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Questions (mostly about being "spaced")
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Myre
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PostPosted: Fri Jul 01, 2011 1:32 pm    Post subject: Questions (mostly about being "spaced") Reply with quote

I have searched and not found the answers to the following questions. I am certain that the members of this forum can quickly point me to what I need to know.

1) The Nova-Tech Powersuit is listed as a space powersuit, but doesn't list how much air it carries. How long should a character be able to survive?

2) What is the damage/effect in game mechanics if a character is pushed out the airlock without a space suit? Is the actual amount of cold damage listed anywhere? Is this just assumed as a "you die" scenario?

3) How big/strong does a character need to be to use a medium repeating blaster without a tri-pod?

4) What exactly do you need the powersuit operations skill to do? I am trying to figure out the reason for a character to take this skill with some of the armors listed as powersuits. I understand for the ones with a movement rate, it is just a compact vehicle.

Thank you for all assistance provided to help me with these questions.
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Guardian_A
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PostPosted: Fri Jul 01, 2011 2:01 pm    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

Myre wrote:
I have searched and not found the answers to the following questions. I am certain that the members of this forum can quickly point me to what I need to know.

1) The Nova-Tech Powersuit is listed as a space powersuit, but doesn't list how much air it carries. How long should a character be able to survive?

2) What is the damage/effect in game mechanics if a character is pushed out the airlock without a space suit? Is the actual amount of cold damage listed anywhere? Is this just assumed as a "you die" scenario?

3) How big/strong does a character need to be to use a medium repeating blaster without a tri-pod?

4) What exactly do you need the powersuit operations skill to do? I am trying to figure out the reason for a character to take this skill with some of the armors listed as powersuits. I understand for the ones with a movement rate, it is just a compact vehicle.

Thank you for all assistance provided to help me with these questions.


1. No idea. But if its supposed to be a space suit and there is no time limit in the stats for it, I'd assume that it has some form of rebreather built into it. If that were the case, finding a rest room would probably be a bigger conscern than the air supply.

2. I'd dealt with this exactly once. We gave the character a Stamina roll. The result was the number of seconds that character could survive before suffering serious damage. After that time, each turn that character was outside of the ship he suffered one wound. Each wound received this way took one additional week to heal. By the time the other characters were able to pull him back on board, he was Incapacitated. It made for a really dramatic experience.

I expect that most GMs just reach into their folder and hand the player a fresh character sheet though, . . .

3. The book says two troops. Since each of those troops is likely to have between 2D and 4D for Strength (This means between 4D or more just to move the thing successfully), . . . . . You can house rule something if you want to allow it, but I dont think I'd let any of my PCs to get away with it. Well, . . . maybe a really strong wookiee because it would look really cool.

4. The Zero-G Stormtrooper armor and Dragon Armor, & Juggernaut Armor comes to mind. Its not a skill I see a lot of players take, but there are uses for it. Check out Fantastic Technology: Personal Gear if you want some more examples, there are quite a few suits of power armor in that book.
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CRMcNeill
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PostPosted: Fri Jul 01, 2011 2:08 pm    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

Myre wrote:
1) The Nova-Tech Powersuit is listed as a space powersuit, but doesn't list how much air it carries. How long should a character be able to survive?


Check Page 107 in Operation Elrood. In the description, it says that the suit has a power supply of 6 hours, and an oxygen supply of 12.

EDIT: also on Page 55 of Gundark's Fantastic Technology

Quote:
2) What is the damage/effect in game mechanics if a character is pushed out the airlock without a space suit? Is the actual amount of cold damage listed anywhere? Is this just assumed as a "you die" scenario?


Page 21 of the Planets Collection states that a character in vacuum takes 4D damage the first round of exposure, +2D for every subsequent round

Quote:
3) How big/strong does a character need to be to use a medium repeating blaster without a tri-pod?


I don't recall any specific rules for the Medium Repeater; I think the Heavy Repeater is the one that has to be on a tripod. I compare them to US Military equipment: the Light Repeater is like the M249 SAW, the Medium is like the M240G (the successor of the M60), and the Heavy Repeater is like the M2 .50 cal. For moderately heavy weaponry that is right on the fence between man portable and crew served, I use a rule that I adopted from the 1st edition of WH40K; in any given round, you can either move while carrying the weapon or you can fire it, but not both.

