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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Wed Jul 20, 2011 10:52 am Post subject: Portland, OR |
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Hi,
I'm recently moved to Portland, OR, and I caught the Star Wars bug something fierce this past month.
Please let me know if you're in the area and would like to join me, or have me join you. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Jul 20, 2011 4:13 pm Post subject: |
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Hmmm... I'm in Tacoma, and I have family all over the Portland area. Maybe when my car's up and running again... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Thu Jul 21, 2011 7:08 pm Post subject: |
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Fallon Kell wrote: | Hmmm... I'm in Tacoma, and I have family all over the Portland area. Maybe when my car's up and running again... |
That would be awesome!
At the moment, I'm planning a tri-weekly game. As it happens, I have a cousin up in Kent, WA, but I don't visit him very often.
Noting your avatar, my players (and myself) are big-time Firefly fans. I plan to incorporate a lot of Firefly-feel into my games, provided my players create characters that don't clash with that idea too much. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Jul 21, 2011 7:46 pm Post subject: |
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Mikael Hasselstein wrote: | Noting your avatar, my players (and myself) are big-time Firefly fans. I plan to incorporate a lot of Firefly-feel into my games, provided my players create characters that don't clash with that idea too much. |
I do the same. I tend to play out in Wildspace, which I think makes a nice analogue to the outer planets, and most of the characters are decended from the occupants of corellian colony ships that landed thousands of years ago, so I say the Firefly mannerisms and accents are a result of the long period of linguistic isolation. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Fri Jul 22, 2011 12:22 pm Post subject: |
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Fallon Kell wrote: | I do the same. I tend to play out in Wildspace, which I think makes a nice analogue to the outer planets, and most of the characters are decended from the occupants of corellian colony ships that landed thousands of years ago, so I say the Firefly mannerisms and accents are a result of the long period of linguistic isolation. |
Thousands of years? That's a long time. You probably wouldn't need more than a century or two to develop that. But, I guess the weirder, the better.
In your games, have the colonists forgotten (much of) their origins in a similar way as the people in the Firefly 'verse have? Has contact with the galactic civilization been recently re-established?
I'll send you a PM so you have my contact information if/when you get your car working again. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Jul 22, 2011 2:58 pm Post subject: |
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Mikael Hasselstein wrote: | Fallon Kell wrote: | I do the same. I tend to play out in Wildspace, which I think makes a nice analogue to the outer planets, and most of the characters are decended from the occupants of corellian colony ships that landed thousands of years ago, so I say the Firefly mannerisms and accents are a result of the long period of linguistic isolation. |
Thousands of years? That's a long time. You probably wouldn't need more than a century or two to develop that. But, I guess the weirder, the better.
In your games, have the colonists forgotten (much of) their origins in a similar way as the people in the Firefly 'verse have? Has contact with the galactic civilization been recently re-established?
I'll send you a PM so you have my contact information if/when you get your car working again. |
Thousands of years may be even too long for my tastes, but that's how long ago the colony ships flew. The colonists don't know they're decended from Corellians and only about half of them are aware of the existance of the system itself. Contact has been made (My characters recently crashed their Corellian Corvette and are using a captured Bayonet light cruiser now) and the Empire has moved a fleet in to occupy the area. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 22, 2011 3:00 pm Post subject: |
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Fallon Kell wrote: | and the Empire has moved a fleet in to occupy the area. |
Cue stormtroopers versus Rebels wearing brown coats... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Fri Jul 22, 2011 3:50 pm Post subject: |
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crmcneill wrote: | Fallon Kell wrote: | and the Empire has moved a fleet in to occupy the area. |
Cue stormtroopers versus Rebels wearing brown coats... |
Actually, it most recently cued sea bombardment by a victory class star destroyer, triggering massive tsunamis that obliterated a city where the stormtroopers were fighting mercenaries. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 23, 2011 10:45 am Post subject: |
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Fallon Kell wrote: | Actually, it most recently cued sea bombardment by a victory class star destroyer, triggering massive tsunamis that obliterated a city where the stormtroopers were fighting mercenaries. |
Now where is the Firefly crossover fun in that? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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