the Trusty Scabbard, while Ixck is co-piloting it. Mazwee is co ordinating the 2 of them and makes her command roll to combine them. Ghur is currently on a force point, but is still getting hit. Can Ixck spend character points on that maneuvering roll, since he IS combining for it????
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Boomer
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PostPosted: Sun Nov 27, 2005 6:17 pm    Post subject: Reply with quote

I would say yes... but that be just me.
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Vartax
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PostPosted: Sun Nov 27, 2005 6:54 pm    Post subject: Reply with quote

He could but those dice would not be doubled since the person commanding is not using the force point.
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garhkal
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PostPosted: Mon Nov 28, 2005 4:31 am    Post subject: Reply with quote

Why would they be doubled if the 'commander' is on a FP?
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PostPosted: Mon Nov 28, 2005 4:00 pm    Post subject: Reply with quote

I think what he means is that the entire group does not have double dice, one person has double dice, that raises the average. Another person increases his dice with CP, raising the average further. The combined action bonus than adds to a higher average.

Only if the commander is using FPs or CPs does the bonus actually change, assuming you are using the rule where the command roll changes the bonus if over a certain difficulty number.
If you are not using that rule, than that doesn't matter.

But that is only what I think he is saying, I might be wrong.
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PostPosted: Tue Nov 29, 2005 3:07 am    Post subject: Reply with quote

Nope you have it right.
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garhkal
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PostPosted: Tue Nov 29, 2005 7:41 am    Post subject: Reply with quote

Never hear of that rule...
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PostPosted: Tue Nov 29, 2005 9:26 pm    Post subject: Reply with quote

It is mainly just a widely used House Rule. Incredible command roll results in a slightly better bonus. Basically the whole idea, simple and easily comes to mind to most people.

I don't use it, but I don't stop people from using it.
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garhkal
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PostPosted: Sun Mar 11, 2012 4:40 pm    Post subject: Reply with quote

RESURRECTION!!

Ok, been a long time since this was looked at.. For all you new folk, what's your thoughts?
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PostPosted: Sun Mar 11, 2012 9:09 pm    Post subject: Reply with quote

It's ALIVE!

The first thing that comes to mind is the fact that your pilot, being on a force point, would probably be better off without help unless he's a terrible pilot, massively outclassed by his co-pilot, or MAPed within an inch of his life. Even without that fact, I'd allow CP expenditure to raise the average.
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garhkal
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PostPosted: Mon Mar 12, 2012 2:27 am    Post subject: Reply with quote

The initial thought was in many of our gaming sessions within our group we have few if any space pilots in some groups.. so for some having to save their bacon this way would not be out of the question.. so i was just wondering whether it might be something there is a lot of concensus on, to possibly propose to our council..
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Bren
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PostPosted: Mon Mar 12, 2012 10:08 am    Post subject: Reply with quote

We seldom use combined actions for PCs. About the only frequent use is for starfighters combining torpedo fire against capital ships.

Tangentially, I think every group of PCs we have ever had has had at least one pilot character.
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garhkal
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PostPosted: Mon Mar 12, 2012 3:57 pm    Post subject: Reply with quote

I have seen lots of examples of combining actions..
Research (ie gain docs for an investigation) so they combine their search/investigation skill.
Combat both ground and space.
heck repair jobs.
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Bren
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PostPosted: Mon Mar 12, 2012 4:34 pm    Post subject: Reply with quote

garhkal wrote:
I have seen lots of examples of combining actions..
I'm not arguing your experience, it's just different than mine. Typically even our small groups have one pilot and somebody who is good at repair. Usually we just let the person who is good at X do X and not get too fussed about trying to nab a couple of bonus points by arguing that other people are combining actions to help the person who is actually good at stuff.

Personally, I've never like the combined action tables since they seem to either give too large a bonus, too small a bonus, a bonus that is too awkward too calculate, or some combination of two or more of the above.

Personally I like a simpler system of powers of two. So two people/ships/guns = +1D, four = +2D, eight = +3D,..., 2^x = +xD. Other than that, I got nothing. Wink
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