Quote:
4) What exactly do you need the powersuit operations skill to do? I am trying to figure out the reason for a character to take this skill with some of the armors listed as powersuits. I understand for the ones with a movement rate, it is just a compact vehicle.


I'm pretty sure that power suit operations replaces certain Dexterity skills that are augmented by the power suit, like Running.

Quote:
Thank you for all assistance provided to help me with these questions.


Welcome to the Forum
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Myre
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PostPosted: Fri Jul 01, 2011 3:06 pm    Post subject: Reply with quote

Thank you for the quick responses.

We actually had a character blown out of a decompressing space station, but without the rules, I just took dramatic licence and let them live. The character was a polydroxol that I thought I read somewhere didn't breathe, had a 7D STR, and the rest of the party was going to die if something didn't happen since they were trapped in small sections of the station away from a means of escape.

I much prefer to have the rules, than just make something up on the fly. At least with the rules I know how much I am bending rules for story.

Thank you again for the help. This board has provided a wealth of information in the time I have known about it.
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Guardian_A
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PostPosted: Fri Jul 01, 2011 3:22 pm    Post subject: Reply with quote

Myre wrote:
Thank you for the quick responses.

I much prefer to have the rules, than just make something up on the fly. At least with the rules I know how much I am bending rules for story.


The most important thing is that you try to be consistant.

If you find out that there is an official rule that you missed, or you write a house rule for something after the fact, take the time to go over that rule with your players the first chance you get so they will know what to expect the next time.
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Fallon Kell
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PostPosted: Fri Jul 01, 2011 5:59 pm    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

Myre wrote:

2) What is the damage/effect in game mechanics if a character is pushed out the airlock without a space suit? Is the actual amount of cold damage listed anywhere? Is this just assumed as a "you die" scenario?

Cold damage isn't the issue. Many nebulae are in the thousands of degrees Fahrenheit, while space itself has no temperature at all hot or cold. The primary damage dealer is the low pressure. After three seconds in a vacuum, your blood begins to boil. Anyone who's ever microwaved an egg can understand why this is a problem. First you swell up and then you burst.

I think the 4D damage +2D per round mechanic is the right idea. I would change it to 5D initial, and maybe +3D per round.
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Last edited by Fallon Kell on Fri Jul 08, 2011 4:28 pm; edited 1 time in total
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Bren
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PostPosted: Sat Jul 02, 2011 1:16 am    Post subject: Reply with quote

This site has some info.
http://imagine.gsfc.nasa.gov/docs/ask_astro/answers/970603.html

According to this NASA site, it sounds like the RAW overestimates the initial damage.


Last edited by Bren on Sat Jul 02, 2011 1:40 pm; edited 1 time in total
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garhkal
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PostPosted: Sat Jul 02, 2011 1:56 am    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

Myre wrote:

1) The Nova-Tech Powersuit is listed as a space powersuit, but doesn't list how much air it carries. How long should a character be able to survive?


I'd just look at all the other ones which DO list air cap, and gauge it based on price/size..

Myre wrote:

2) What is the damage/effect in game mechanics if a character is pushed out the airlock without a space suit? Is the actual amount of cold damage listed anywhere? Is this just assumed as a "you die" scenario?


If i had to come up with a rule, 1 round max per D of stamina. Otherwise, its new cha sheet time.

Myre wrote:

3) How big/strong does a character need to be to use a medium repeating blaster without a tri-pod?


IMO they can't. BUT i think wookies and other 5d+ str large (7ft+) size critters might.

Myre wrote:

4) What exactly do you need the powersuit operations skill to do? I am trying to figure out the reason for a character to take this skill with some of the armors listed as powersuits. I understand for the ones with a movement rate, it is just a compact vehicle.


Many of the suits have hydraulics or other 'augumentations' to your body, so power suit is used to operate it. When doing so, your powersuit takes place of dodging..
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atgxtg
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PostPosted: Tue Jul 05, 2011 2:52 pm    Post subject: Reply with quote

Bren wrote:
This site has some info.
http://imagine.gsfc.nasa.gov/docs/ask_astro/answers/970603.html

According to this NASA site, it sounds like the RAW overestimates the initial damage.


it does.

It's not the cold that kills you. Space is poor medium for radiating off heat. (That's why the Space Shuttle keeps the bay doors open.). You would probably be dead long before the cold was a factor.

So barring radiation, you can probably just treat iike like suffocation.


