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		| Bobmalooga Commander
 
  
  
 Joined: 13 Sep 2010
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				|  Posted: Thu Jul 07, 2011 12:01 pm    Post subject: Firearms? |   |  
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				| Is there any sort of sourcebook that has a wide selection of firearms for player use? 
 Keith
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		| Guardian_A Commodore
 
  
  
 Joined: 24 May 2011
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 Location: South Dakota, USA
 
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				|  Posted: Thu Jul 07, 2011 12:05 pm    Post subject: |   |  
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				| The Fantastic Technology & Fantastic Technology: Personal Gear are both good sources for weapons & gear if you want an actual book. 
 There is also a Weapons collection on pdf if you would prefer that.  You can find the pdf here:  http://krapz.free.fr/
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		| garhkal Sovereign Protector
 
  
  
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 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Thu Jul 07, 2011 5:58 pm    Post subject: |   |  
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				| Plus some of us have our own listings for firearms.  If you wish i can PM  you what i have. _________________
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		| vanir Jedi
 
  
 Joined: 11 May 2011
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				|  Posted: Fri Jul 08, 2011 12:18 am    Post subject: |   |  
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				| .320 (7.65mm euro) 2D good range .38 standard 2D+1 crap range
 .38 special 2D+2 good range
 .380 ACP (9mm-short, 9mm euro) 2D+2 crap range
 9mm parabellum (9mm euro-military, 9mm-US), 3D good range
 .38+P (police round, basically a mass produced magnum) 3D very good range
 .357 magnum(.357 is the barrel size of .38 guns, .357 use .45 frames with .38 barrels so that's why the designation) 3D fricken amazing range
 .45 colt 3D crap range
 .45 ACP 3D+1 crap range
 .44/40 winchester 3D+2 good range
 .40 SW 3D+1 crap range
 10mm auto (10mm magnum) 3D+2 good range
 .455 webley 3D+2 crap range
 .44 magnum 4D+1 very good range
 .454 casull 5D very good range
 .50 action-express 4D+2 good range
 
 note: anything above a .380 has a pretty serious kick.
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
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 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Fri Jul 08, 2011 6:00 pm    Post subject: |   |  
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				| For my list.. barret 50s do 5d+2 damage, shotguns 6d/5d/4d in a 1m/2m/4m cone, heavy pistols 4d+1, reg 3d+2.  4d base for SMGs, 5d for assault rifles. _________________
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		| Grimace Captain
 
  
  
 Joined: 11 Oct 2004
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 Location: Montana; Big Sky Country
 
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				|  Posted: Mon Jul 11, 2011 7:15 pm    Post subject: |   |  
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				| Star Wars didn't really focus too much on the "slugthrowers", so there's no single sourcebook that has an abundance of them.  If you're not looking for Star Wars specific firearms, there are probably several people that could help with that.  I've got a bunch of firearms, ranging from the earliest black powder weapons up through modern firearms.  Garhkal also has a bunch of weapons that he's done up for D6.  Even sounds like vanir has a collection to choose from. |  | 
	
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		| garhkal Sovereign Protector
 
  
  
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 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Mon Jul 11, 2011 9:15 pm    Post subject: |   |  
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				| Just remember Gar's three rules of firearms.. 
 1) SILENCERS ARE YOUR FRIEND
 2) Imps think they are archaic, and a lot of times don't regulate them.
 3) Armor inevitably protects better, so use AP or EX rounds!
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		| vanir Jedi
 
  
 Joined: 11 May 2011
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				|  Posted: Mon Jul 11, 2011 10:06 pm    Post subject: |   |  
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				| Absolutely, I use some house rules expanding firearms from RAW. 
 AP does +1D vs hard armour but -1D vs soft targets. Any calibre but an expensive option due to materials and complexity.
 Explosive does +1D vs soft targets but -1D vs hard armour. Must be 10mm or larger for explosive rounds.
 Standard is a jacketed high density material with expansion node that does good damage against all targets.
 
 Ultramodern firearms are available at Information Tech and higher. These fire caseless, jacketed rounds in ball, AP or explosive and are generally a 10mm auto with muzzlebrake and miniaturised gas operation, using plasteel and hyperalloy components. This will be a 4D weapon doing physical damage with a 15, 20 or 30 round magazine.
 
 High powered ultramodern firearms come along the lines of a .454 casull, but again firing a futuristic caseless round with exotic overtones. I'd call them variously .46 to .48 calibre and range their damage capabilities from 5D to 6D+2 physical damage and 8 to 4 round magazine capacity.
 .ie the .48 Enforcer is pretty near the upper limit of handguns in an ultramodern firearm, as a measure. But that's pretty oversize, Information tech starports will surely sell firearms handguns in the .46 calibre range doing 5D+1 physical damage with 7 round box magazines.
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		| Anakin Lieutenant Commander
 
  
  
 Joined: 27 Feb 2011
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 Location: Sweden
 
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				|  Posted: Tue Jul 12, 2011 3:57 am    Post subject: |   |  
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				| After some research I made a quite complete list. I have posted this link in another thread, but since the question came up again I'll post it again   http://www.angelfire.com/in/comcorporation/firearms.html
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
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 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Tue Jul 12, 2011 9:27 pm    Post subject: |   |  
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				|  	  | vanir wrote: |  	  | Absolutely, I use some house rules expanding firearms from RAW. 
 AP does +1D vs hard armour but -1D vs soft targets. Any calibre but an expensive option due to materials and complexity.
 Explosive does +1D vs soft targets but -1D vs hard armour. Must be 10mm or larger for explosive rounds.
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 I have AP do normally the same as above, other than for high powered rifles (such as the god gun and Longtom (think .50 cal and the weatherby 4000)..  Those do 2d ap/-1d soft targets.
 
 There is also the Heavy Target interdictor round, half range, +4d damage against armored/hardened targets.. made to punch through speeder and walker armor plating.
 
 Incendiary rounds.. 4d/3d/2d/1d damage in a 0-1ft/2ft/4ft/6ft.
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