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Law Ensign
Joined: 15 Jul 2011 Posts: 25 Location: Baltimore, Maryland
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Posted: Mon Jul 18, 2011 12:50 am Post subject: flash paks and lightsabers |
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Does anyone know if any of the supplement books have rules for flash paks and temporary blindness?
I am designing a dark jedi to go up against the group and I was thinking it would be a wicked little surprise if he had something like this built into the bottom of his lightsaber. I picture him with the blade pulled back over his head ready for the two-handed tomahawk chop and while the pc is all set to parry the incoming blow...FLASH
It would probably be useful for making quick escapes when somebody lands that lucky blow that threatens to take out my recurring villain before he has a chance to..uhm...recur. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 18, 2011 12:56 am Post subject: |
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Well, I know total blindness is a -4D penalty. Maybe you could roll the flash vs. the target's Perception, then treat it as a stunned result when calculating how many rounds the flash lasts.
Of course, it's not inconceivable that a Jedi could use the Force to bypass a blind result (ala Luke with the blast shield down). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Jul 18, 2011 1:45 am Post subject: |
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Luma flares in their write up say:
Quote: | Maxium range for the luma flare is five kilometers vertical and 10 kilometers hotrizontal. The illumination lasts for three minutes, and an area 300 meters in diameter is affected. While not designed as a weapon, luma flares will cause 4D burn damage to anyone within 20 meters of the detonation. Anyone within 50 meters of the detonation point and who is looking directly at the detonation point must make a Difficult Perception total or be blinded for eight minutes. |
Maybe that's of some assistance. Though the flash bangs in Republic Commando don't last near that long for temporary blindness so I'd say length varies based on the device. _________________ FLUFFY for President!!!!
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 18, 2011 6:09 pm Post subject: |
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With me and flash-bang grenades i base it off the 'targets' perception roll.
V-diff (24) - closed eyes in time. no effect
Diff (17) - did not close eyes sufficiently in time, -2d for next round, -1d for following 2 rounds, then no penalty.
Moderate (13) - did not close eyes sufficiently, -3d for two rounds, -2d for 2 more rounds, -1d for 2 more rounds then no penalty.
Easy (8) - did not close eyes. -4d/-3d/-2d/-1d for 3/3/3/3 rounds.
Very easy (3) - flash blind. -4d until cured (Easy first aid roll) _________________ Confucious sayeth, don't wash cat while drunk! |
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Law Ensign
Joined: 15 Jul 2011 Posts: 25 Location: Baltimore, Maryland
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Posted: Mon Jul 18, 2011 8:36 pm Post subject: |
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Great, I've got some good thoughts to go off of. Thanks guys. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 19, 2011 6:54 pm Post subject: |
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Your welcome. _________________ Confucious sayeth, don't wash cat while drunk! |
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