I guess the real issue is if the guy in space has someplace he can get too before he runs out of air.
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Bren
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PostPosted: Tue Jul 05, 2011 4:35 pm    Post subject: Reply with quote

atgxtg wrote:
So barring radiation, you can probably just treat iike like suffocation.

I guess the real issue is if the guy in space has someplace he can get too before he runs out of air.
Suffocation sounds about right for the major damage. Too many people take Hollywood explosive decompression scenes as gospel. One should recall that is the same source of special effects like those pistol and shotgun blasts that cause targets to fly backwards when shot as if suddenly pulled backwards on a wire. Rolling Eyes Some folks apparently never have hear of Newton's Laws.
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PostPosted: Wed Jul 06, 2011 4:32 am    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

Myre wrote:
3) How big/strong does a character need to be to use a medium repeating blaster without a tri-pod?


Our house rules.
AB: 3D Lifting/Stamina
LRB: 4D Lifting/Stamina
MRB: 5D Lifting/Stamina
HRB: 8D Lifting/Stamina

AB: Assault Blaster: Basically A Repeating Blaster Carbine or an LRB with short range.

Stamina is only needed for continous use.

Edit: For each pip less than the required skill level you suffer a -1 pip to hit.
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CRMcNeill
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PostPosted: Wed Jul 06, 2011 8:45 am    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

ZzaphodD wrote:
Our house rules.
AB: 3D Lifting/Stamina
LRB: 4D Lifting/Stamina
MRB: 5D Lifting/Stamina
HRB: 8D Lifting/Stamina

AB: Assault Blaster: Basically A Repeating Blaster Carbine or an LRB with short range.

Stamina is only needed for continous use.

Edit: For each pip less than the required skill level you suffer a -1 pip to hit.


Wouldn't it be more in line with the RAW to have the ability to use a weapon without a tripod be based on a difficulty level which the character would then roll against? Set it low for the initial roll, but then have each roll become more difficult to reflect Stamina issues?
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Bren
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PostPosted: Wed Jul 06, 2011 10:24 am    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

crmcneill wrote:
Wouldn't it be more in line with the RAW to have the ability to use a weapon without a tripod be based on a difficulty level which the character would then roll against? Set it low for the initial roll, but then have each roll become more difficult to reflect Stamina issues?
Fair point. You could do that, but it would require rolling twice - once to see if you can use the weapon and a second time to try to hit. Also what you suggest would only address the stamina not the lifting requirement. Which means you either need a third roll Rolling Eyes or you are going to somehow have to combine the lifting and stamina requirements into one roll.

On the other hand, by setting a fairly high bar for the lifting and stamina requirements, as ZzaphoD did, one does away with the extra roll and rather than outright failure for characters below the lifting and stamina requirements to use the weapon instead those requirements provide a self correcting penalty included in the single to hit roll.
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CRMcNeill
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PostPosted: Wed Jul 06, 2011 1:32 pm    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

Bren wrote:
On the other hand, by setting a fairly high bar for the lifting and stamina requirements, as ZzaphoD did, one does away with the extra roll and rather than outright failure for characters below the lifting and stamina requirements to use the weapon instead those requirements provide a self correcting penalty included in the single to hit roll.


The flip side is that it eliminates the possibility for a character with 2D Strength to spend a Force Point to lift and fire that medium blaster in a heroically appropriate situation.
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Bren
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PostPosted: Wed Jul 06, 2011 2:30 pm    Post subject: Re: Questions (mostly about being "spaced") Reply with quote

crmcneill wrote:
Bren wrote:
On the other hand, by setting a fairly high bar for the lifting and stamina requirements, as ZzaphoD did, one does away with the extra roll and rather than outright failure for characters below the lifting and stamina requirements to use the weapon instead those requirements provide a self correcting penalty included in the single to hit roll.


The flip side is that it eliminates the possibility for a character with 2D Strength to spend a Force Point to lift and fire that medium blaster in a heroically appropriate situation.
That's not how I read what Z propsed. If his STR and lifting are both 2D and his blaster is 3D, then using a FP his lifting is 4D for the round. The medium repeating blaster takes STR 5D. Which is 1D above his FP enhanced lifting. So he can fire the MRB but at a 4D-5D = -1D penalty to the shot. But since he used a FP his 3D blaster skill is doubled before the -1D penalty. So he can fire with a 5D skill.

Were you wanting a different effect?
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